Kyonshi
New member
Well, feelings are a subjective interpretation of something, therefore it isn't a factual reference. The importance that feelings should gain regarding concepts that require factual and technical data to be fixed, if there's a need to, is largely debatable.But we general players do not know how that works.
We can only tell you how it FEELS like. (which is also a very important feedback).
And I can tell you: I didn't even know A19 had auto-wake up rooms.
A20 it feels like every room is an auto-wake up even with insane sneaking skills.
Case in point, I'm an avid stealth player. I actually have a hard time playing otherwise, my immersive process demands to play stealthy like 95% of the time. I have a solid certitude that no, not all rooms are auto-wake up. This is a laughable exaggeration. If things would have been like you described them, I would have never bothered putting points in that skill.
I do come across rooms that are an inevitable trigger for Zs, but for a vast amount of time I spend playing, I can handle most of my possible stealth kills with success, with proper and careful precautions. This has been debated during A19 and I think it was Roland that once said that this isn't a pure stealth game and players should consider that you can't breeze your way with 100% stealth kills because that's something the designers don't wanna see. But they're also determined to make a stealth approach totally enjoyable for those who choose this path.
Now, of course this feature isn't perfect and I think that the part of the community that judges too hard should check their own perceptions before stating there's something wrong with the stealth mechanics like it's a fact. This isn't Splinter Cell, Tenchu or Thief and with the millions of possible interactions and conflicts the technical design of 7DTD generates, it's a colossal task to set up a feature that's stable enough for the eventual finished gold game.
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