• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Snukfin's Server Side Z(S)ombies

The day I saw the TFP update about the melee turrets I created this short range turret
az3Zrvd.jpg


And these are the vehicles I have made using only ingame resources. I took the xmlcode of the raft and the jetpack from other modders, so I will give credit if I post them.

w7y8veJ.png
Wow, I would love to try some of your vehicles. Bravo!

 
So I guess you could basically make any kind of vehicle. Would it be possible to get a working bus with iron spike traps mounted all around it? You know, some kind of armored vehicle like that. This possibility gives me a lot of cool ideas.

 
The armored car (the one with the blue headlights) actually protects you from all damage when you are inside, but it doesn't damage the zombies. Sadly the vehicles in the game don't have an "attack" action yet, only the knockdown based on the velocity of the vehicle. I can make that the zombies that get near the vehicle get hurt, but it looks clunky :c

 
I like the cut of your jib sonny.

Im a challenge whore so can't wait to try this. :drunk:

Ps. Get this on the mod luncher asap!

 
Last edited by a moderator:
The armored car (the one with the blue headlights) actually protects you from all damage when you are inside, but it doesn't damage the zombies. Sadly the vehicles in the game don't have an "attack" action yet, only the knockdown based on the velocity of the vehicle. I can make that the zombies that get near the vehicle get hurt, but it looks clunky :c
You sir are like the lego expert but for entities / blocks. The skies are the limit at what you can create with the existing assets! :)

 
Really nice work but have a question, is it just me or caused uma zeds/this one here ram leaks (server)?

 
Really nice work but have a question, is it just me or caused uma zeds/this one here ram leaks (server)?
Hmm, to be fair I don't know. I no longer have access to the server logs.

 
Oh i love your work! It's amazing how this game can be customized using ONLY xmls ( LOL )

We waiting for your next fruit of your work !!!!

 
That's great mod,I was hoping to get your permission,i want use it in my mod
You have my permission, use them as you like, but send me a link when you are finished to see your work.

 
You have my permission, use them as you like, but send me a link when you are finished to see your work.
Yeah, that's for sure. When I'm done with my MOD called breaking the sky(dpcq), I'll send you my MOD

 
@Snufkin, I must say thanks, because you have given me so many ideas (decorating them is one) for my zombies now. How did you discover that you could set prefabs on the zeds?

I love the wrestler buff, that penalize you if you use ranged weapons. That is something I want to add to one of my zeds. I really hate how OP guns are in this game so.. ^^

Do you know if there is an effect for setting/alter the vehicles speed? I saw this in your buffs: <passive_effect name="VehicleVelocityMaxPer" operation="perc_set" value="0"/>. But I really dunno what it does as my vehicle speed did not change. I know VelocityMax is a speed setting for the vehicle. Would be cool to have a zombie with an AOE that makes your vehicle useless.

 
Hello, im kinda new in modding this game, this is the first mod i downloaded, i just coppied this into config in my game folder, but when i start the game, in loading when it comes to loading block textures it just pop off the console window with NullReferenceException - Object reference not set to an isntance of an object. Running Alpha 18.3, any help would be appreciated, this mod looks amazing. Thanks

 
Tanzee - You need to copy the entire contents to the "MODS" folder located in your 7 Days to die game folder. It should be listed in the root of your game folder. If it doesn't exist, you need to create it and then copy those contents there.

 
So far these have been lots of fun but I went into a snow biome and immediately got attacked by 5 wendigos. With their HPs and numbers there is no way I can get through that much health even if I used all the guns/ammo at my disposal (I am about day 12). I am not sure if there is a way to adjust hps or at least spawn numbers but it seems like it may be necessary.

I am wondering if the correct setting to change it are "HealthMax" in entityclasses.xml before I try it and screw something up.

Other than that thanks so much for some really cool new stuff to shoot at.

 
Last edited by a moderator:
So far these have been lots of fun but I went into a snow biome and immediately got attacked by 5 wendigos. With their HPs and numbers there is no way I can get through that much health even if I used all the guns/ammo at my disposal (I am about day 12). I am not sure if there is a way to adjust hps or at least spawn numbers but it seems like it may be necessary.I am wondering if the correct setting to change it are "HealthMax" in entityclasses.xml before I try it and screw something up.

Other than that thanks so much for some really cool new stuff to shoot at.
Yeah, HealthMax its the line you want to change. Also, take a look at the "entitygroups.xml" file, these lines control the spawn chance.

Code:
 <append xpath="/entitygroups/entitygroup[@name='SnowZombies']">
<entity name="zombieWendigo" prob="0.75" />
</append>
 
@Snufkin, I must say thanks, because you have given me so many ideas (decorating them is one) for my zombies now. How did you discover that you could set prefabs on the zeds?
Trial and error, I saw that that buffmolotov attaches a particle to an entity so I said "why not". Over time I discovered some rules, like that you can't attach 2 of the same prefab to the same bone, BUT some prefabs can be attached as a prefab and as a particle simultaneously :3.

Do you know if there is an effect for setting/alter the vehicles speed? I saw this in your buffs: <passive_effect name="VehicleVelocityMaxPer" operation="perc_set" value="0"/>. But I really dunno what it does as my vehicle speed did not change. I know VelocityMax is a speed setting for the vehicle. Would be cool to have a zombie with an AOE that makes your vehicle useless.
Yeah, that's a leftover line, I wanted to make the wrestler capable of stopping vehicles. So far so good it doesn't work.

 
Tanzee - You need to copy the entire contents to the "MODS" folder located in your 7 Days to die game folder. It should be listed in the root of your game folder. If it doesn't exist, you need to create it and then copy those contents there.
Yea, that worked, thanks so much for such a fast reply :)

 
Back
Top