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Snufkin's Custom Server Side Zombies - PLUS (A20)

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Use the file in the Server Admin Spawning Options folder called

entitygroups_lite_no_horde_night_version (rename to entitygroups)

It does not contain any Horde Night spawning for the custom zombies.
Edit out the entities you don't want and rename that to entitygroups.
Replace the existing one with your edited one.

If you copy/paste what was added above which you shared earlier, you will only see spawning in the Desert at night and Downtown tiles in the forest at night. There will be no appearances in the Snow and Wasteland in the day or night, and Desert and Forest in the day.

Start again with the suggested file and remove the entities from all 8 lists. Another file is looking for those lists so it's best not to remove them in full.
Thanks for taking the time to respond and explain. I know it can be painful dealing with non-techies :D  But I appreciate it - it worked. I ran around my area looking for zombies and after a awhile I starting seeing them here and there as intended. Perfect.

 
it is possible to add some of the entities to the group of sleeping zombies, so that they appear in the POIs.

 
it is possible to add some of the entities to the group of sleeping zombies, so that they appear in the POIs.
It is possible, but not recommended. Check the discussion and feedback for enZombies about POI spawning zombies like these.

 
I am new to modding, I tried adding to add this to my game to dip my toes but no new zombies are spawning. I have put the mod in the mods folder in app data like you said, have made sure EAC is turned off but still not working. I am using latest stable version of 7 days. I looked in the debug menu and the new zombies are listed there, but not spawning in the world.

Update, I am seeing them now but rarely, is the spawn related to level or day? this is a new world but I am only seeing a few driving around for long time

 
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The spawn rate is related to regular zombies. For example, one of the Snufkin Zombies will spawn once, for every 10 to 30 regular zombies depending, on which ones they are. They do not spawn in relation to Game Stage for normal game play. They do spawn in relation to Game Stage for Horde Night.

It is also dependent on anything else you have installed and what day your World is on. Since your World is new, there should be a lot more Zombie spawns.

Your Horde Night is very much guaranteed to see a lot of them.

 
There is one update comment related to the UMA system which covers a huge amount of the Snufkin Zombies. It is posted as a fix.

UMACharacterBodyAnimator assignLayerWeights calling Animator many times

This infers the transition to A21 (an update will be pushed where possible) should not only be quite seamless, but also more efficient for game play.

 
There is one update comment related to the UMA system which covers a huge amount of the Snufkin Zombies. It is posted as a fix.

UMACharacterBodyAnimator assignLayerWeights calling Animator many times

This infers the transition to A21 (an update will be pushed where possible) should not only be quite seamless, but also more efficient for game play.
Oh incredible news....I was wondering if A21 was going to spell the end for UMA or not!  And we use about every zombie pack going!

 
It looks like that is the end of UMA and with it a farewell to the Snufkins Custom Server Side Zombies for A21.
I've searched through what assets remain and, unless show otherwise, believe a number of essential things are now gone.

A non UMA variant based on the existing zombies is still possible but will certainly miss that eclectic mayhem. We'll see what can be salvaged, repurposed, or innovated on.

 
I do not believe it will be possible to update to A21. The feature that allows the Zombies to be made, such as the Scarecrow, Undertaker, and Hammer Spammer does not appear to exist in A21. I could be wrong and other community members are welcome to look deeper. It is possible to bring back some of the Zombies into a different server side mod but it won't be Snufkin Zombies.

 
It will be update for A21 ?
@RAGE PVE

It is not Snufkin Zombies PLUS. Unfortunately, A21 removed some of the essential features to make it possible to upgrade.
It does have its own charms and challenges though and is something where there would be nothing.
As we get to learn more about A21 and the possibilities, it will be updated for sure.

 
These custom zombies are not added to the Wandering Horde groups.

They are only added to the regular Biome spawning groups and Horde Night groups.

 
It looks like that is the end of UMA and with it a farewell to the Snufkins Custom Server Side Zombies for A21.
I've searched through what assets remain and, unless show otherwise, believe a number of essential things are now gone.

A non UMA variant based on the existing zombies is still possible but will certainly miss that eclectic mayhem. We'll see what can be salvaged, repurposed, or innovated on.
u guys just do yalls best its all we can ask for

 
Any thoughts of adding a Demo Vulture.  I think it would be fun to have it fly down on you, except it has the bomb on its chest...be carrful!!!

 
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Hello TantraMan. Just a heads up that this is the A20 thread, and the bulk of the Snufkin Zombies are no longer in existence because their class was removed in A21.

The A21 still contains a couple of the very first original Snufkin Zombies, but the remainder are a new concept and new additions along the way. The A21 post for the replacement is here.





It would be possible to add an exploding type zombie entity beyond the demo and cop, but it would lack the same kind of timer warning the demo has and be a more passive type explosion. Feedback in the past on adding too many flyers hasn't been favourable and the Shark and 2 drones came out for this update. A lot of players were asking how to take them out. This A21 update has been silent with very few posts which is generally seen as a pretty good sign that it's all doing as intended with balance. Saying that, A22 is out in a few weeks as the first experimental, and we'll see what the update offers.

 
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