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Snufkin's Server Side Slot MachineS (NSFWish)

Snufkin

New member
Available for now only in creative menu. 20 different designs to spice up a lobby or market. I used pictures from "Zombie Tramp". The win rates are calculated as follow (if someone comes up with a better/more fair formula please let me know)

Code:
 <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$casinoyield" operation="setvalue" value="randomint(-5,200)"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$casinoyield" operation="multiply" value="0.01"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$casinoyield" operation="setvalue" value="0">
<requirement name="CVarCompare" cvar="$casinoyield" operation="LT" value="0"/>
</triggered_effect>
<passive_effect name="CraftingOutputCount" operation="perc_set" value="@$casinoyield" tags="casinoslot"/>
<passive_effect name="CraftingOutputCount" operation="base_add" value="1" tags="casino10"/>
<passive_effect name="CraftingOutputCount" operation="base_add" value="10" tags="casino100"/>
<passive_effect name="CraftingOutputCount" operation="base_add" value="100" tags="casino1000"/>
<passive_effect name="CraftingOutputCount" operation="base_add" value="1000" tags="casino10000"/>
DOWNLOAD: https://www.dropbox.com/sh/d8uo515hh...wJ6coFaTa?dl=0

H9d9FTd.png


The machines are simple to use, pick your bet and press spin. PLEASE don't SHIFT+CLICK the bet buttons, it will take ages to give you the prize. This is by design. Don't forget to collect your prize.

 


I tested in several resolutions, but I have little idea how the UI system works, so apologies in advance if the machines break something.


 
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Please tell me If the machines make a sound when they give you the prize, and if the workbench makes a sound when the item is ready. I could swear they made a sound before. Maybe I broke something on my game.

 
Added 4 more designs and now the machines have sound.

Tuned up a little the images and added 2 more girls.

 
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First i will question : why are comments on 7daysmods CLOSED now ?!?!?!

Second - this mod is dont good :( :( :( SORRY, but still dont see half of the slotmachine because im using Kheldons 96-backpack...

And third - the winning with this machines is really bad, i had 25000, and after minute - im on 7500...lol...little useless...

I LIKE YOUR MODS - but this slot machines are really only for fun...thanks anyway !

 
I don't know why they closed the comments xD. Anyway, I tested it with KhaineGB backpack mod and it worked fine. Please post a link to the mod you are using.

Yeah, the win rate is pretty bad. I will look the win rates for a real slot machine and try to mimic that. I'm currently breaking my head trying to make a blackjack machine.

Edit: Retouched the rates. Now it should be easier to win/break even

 
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Please, don't make your slot machines to work exactly the same way as real ones, because the real ones are made that way to make you lose lol

 
But it will be gamebreaking if they make you win money every time. Look at the code, it gives a 5% disadvantage AND a floor, so you dont lose everything.

 
unknown.png


Tried my hand at making an NPC based on one of the pictures. If I can make more games I will find a way to fit her in >:3

 
Thank you, those projects are amazing, but for now my mission is to see how far I can push the game using only xml (DMT is amazing, maybe too amazing).

 
Thank you, those projects are amazing, but for now my mission is to see how far I can push the game using only xml (DMT is amazing, maybe too amazing).
You're welcome. Creature pack is XML only (only with models added to the game). DMT is only for NPCs that you can interact with - some fancy stuff like quest givers, followers, etc., Creature pack is everything else to enhance your gameplay - new zombies, robots, drones, birds, human bandits and survivors (non-interactable) and last but not least some fantasy stuff which didn't fit any of the previous category. It's a community project, so if you're interested in creating mods in any of these categories, contributing to these packs would be more than welcomed. These packs became must have mods for me.

 
Thank you, those projects are amazing, but for now my mission is to see how far I can push the game using only xml (DMT is amazing, maybe too amazing).
Any characters you make are welcome in the creaturepacks. Those are vanilla game compatible.

 
Any characters you make are welcome in the creaturepacks. Those are vanilla game compatible.
Xyth, before I forget this again, I had an idea for you for a new unique character. Alien! You know, the skinny little big headed funny guys with big eyes and long thin fingers? They could shoot some special alien pistol that would disintegrate their enemy, something like Alien Blaster in Fallout. :p

 
Xyth, before I forget this again, I had an idea for you for a new unique character. Alien! You know, the skinny little big headed funny guys with big eyes and long thin fingers? They could shoot some special alien pistol that would disintegrate their enemy, something like Alien Blaster in Fallout. :p
Alien is the Xenomorph, smh my head

 
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