These are specialized AIs. And if you look at the training effort and the required infrastructure, you understand why they won't appear in games anytime soon.
Most people are unaware that in many models, only the training requires heavy infrastructure. Unless the task requires continuous learning, the trained AI doesn't require any more compute power than comparable programs.
You're aware for example, that a path finding GPS is technically an AI? It has been pretrained on how to find an efficient path, but if you tell it to find an alternate path/avoid tolls/avoid congestion etc, it's not retrained. It simply computes the next lowest cost path. So what used to require sending the location and destination back to a powerful server, can now be done on a phone or low powered $50 offline GPS.