<entitygroup name="ZombiesPineForest">
<entity name="zombieCowhead" prob="0.001" />
<entity name="zombieMantis" prob="0.001" />
</entitygroup>
<append xpath="/spawning/biome[@name='pine_forest']">
<spawn maxcount="1" respawndelay="4" time="Day" entitygroup="ZombiesPineForest" />
</append>
<entitygroup name="ZombiesPineForest">
<entity name="zombieBoe"/>
<entity name="zombieJoe"/>
<entity name="zombieSteve"/>
<entity name="zombieMoe"/>
<entity name="zombieYo"/>
<entity name="zombieBusinessMan"/>
<entity name="zombieArlene"/>
<entity name="zombieDarlene"/>
<entity name="zombieMarlene"/>
<entity name="zombieSkateboarder"/>
<entity name="zombieCheerleader" prob="0.3"/>
<entity name="zombieOldTimer" prob="0.3"/>
<entity name="zombieBiker" prob="0.3"/>
<entity name="zombieFarmer" prob="0.3"/>
<entity name="zombieStripper" prob="0.3"/>
<entity name="zombieUtilityWorker" prob="0.3"/>
<entity name="zombieNurse" prob="0.3"/>
<entity name="zombieSteveCrawler"/>
<entity name="zombieFatHawaiian" prob="0.3"/>
<entity name="zombieCowhead" prob="0.75" />
<entity name="zombieMantis" prob="0.75" />
</entitygroup>
<entity_class name="EasterRabbit" extends="animalTemplateTimid">
<property name="Tags" value="entity,animal,rabbit"/>
<property name="MapIcon" value="ui_game_symbol_tracking_rabbit"/>
<property name="TrackerIcon" value="ui_game_symbol_tracking_rabbit"/>
<property name="SizeScale" value="2"/>
<property name="Class" value="EntityAnimalRabbit"/>
<property name="Prefab" value="/Entities/Animals/Rabbit/RABBIT"/>
<property name="Mesh" value=""/>
<property name="Parent" value="Animals"/>
<property name="Faction" value="animals"/>
<property name="PhysicsBody" value="rabbit"/>
<property name="Mass" value="12"/>
<property name="Weight" value="10"/>
<property name="SoundHurt" value="Animals/rabbitpain"/>
<property name="SoundDeath" value="Animals/rabbitdeath"/>
<property name="SwimOffset" value="2"/>
<property name="HasRagdoll" value="false"/>
<property name="AITask-1" value="Swim"/>
<property name="AITask-2" value="RunawayWhenHurt"/>
<property name="AITask-3" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyA nimal;safeDistance=20"/>
<property name="AITask-4" value="Look"/>
<property name="AITask-5" value="Wander"/>
<property name="MoveSpeed" value="1"/>
<property name="MoveSpeedPanic" value="3"/>
<property name="ExperienceGain" value="130"/>
<property name="DeadBodyHitPoints" value="175"/>
<property name="LootDropProb" value="1"/>
<property name="LootDropEntityClass" value="EntityLootContainerStrong"/> <!-- Your loot -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="10"/>
<passive_effect name="HealthMax" operation="perc_add" value="0"/> <!-- Animal HP scale -->
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="Easter Rabbit"/>
</effect_group>
</entity_class>
<append xpath="/buffs">
<buff name="Easter Rabbit" hidden="true">
<duration value="2"/> <!-- Death timer -->
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="#Entities/LootContainers?zpackPrefab.prefab" local_offset="0,.1,0" local_rotation="0,0,0" parent_transform="RABBIT_ Spine1"/>
<!-- Change the "local_offset" to your liking -->
<triggered_effect trigger="onSelfBuffFinish" action="AttachPrefabToEntity" prefab="prefabs/prefabexplosion1" local_offset="-.5,0,0" local_rotation="0,0,90" />
<triggered_effect trigger="onSelfBuffFinish" target="self" action="ModifyStats" stat="Health" operation="subtract" value="99999999"/>
</effect_group>
</buff>
</append>
Yup, super easy. It should look like this on your local drive (assuming you're playing single player):Make a folder called Mods in your main 7dtd directory. Put this modlet in that folder. Done.