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Snufkin's Custom Server Side Zombies - PLUS (A20)

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I think, Athena being a queen, we should make some difference here. Like Banshee and Banshee Queen has different screams and effects. Also, the entities she attracts when screaming and some powers to her. I am not a modder so obviously its on the experts if they wishes to make it happen. (Sorry) 😇
https://github.com/arramus/QueenAthena

She's been added to the Screamer group as well as being able to spawn during a Horde Night and possibly in the Wasteland if players are also using the Snufkins because the Demolisher also appears there.

She will appear along with or in place of the regular screamer and is able to attract other entities while screaming.

There are no other screams to choose from in the regular game and as she is Server Side only, that is a limitation.
However, her scream and sound pitch has increased to be closer to the one in the movie. The only way to give her a different scream is custom audio.

 
Details are unknown, but please report.

There was no Kadota before,

Last night, when I set it to multiserver,
other mods
(Edited just because I want other people's MOD)
do you compete with

Admin player data and
A user property at a specific point
disappear.
・Administrator privileges are maintained
・Unknown because other players are not in

No matter how many times you do it, it will disappear,
If there are no similar cases
Doesn't need to be analyzed.

A16

 
Details are unknown, but please report.

There was no Kadota before,

Last night, when I set it to multiserver,
other mods
(Edited just because I want other people's MOD)
do you compete with

Admin player data and
A user property at a specific point
disappear.
・Administrator privileges are maintained
・Unknown because other players are not in

No matter how many times you do it, it will disappear,
If there are no similar cases
Doesn't need to be analyzed.

A16
The translation has possibly lost some details...

However, 'Kadota' is the intransitive verb for 'to disappear' or 'be lost' and is possibly the main feature of this message.

It is a known issue that player save data can corrupt from time to time and keeping regular save data backups to replace the corrupted data is an essential task for Server Admin on community servers.

Admin privileges are governed in the serveradmin.xml are separate from the save game files which contain player saves.
Admin and Player saves can all be corrupted from time to time.

This can happen on any server and does not appear to be specific to any one mod or combination of mods.

 
(What is Kadota/sweat)
Maybe "I used to have no problems"

with saved data
"Copy to another rental server"
I was able to

When you put in the MOD and in
Missing bases and characters.
・This base has
It is not placed in the disappearing character.
・Other characters were in.
"No problem," he said.

翻訳で詳細が失われている可能性があります...

ただし、「かどた」は「消える」または「失われる」の自動詞動詞であり、おそらくこのメッセージの主な特徴です。

プレイヤーのセーブ データが時々破損する可能性があることは既知の問題であり、破損したデータを置き換えるために定期的にセーブ データのバックアップを保持することは、コミュニティ サーバーのサーバー管理者にとって不可欠なタスクです。

管理者権限は、serveradmin.xml で管理され、プレイヤーの保存を含むゲームの保存ファイルとは別のものです。
管理者とプレーヤーの保存はすべて、時々破損する可能性があります。

これはどのサーバーでも発生する可能性があり、特定の 1 つの mod または mod の組み合わせに固有のものではないようです。

 
Choice 1. Update your version of 7D2D to the latest Stable version. There will be no requirement to change the mod files.

Choice 2. Keep your current version of 7D2D and downgrade the Snufkin mod to an earlier build.

https://github.com/arramus/Snufkin-Custom-Zombies-Plus-A20-2022Feb02

Choice 3. Keep your current version of 7D2D and Snufkin mod but change anywhere that has onSelfRangedBurstShot to onSelfRangedBurstShotEnd.

This is changed in the Configs / buffs.xml file.
Thanks 

 
It has not been possible so far when testing a variety of settings. It seems the way they are made using the UMA player system is not fully hooked up to receive shocks and sometimes fire. The most reliable traps in testing were blades and spikes.

 
It has not been possible so far when testing a variety of settings. It seems the way they are made using the UMA player system is not fully hooked up to receive shocks and sometimes fire. The most reliable traps in testing were blades and spikes.
I made some buffed ammo with shock and fire and they connect every time as such, could this buff not also be used to create a type of trap to deliver the same results?

Also I wanted to ask, how can we adapt the Golden Juggernaught to fly and fire rockets?

 
I made some buffed ammo with shock and fire and they connect every time as such, could this buff not also be used to create a type of trap to deliver the same results?

Also I wanted to ask, how can we adapt the Golden Juggernaught to fly and fire rockets?
It could be added to the dart box with the same shock and fire or even expanded with slow down or knock down features.

Flight is governed by changing the entity class to vulture.
It is easier to copy and adapt the regular Juggernaut to the Golden Juggernaut by switching its archetype and scale. A more efficient workflow as adding decorative attachments can be a lengthy process.

 
Something we noticed, is it normal that Scorcher and Bomber can kill you even if you are in God Mode?
This can occur with any entity and has been reported as a potential bug. It is more prevalent with entities that cause high rates in a short space of time. It has been seen in a number of mods where this is a feature.

 
This can occur with any entity and has been reported as a potential bug. It is more prevalent with entities that cause high rates in a short space of time. It has been seen in a number of mods where this is a feature.


Actually if you wear armor this is not a thing anymore. Just found out.

 
Hello - 

So I'm not a techy here. But I tried to edit the list for only a select few zombies to appear in game but not sure if I did the editing right. I tried to completely eliminate them from any HORDE night, and tried to completely eliminate the zombies that are just whack. So what I was left with was this:

 

    <append xpath="/entitygroups/entitygroup[@name='ZombiesForestDowntownNight']">
        <entity name="zombieBanshee" prob="0.2"/>
        <entity name="ZombieBomber" prob="0.2"/>
        <entity name="zombieCowhead" prob="0.2"/>
        <entity name="zombieMantis" prob="0.2"/>        
        <entity name="zombieParasite" prob="0.2"/>
        <entity name="zombiePsycho" prob="0.2"/>
        <entity name="zombieScarecrow" prob="0.2"/>
        <entity name="zombieScorcher" prob="0.2"/>
        <entity name="zombieSiren" prob="0.2"/>
        <entity name="ZombieUndertaker" prob="0.2"/>        
        <entity name="zombieWendigo" prob="0.075"/>
        <entity name="zombieWrestler" prob="0.075"/>
prob="0.075"/>
        
    <entitygroup name="ZombiesDesertNight">
        <entity name="zombieBiker" prob="0.5"/>
        <entity name="zombiePartyGirl" prob="0.5"/>
        <entity name="zombieUtilityWorker" prob="0.5"/>
        <entity name="zombieNurse" prob="0.5"/>
        <entity name="zombieSteveCrawler" prob="0.5"/>
        <entity name="zombieFatHawaiian" prob="0.5"/>
        <entity name="ZombieBomber" prob="0.2"/>
        <entity name="zombieCowhead" prob="0.2"/>
        <entity name="zombieMantis" prob="0.2"/>        
        <entity name="zombieParasite" prob="0.2"/>
        <entity name="zombiePsycho" prob="0.2"/>
        <entity name="zombieScarecrow" prob="0.2"/>
        <entity name="zombieSiren" prob="0.2"/>
        <entity name="ZombieUndertaker" prob="0.5"/>        
        <entity name="zombieWendigo" prob="0.075"/>
        <entity name="zombieWrestler" prob="0.3"/>
prob="0.075"/>
    
    </entitygroup>
    </append>

</configs>

If I leave it like that - will that work or did I screw up the coding...? Editing this with Notepad. 
Thanks!

 
Hello - 

So I'm not a techy here. But I tried to edit the list for only a select few zombies to appear in game but not sure if I did the editing right. I tried to completely eliminate them from any HORDE night, and tried to completely eliminate the zombies that are just whack. So what I was left with was this:

 

    <append xpath="/entitygroups/entitygroup[@name='ZombiesForestDowntownNight']">
        <entity name="zombieBanshee" prob="0.2"/>
        <entity name="ZombieBomber" prob="0.2"/>
        <entity name="zombieCowhead" prob="0.2"/>
        <entity name="zombieMantis" prob="0.2"/>        
        <entity name="zombieParasite" prob="0.2"/>
        <entity name="zombiePsycho" prob="0.2"/>
        <entity name="zombieScarecrow" prob="0.2"/>
        <entity name="zombieScorcher" prob="0.2"/>
        <entity name="zombieSiren" prob="0.2"/>
        <entity name="ZombieUndertaker" prob="0.2"/>        
        <entity name="zombieWendigo" prob="0.075"/>
        <entity name="zombieWrestler" prob="0.075"/>
prob="0.075"/>
        
    <entitygroup name="ZombiesDesertNight">
        <entity name="zombieBiker" prob="0.5"/>
        <entity name="zombiePartyGirl" prob="0.5"/>
        <entity name="zombieUtilityWorker" prob="0.5"/>
        <entity name="zombieNurse" prob="0.5"/>
        <entity name="zombieSteveCrawler" prob="0.5"/>
        <entity name="zombieFatHawaiian" prob="0.5"/>
        <entity name="ZombieBomber" prob="0.2"/>
        <entity name="zombieCowhead" prob="0.2"/>
        <entity name="zombieMantis" prob="0.2"/>        
        <entity name="zombieParasite" prob="0.2"/>
        <entity name="zombiePsycho" prob="0.2"/>
        <entity name="zombieScarecrow" prob="0.2"/>
        <entity name="zombieSiren" prob="0.2"/>
        <entity name="ZombieUndertaker" prob="0.5"/>        
        <entity name="zombieWendigo" prob="0.075"/>
        <entity name="zombieWrestler" prob="0.3"/>
prob="0.075"/>
    
    </entitygroup>
    </append>

</configs>

If I leave it like that - will that work or did I screw up the coding...? Editing this with Notepad. 
Thanks!
In your words, you screwed up the coding.

prob="0.075"/> is not required as it is not hooked up to an entity type.

</entitygroup> is required for the first list instance at the bottom.

<entitygroup name="ZombiesDesertNight"> requires appending as it does not exist in the 7D2D and is a totally new group for those night time spawns.

This instance includes your list for the Desert at night only.

I'm not sure if you've removed the Hard Wasteland Night. If it remains then it also needs to be in there above or below the Desert at night group.

    <append xpath="/entitygroups">

    <entitygroup name="ZombiesDesertNight">
        <entity name="zombieBiker" prob="0.5"/>
        <entity name="zombiePartyGirl" prob="0.5"/>
        <entity name="zombieUtilityWorker" prob="0.5"/>
        <entity name="zombieNurse" prob="0.5"/>
        <entity name="zombieSteveCrawler" prob="0.5"/>
        <entity name="zombieFatHawaiian" prob="0.5"/>
        <entity name="ZombieBomber" prob="0.2"/>
        <entity name="zombieCowhead" prob="0.2"/>
        <entity name="zombieMantis" prob="0.2"/>        
        <entity name="zombieParasite" prob="0.2"/>
        <entity name="zombiePsycho" prob="0.2"/>
        <entity name="zombieScarecrow" prob="0.2"/>
        <entity name="zombieSiren" prob="0.2"/>
        <entity name="ZombieUndertaker" prob="0.5"/>        
        <entity name="zombieWendigo" prob="0.075"/>
        <entity name="zombieWrestler" prob="0.3"/>        
    </entitygroup>
    </append>

And this list reflects the choices made for the Downtown area at night, should Downtown appear in the Pine Forest.

    <append xpath="/entitygroups/entitygroup[@name='ZombiesForestDowntownNight']">
        <entity name="zombieBanshee" prob="0.2"/>
        <entity name="ZombieBomber" prob="0.2"/>
        <entity name="zombieCowhead" prob="0.2"/>
        <entity name="zombieMantis" prob="0.2"/>        
        <entity name="zombieParasite" prob="0.2"/>
        <entity name="zombiePsycho" prob="0.2"/>
        <entity name="zombieScarecrow" prob="0.2"/>
        <entity name="zombieScorcher" prob="0.2"/>
        <entity name="zombieSiren" prob="0.2"/>
        <entity name="ZombieUndertaker" prob="0.2"/>        
        <entity name="zombieWendigo" prob="0.075"/>
        <entity name="zombieWrestler" prob="0.075"/>
    </append>

 
I wish you have left the mod alone – meaning just offer the original zombies in the first list, and ANOTHER mod for the PLUS zombies if you want them but NOT combine them into one so people like me who are coding/programing illiterate don’t have to study up on how to do all this like I’m about to take a Masters Degree Final in a 4 year University at Harvard…

…sigh.


As for this comment... (Sugarfreestreaming) if this was your post.

The mod was left alone and the original still exists for earlier Alphas. The original creator stepped away and moved onto other things.

This update was a community made expansion with additions submitted by members of this forum directly or through suggestions of what they wanted.

We first attempted to make a mod with just the originals and then add the PLUS zombies on top separately but it was causing spawning issues at that time. As such, the only alternative was to combine them. The original creator gave permissions for community members to do as they wished with them. Some members have integrated them into other versions, with the PLUS version being one of them.

As for eliminating them from Horde Night, there is a file in the Server Admin Spawning Options folder called:

'entitygroups_no_horde_night_version (rename to entitygroups)'

This does exactly as it says, provides a 'No Horde Night' version where they only spawn in the day time and Horde Night has only the regular zombies.

This was provided upon request, as are a number of other options to allow servers to customise the experience.

It seems your list is missing the Archon. This is a fundamental entity as it impacts all other Snufkin Zombies in close proximity to it. Removing it will remove that feature which was intended by the original creator. Just for your notice.

 
Here is a small update for the Snufkin Custom Zombies PLUS:

https://github.com/arramus/Snufkin-Custom-Zombies-Plus-A20-2023April29

3 Additional Entities
Gunslinger Wight, Momma Tree Barker, and Spider Glider join the Snufkins Zombies.

Gunslinger Wight carries two revolvers and can shoot a volley of 12 rounds.
Momma Tree Barker throws an axe that can knock players to the ground.
Spider Glider is being carried by a Vulture and can throw two fireballs in a short volley. Airborne attack is a much requested feature and all 3 throw/shoot their projectiles from ground level or up in the air.

8wnRIvq.jpg


This image shows the fire, axe, and slug coming towards the player.

9CRFVg9.jpg


The entities, and some additional unique ones can be found in the Wild West Mod which uses an assortment of fully custom and customised TFP entities in a Wild West format.





 
In your words, you screwed up the coding.

prob="0.075"/> is not required as it is not hooked up to an entity type.

</entitygroup> is required for the first list instance at the bottom.

<entitygroup name="ZombiesDesertNight"> requires appending as it does not exist in the 7D2D and is a totally new group for those night time spawns.

This instance includes your list for the Desert at night only.

I'm not sure if you've removed the Hard Wasteland Night. If it remains then it also needs to be in there above or below the Desert at night group.

    <append xpath="/entitygroups">

    <entitygroup name="ZombiesDesertNight">
        <entity name="zombieBiker" prob="0.5"/>
        <entity name="zombiePartyGirl" prob="0.5"/>
        <entity name="zombieUtilityWorker" prob="0.5"/>
        <entity name="zombieNurse" prob="0.5"/>
        <entity name="zombieSteveCrawler" prob="0.5"/>
        <entity name="zombieFatHawaiian" prob="0.5"/>
        <entity name="ZombieBomber" prob="0.2"/>
        <entity name="zombieCowhead" prob="0.2"/>
        <entity name="zombieMantis" prob="0.2"/>        
        <entity name="zombieParasite" prob="0.2"/>
        <entity name="zombiePsycho" prob="0.2"/>
        <entity name="zombieScarecrow" prob="0.2"/>
        <entity name="zombieSiren" prob="0.2"/>
        <entity name="ZombieUndertaker" prob="0.5"/>        
        <entity name="zombieWendigo" prob="0.075"/>
        <entity name="zombieWrestler" prob="0.3"/>        
    </entitygroup>
    </append>

And this list reflects the choices made for the Downtown area at night, should Downtown appear in the Pine Forest.

    <append xpath="/entitygroups/entitygroup[@name='ZombiesForestDowntownNight']">
        <entity name="zombieBanshee" prob="0.2"/>
        <entity name="ZombieBomber" prob="0.2"/>
        <entity name="zombieCowhead" prob="0.2"/>
        <entity name="zombieMantis" prob="0.2"/>        
        <entity name="zombieParasite" prob="0.2"/>
        <entity name="zombiePsycho" prob="0.2"/>
        <entity name="zombieScarecrow" prob="0.2"/>
        <entity name="zombieScorcher" prob="0.2"/>
        <entity name="zombieSiren" prob="0.2"/>
        <entity name="ZombieUndertaker" prob="0.2"/>        
        <entity name="zombieWendigo" prob="0.075"/>
        <entity name="zombieWrestler" prob="0.075"/>
    </append>
So in that config file - can I basically erase everything, and just copy/paste this into it as is, save, and run the mod for alpha 20?

 
So in that config file - can I basically erase everything, and just copy/paste this into it as is, save, and run the mod for alpha 20?
Use the file in the Server Admin Spawning Options folder called

entitygroups_lite_no_horde_night_version (rename to entitygroups)

It does not contain any Horde Night spawning for the custom zombies.
Edit out the entities you don't want and rename that to entitygroups.
Replace the existing one with your edited one.

If you copy/paste what was added above which you shared earlier, you will only see spawning in the Desert at night and Downtown tiles in the forest at night. There will be no appearances in the Snow and Wasteland in the day or night, and Desert and Forest in the day.

Start again with the suggested file and remove the entities from all 8 lists. Another file is looking for those lists so it's best not to remove them in full.

 
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