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Guest
Guest
Thank you for testing so much because it is very valuable quality control data and helps to consider settings.Edit2: I believe it's actually because too many Zombies are being spawned in general.
This adds to the post just before your post where Sunbursts reports a similar issue. On Sunburst’s server there is a spawn rate of 14 per player for Blood Moon events. The suggested solution was to lower this closer to default or reduce the probability for the Geist to spawn. A further solution offers an alternative entity groups file which allows all 15 Snufkin zombies to appear in a BM event and thereby reduce Geist’s chances to appear so often.
Geist is a formidable character. His electric bolts cause mayhem everywhere. In fact, he can even electrocute other Geist characters who get in the way. This effect is very demanding and it causes so many calculations for animations, texture interactions, and hit calculations.
In summary, the Geist is best seen as a rarer character in servers which allow higher than game spawn settings to be allowed.