So no plans for crafting from containers?

pApA^LeGBa

Hunter
It´s 2026 that´s meanwhile a wide spread QoL feature in many games.

Especially in this game where a good part of the player base is already around for many years and already spent hundreds of hours in chests, we really don´t need the constant picking out materials from the chest anymore.
 
I'm honestly not a big fan of it, at least not it being free for every container. Now if it's something you can work towards and earn through progression somehow, then it's okay I guess.

Pretty soon people aren't even gonna want to play, I guess they'll just use AI to move them around. "I've walked for 100s of hours in this game, I don't wanna have to do that anymore."
 
How hard is it to hit R to quick grab your entire crafting storage box, craft the items, then store all back into said box?
I never understood the need for craft from containers when there are so few items needed per recipe. People who "need" it are just bad at inventory management.
 
It's weird... I kinda want it. Then again, if I get it, I stop caring about my storage. Everything gets stuffed into a random box, there are no neat piles of sorted boxes, there's just box where-ever I happened to be when the previous one got full. Soo, I kinda don't want it ... :)
 
It´s 2026 that´s meanwhile a wide spread QoL feature in many games.

Especially in this game where a good part of the player base is already around for many years and already spent hundreds of hours in chests, we really don´t need the constant picking out materials from the chest anymore.
I'm almost positive that they commented on it in the dev stream. It's something they want to add, but didn't have time for 3.0.
 
I heard from some content creator that the "Craft From Containers" feature is either still being worked on or is already finished, but there is a very serious bug in how it works in multiplayer. Apparently, it’s a complex issue that isn’t easy to fix.
 
How hard is it to hit R to quick grab your entire crafting storage box, craft the items, then store all back into said box?
I never understood the need for craft from containers when there are so few items needed per recipe. People who "need" it are just bad at inventory management.
I belive for me it's the time spent doing tasks that are both menial and not fun. Early on you don't have the resources or space to build tons of storage containers for each category of item and later on you spend a lot of time literally running in circles to get the items you need to craft.

That being said I also like picking between managing my base or going out at night.

I can see both sides of the issue. Another option in the menu perhaps. Lmao
 
I don't need crafting from boxes, since I don't craft much in the game. However, a quick inventory unloading feature would be helpful. I spend more time when returning to base, running through all the boxes and scattering all the loot.
 
I heard from some content creator that the "Craft From Containers" feature is either still being worked on or is already finished, but there is a very serious bug in how it works in multiplayer. Apparently, it’s a complex issue that isn’t easy to fix.

I don't find that surprising at all. In MP the game does not allow more than one player to access a crate at the same time, and the only reason that would be the case is because they couldn't prevent items from getting lost and\or duplicated in the process.

Likely there's something down deep in the code's guts about how storage works that has to be reworked to be MP-safe. It's likely a little bit mind-bendy. I've seen problems around this in a bunch of modern multiplayer games which is a good indicator that it's super easy to get wrong.
 
Does Crafting from Containers mean that all you need is a couple of large, unsorted boxes and you’ll be able to craft anything? And if you need the workbench, will you not have to physically carry the items, and will they be crafted via Wi-Fi? I’m not sure I want that—I hope it can be disabled. Managing your inventory and sorting loot is an essential part of the game.
 

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I don't need crafting from boxes, since I don't craft much in the game. However, a quick inventory unloading feature would be helpful. I spend more time when returning to base, running through all the boxes and scattering all the loot.
Have you played around at all with the different drop buttons and lock options? Once I have containers set up with some of the different items in them, I can run past each container, open the container, click one button, then move on to the next to unload. I don't even have to look at what I'm doing other than to make sure I hit the right button... I've sometimes did the wrong one and either dropped everything into the crate or else picked up everything out of the crate. Heh.

The only things it doesn't work with is when you either don't have an item in the crate yet or you don't have an item in the crate that has space to stack on top of. So something like an engine or battery won't work because they don't stack. And full stacks don't let you drop more of the item. So I'll set up an ammo crate with a lot of stacks of 1 ammo so that later I can drop ammo quickly. It is definitely a bit of setup, but speeds up dropping off stuff significantly. I do still have to manually drop the things that don't stack, but ~90% of my inventory is emptied without having to manually do it.

It would be nice if they improved that some more. In Night of the Dead, for example, there is a similar kind of drop off, but where it would drop the same items even if they couldn't stack, so long as there was an empty space. Alternatively, they could add an option to the drone so it can work similarly to the drone in Planet Crafter, where you set inputs on crates and set a dump crate that you have set to output everything and then the drone will automatically take stuff from your dump crate and put it away for you so long as space is available. But those are just some nice QoL bonuses and I'm fine as it is without them, though I wouldn't mind seeing them added.

Does Crafting from Containers mean that all you need is a couple of large, unsorted boxes and you’ll be able to craft anything? And if you need the workbench, will you not have to physically carry the items, and will they be crafted via Wi-Fi? I’m not sure I want that—I hope it can be disabled. Managing your inventory and sorting loot is an essential part of the game.
Yes, that's what it means. Personally, I'm fine with how it is now. But I'm organized and it takes practically no time to work with it for me. But a lot of people aren't organized and it takes them a long time to find stuff. So I'd support crafting from containers. And, even though I'm fine with it as it is now, I wouldn't complain about having crafting from containers in my game. Inventory management is fine in a game, but after playing the game so long, it just isn't too important to me. Besides, having to run to different crates to get what you need to craft something and then back to the workstation is less about inventory management and more about just immersion or realism, which I'm less concerned about.
 
Yes, that's what it means. Personally, I'm fine with how it is now. But I'm organized and it takes practically no time to work with it for me. But a lot of people aren't organized and it takes them a long time to find stuff. So I'd support crafting from containers. And, even though I'm fine with it as it is now, I wouldn't complain about having crafting from containers in my game
I prefer it to be optional, I like to organize everything and I have been using the same system for years, it doesn't even take me time. for me it is important, just like the size of the backpack, do we want infinite slots? Not me and it's not for realism, it's for gameplay reasons,
Inventory management is fine in a game, but after playing the game so long, it just isn't too important to me. Besides, having to run to different crates to get what you need to craft something and then back to the workstation is less about inventory management and more about just immersion or realism, which I'm less concerned about.
running from one side to the other on the base searching between the boxes has a simple solution as shown in the images in my previous comment. also some immersion is fine (I'm not obsessed with realism) I have no problem if it is optional, why would I have it? but I don't know if tfp think this is something everyone wants or something. That it's just qol AND that it doesn't break inventory management at all. Taking into account that they have been required many times.
 
I heard from some content creator that the "Craft From Containers" feature is either still being worked on or is already finished, but there is a very serious bug in how it works in multiplayer. Apparently, it’s a complex issue that isn’t easy to fix.

That´s odd. There is a mod for that for quite some time now, that just works. Same in Darkness Falls, it´s a broadcasting item you put in the storage to get crafting from containers which needs quite some points to unlock, it also works just fine.

@grz__ Let me guess, you play SP only and have no clue how it is being the crafting guy for or group of 4-6 players? Despite being made for MP Coop, this game needs a lot of balance for MP. I mean the lowest player count that you can allow is 2. It´s not even a SP game technically.

I would suggest to do a similar effort llike Darkness Falls does and lock it in some magazine in like late early game/early mid game.
 
Let me guess, you play SP only and have no clue how it is being the crafting guy for or group of 4-6 players? Despite being made for MP Coop, this game needs a lot of balance for MP. I mean the lowest player count that you can allow is 2. It´s not even a SP game technically.

I would suggest to do a similar effort llike Darkness Falls does and lock it in some magazine in like late early game/early mid game.
Yeah, and even if I were in co-op mode, I wouldn't be doing anyone else's work either
I don't need to maximize the skill system.

As long as it's optional, I don't care how they do it.
 
It's weird... I kinda want it. Then again, if I get it, I stop caring about my storage. Everything gets stuffed into a random box, there are no neat piles of sorted boxes, there's just box where-ever I happened to be when the previous one got full. Soo, I kinda don't want it ... :)
I think this is the same story in pretty much every survival game. Managing storage. It's a rite of passage to spend countless hours sorting inventory, looting for 10 minutes then resorting inventory. Sometimes it gets so tedious, I ask myself, is this really what I want to do with my limited spare time? Play an inventory sim?
 
@JustBrowsing Exactly my point, there is always the thought of wasting time you could spend actually having fun in the game instead of going trough chests. There is not really any skill or challenge involved so i personally don´t see the point. I would go so far and say that games that insist on having you go trough your chests all the time, simply can´t make the game challenging enough without it.

@grz__ It´s a nice system for Coop to have designated roles. Like a cook/farmer, a miner, a crafter, a builder and a looter for example. It´s not doing other peoples work, it´s doing work for the team and the collective survival. While you craft everything, you don´t have to do any of the other stuff.
 
It´s a nice system for Coop to have designated roles. Like a cook/farmer, a miner, a crafter, a builder and a looter for example. It´s not doing other peoples work, it´s doing work for the team and the collective survival. While you craft everything, you don´t have to do any of the other stuff.
I know most people do that, but I'm pretty much against specializing—I like mixed builds. What I mean is, you're not competing against anyone, so you don't need to max everything out. It's like people who don't want to mine if they don't have a miner's helmet, etc. it's an advantage, but not a necessity.
 
What I've settled on in my own modlist is two mods - QuickStack, which allows for dump from inventory to nearby storage (I saw Beyond Storage 3 added something similar recently, with the 'push' feature) or to fill inventory stacks from nearby containers, and Aedenthorn's CraftFromContainers with repair/upgrade, refueling, and reloading disabled, and set to a range of 5.0 so I have to be right next to anything to make use of it to retain that "box within arm's reach of the workstation" kind of feel. Beyond Storage 3 does similar things, but the mod author removed the ability to disable features which I didn't want, so I haven't touched it for a while. Haven't gone into 3.0 yet, really hoping I can stick with QuickStack and CFC.

My dream setup for crafting from containers is a progression-unlocked linked storage system where you gain the ability to manually link what storage containers would be connected to and available for specific crafting stations (allowing multiple connections, ideally). In my imagining, it'd use a similar system to the current wiring tool, but I'd accept physical linkage like what Scrap Mechanic did, as convoluted as that got.

Mostly, I don't like long-range omnipotent access and I don't like reloading and upgrading; I only want close access and ease of distribution.
 
Have you played around at all with the different drop buttons and lock options? Once I have containers set up with some of the different items in them, I can run past each container, open the container, click one button, then move on to the next to unload. I don't even have to look at what I'm doing other than to make sure I hit the right button... I've sometimes did the wrong one and either dropped everything into the crate or else picked up everything out of the crate. Heh.

The only things it doesn't work with is when you either don't have an item in the crate yet or you don't have an item in the crate that has space to stack on top of. So something like an engine or battery won't work because they don't stack. And full stacks don't let you drop more of the item. So I'll set up an ammo crate with a lot of stacks of 1 ammo so that later I can drop ammo quickly. It is definitely a bit of setup, but speeds up dropping off stuff significantly. I do still have to manually drop the things that don't stack, but ~90% of my inventory is emptied without having to manually do it.

It would be nice if they improved that some more. In Night of the Dead, for example, there is a similar kind of drop off, but where it would drop the same items even if they couldn't stack, so long as there was an empty space. Alternatively, they could add an option to the drone so it can work similarly to the drone in Planet Crafter, where you set inputs on crates and set a dump crate that you have set to output everything and then the drone will automatically take stuff from your dump crate and put it away for you so long as space is available. But those are just some nice QoL bonuses and I'm fine as it is without them, though I wouldn't mind seeing them added.


Yes, that's what it means. Personally, I'm fine with how it is now. But I'm organized and it takes practically no time to work with it for me. But a lot of people aren't organized and it takes them a long time to find stuff. So I'd support crafting from containers. And, even though I'm fine with it as it is now, I wouldn't complain about having crafting from containers in my game. Inventory management is fine in a game, but after playing the game so long, it just isn't too important to me. Besides, having to run to different crates to get what you need to craft something and then back to the workstation is less about inventory management and more about just immersion or realism, which I'm less concerned about.

At the end of the day, convenience always wins out for the majority of people. Most people would agree, the less clicking there is, the better. If there was a mod that enabled a button to send all of your inventory back to base, perfectly organized, even if it was halfway across the map, there would be mass adoption, especially if it became standard in other games. If there was a block you could place down costing 10 wood and 2 paper that auto-harvested crops after every growth cycle, again, there would be legions of people downloading it and begging it be added to vanilla.

The above is especially true, however, if you've put thousands of hours into a game and don't care for the "same old, same old chores". They don't lack the ability to organize inventory, they simply have grown tired of it and want it automated to some degree. Fair enough. They want to skip the grind and get to the fun parts. This is especially important for content creators.
 
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