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doughphunghus
Guest
I think it would be kinda a bit "nicer" if where they were hiding (which i like, but over time you do start to look at a room and go "yeap, they're right in that closet!") it looked more like that's where they were holed up before they died. maybe a lot of trash, a dead lantern, bedroll, etc. make it look like they chose that place when they were alive. Having them pop out of empty closets (a lot) is a bit weird. falling from the ceiling (like when there's just a ceiling of rafters and a few plywood supports), and they're on the supports, might feel less bad if there were more "flooring" up there, maybe even a bit of ladder, and a cooler and some clothes, etc.I think monster closets and drop ceilings can be believable as long as they are not overused and the environment supports it.
Something else I've been wanting and might be "nice to have" in these situations where you don't want to always have "loot" whenever a zed is hidden: some way to add blood or bloody hand prints/smears to things. even if we can't paint any more textures, having more gore on "empty" containers or just more new "poi only" objects might be nice when they're holed up. zed bursts out, you kill them, check closet and find a purse and then a few "blood smeared items" to show they were in there for awhile. Some handprints or something. Having a "dry and clean and organized" hidey hole for a dead person is a little unconvincing. yeah I know its not a reality simulator but a lot more gore assets might come in handy. The "dead corpses" they put in here and there is a very nice touch and I fell we could use more of this to help detract from the jump scares... like "lots of zeds came into the building, people hid and eventually died, then the zeds died", so you could put a corpse(s) as a warning to the player next to places a zed (or many) might jump out and then use that concept to put them around doors and closets and have a corpse inside or simply nothing in the closet/hidey hole. with the few gore/corpse blocks we have it might look a bit too redundant. Then the random, clean looking, non corpse warning jump out/down might feel much better as it coudl be a rarer occurrence.