theFlu
Well-known member
The noise-activated zeds seem to go with an "ApproachSpot", not "ApproachDistraction." Looks like they'll run to the spot first and then go after the distraction, but I should probably slow down my zeds to get a proper test, the timing for the throw is a little tight in the Crack-a-book ..I'm not sure a zombie in the "ApproachDistraction" task (i.e. walking towards you where it heard a sound) will instantly change to a different "ApproachDistraction" (your rock), but it's worth testing

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