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Snufkin's Custom Server Side Zombies - PLUS (A20)

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Привет! У меня вопрос: как уменьшить спавн этих кастомных зомби хотя бы в 5 раз? Можете ли вы объяснить все подробно? И еще вопрос: эти зомби появляются вместо каких-то ванильных, или их плюс к ванильным добавляют?
Out of courtesy, and common sense, use of a translator and more contrasting colour is a more prudent option.

1. Go to the entitygroups.xml in the Config folder and divide all of the probability values by 5.

2. The Snufkin Zombies are added to the Vanilla Zombies' spawning list. The Vanilla Zombies will still spawn, and at a higher probability but they do have competition from the Snufkin Zombies now.

 
It would be nice if there were separate parts, because I play Undead Legacy, and it’s already quite challenging, I just wanted to add the special zombies little by little to my liking, for example, I would like to add only Siren Head and with time I would add others, because makes it very difficult all at once… and what is the difference of this Lite version? in the description it just says it’s more relaxing, but it doesn’t specify, didn’t give examples of what, less respawn? less hp? what really is this version? I tested it, but I didn’t see any special zombies of this mod in the Lite version, or do you have to wait X days for it to start appearing?

 
It would be nice if there were separate parts, because I play Undead Legacy, and it’s already quite challenging, I just wanted to add the special zombies little by little to my liking, for example, I would like to add only Siren Head and with time I would add others, because makes it very difficult all at once… and what is the difference of this Lite version? in the description it just says it’s more relaxing, but it doesn’t specify, didn’t give examples of what, less respawn? less hp? what really is this version? I tested it, but I didn’t see any special zombies of this mod in the Lite version, or do you have to wait X days for it to start appearing?
The lite version spawns the Snufkin Zombies PLUS entities at a lower probability than the default version. This means more Vanilla default zombies will appear. If Undead Legacy also has entities in the same spawning group as the Snufkin Zombies PLUS they will all be competing to spawn depending on the probability they have been given. The Snukin Zombies PLUS are only added to the Biome spawing groups which are not linked to game stage or days.

 
The lite version spawns the Snufkin Zombies PLUS entities at a lower probability than the default version. This means more Vanilla default zombies will appear. If Undead Legacy also has entities in the same spawning group as the Snufkin Zombies PLUS they will all be competing to spawn depending on the probability they have been given. The Snukin Zombies PLUS are only added to the Biome spawing groups which are not linked to game stage or days.
Thanks for the answer, a question about the installation, should I put both of them in the same Mods folder or just one of them? in this case I'm referring to the Lite version, it's been 10 days in the game and I haven't seen anything, did I do something wrong? Should I put the full version and the Lite together or should I just download the lite version and put it in the game's Mods folder?

 
Thanks for the answer, a question about the installation, should I put both of them in the same Mods folder or just one of them? in this case I'm referring to the Lite version, it's been 10 days in the game and I haven't seen anything, did I do something wrong? Should I put the full version and the Lite together or should I just download the lite version and put it in the game's Mods folder?
The regular version is already in the Config folder. The 'lite' version is in the 'Server Admin Spawning Options' folder. There will only be 1 version in the Config folder at any time.

Instructions.

1. Go to the Config folder. Rename entitygroups to Default_entitygroups and place it in the 'Server Admin Spawning Options' folder. This is the backup of the original for the future. You now have no entitygroups file in the Config folder. We shall now add the 'lite' version.

2. Go to the 'Server Admin Spawning Options' folder. Rename the 'entitygroups_lite_version (rename to entitygroups and place in Config to reduce spawning)' to entitygroups.

3. Place this file in the Configs folder. This will now be the only entitygroups file in the Configs folder. It will contain the spawning information for the 'lite' version.

4. Restart the server.

 
The regular version is already in the Config folder. The 'lite' version is in the 'Server Admin Spawning Options' folder. There will only be 1 version in the Config folder at any time.

Instructions.

1. Go to the Config folder. Rename entitygroups to Default_entitygroups and place it in the 'Server Admin Spawning Options' folder. This is the backup of the original for the future. You now have no entitygroups file in the Config folder. We shall now add the 'lite' version.

2. Go to the 'Server Admin Spawning Options' folder. Rename the 'entitygroups_lite_version (rename to entitygroups and place in Config to reduce spawning)' to entitygroups.

3. Place this file in the Configs folder. This will now be the only entitygroups file in the Configs folder. It will contain the spawning information for the 'lite' version.

4. Restart the server.
It worked! Thank you for the support! @arramus ^^

 
Had an odd issue after the last update, A20.5 b2. Once the server restarted, RAM usage spiked to the point players were getting flooded with red errors in console. This mod plus the starter pack were the last two I had added. After removing them, the server ran as expected. Could the latest game update have caused any issue with your mods? We were really enjoying the challenge and diversity, but couldn't play with them installed.

 
Had an odd issue after the last update, A20.5 b2. Once the server restarted, RAM usage spiked to the point players were getting flooded with red errors in console. This mod plus the starter pack were the last two I had added. After removing them, the server ran as expected. Could the latest game update have caused any issue with your mods? We were really enjoying the challenge and diversity, but couldn't play with them installed.
It sounds harsh. I wonder what kind of errors were showing up in the server log.

I tested an eclectic mix of mods that are really not very compatible at all. The first was in a totally destructive environment and the second was more realistic.

The first one had some oddities but I couldn't crash it with the Snufkins added. This was an A20.5 stress test.

20220518000957_1.jpg

In the second, I used Navezgane with 26 Mods, of which 1 was the Snufkins. There were 7 mods which contained custom entities. I spawned a wide variety and left them to it.

There is the Siren in there along with The Wasteland Mod Aliens, Mutants, Raiders, as well as Darkstardragon's Vault Dwellers and all sorts of others.

20220518001244_1.jpg

The console remained clean.

20220518001259_1.jpg

Can this mod on its own run on the server without issue?

If yes, there may be a conflict with another mod.

If no, let's keep troubleshooting.

It may require a little trial and error to find if there is a conflict with this one and a particular mod or something in this mod isn't working on the dedicated servers.

A server log will be very helpful here to see what is happening at load out.

 
Only 2 mods I'm hesitant to remove would be the 96 slot backpack and the 50k stacks. I wouldn't want anyone to lose items outside of the normal backpack size and lose materials beyond vanilla stacking. Honestly not sure if that would be an issue with 7D2D, but I know in other modded games, it can cause issues. I believe the issue is a conflict with an existing mod, and not snufkins. Removing it was just the fastest solution I had last night so folks could get back on. I'll revisit the other mods to see if there's updates now that I'm not under pressure to get the server stable.

 
HhGdj1t.png


 
Sorry if this was posted before, but is there a explanation of each zombie, such as how it attacks, if it adds any debuffs and what they do, how much health they have, what they look like, ect. ect.  Thanks

 
What do they look like? A few too many to bring up an image of each. Best to F6 in game and line them all up.

How much health do they have? Once they are lined up and you are in God Mod, it will be possible to see their health stats.

Traits:-

- Archon - Throws ranged fireballs with burn buff
- Banshee - Screams and makes vision blurred
- Bomber - Explodes when up close but more player damage than block damage
- Cowhead - Melee
- Geist - Throws ranged shock bolts with electrocute buff
- Juggernaut - Fires rockets

- Mantis - Spits chemicals and distorts vision
- Parasite - Makes players bleed and steals health recovery
- Psycho - Melee
- Scarecrow - Melee
- Scorcher - Flamethrower with quite long range
- Siren - Makes Navezgane Trader sounds and attracts other zombies
- Undertaker - Knocks players to the ground
- Wendigo - Fast and strong
- Wrestler - Radiates speed or slow down buff

- Geist Archer - Like Geist but burning arrows

- Golden Juggernaut - No rockets but high auger block damage

- Hammer Spammer - Electric shock melee

- Hell Bear - Jumps over defences
- Hell Boar - Jumps over defences
- Hell Flyer - Drone attack
- Hell Lion - Jumps over defences
- Hell Shocker - Drone attack
- Hell Wolf - Jumps over defences

- Hisser - Translucent spitting snake
- Mittens - Radiated giant boar

- Mother Clucker - Spits eggs (giant chicken)
- Motorhead - Melee and high block damage

- Navezgane Slasher - Like Parasite

- Oni - Melee and high block damage
- Paindeer - Strong front defense

- Pogo - Jumps over defences
- Shark WFLB - Flying shark
- Snow Bear - Melee and high block damage

- Tipsy Pink Squatch - Makes players feel drunk

- Tipsy Squatch - Makes players feel drunk

- Wight Radiation Shower - Causes radiation sickness with close proximity

- Zombie Direwolf - Melee and high block damage

 
What do they look like? A few too many to bring up an image of each. Best to F6 in game and line them all up.

How much health do they have? Once they are lined up and you are in God Mod, it will be possible to see their health stats.

Traits:-

- Archon - Throws ranged fireballs with burn buff
- Banshee - Screams and makes vision blurred
- Bomber - Explodes when up close but more player damage than block damage
- Cowhead - Melee
- Geist - Throws ranged shock bolts with electrocute buff
- Juggernaut - Fires rockets

- Mantis - Spits chemicals and distorts vision
- Parasite - Makes players bleed and steals health recovery
- Psycho - Melee
- Scarecrow - Melee
- Scorcher - Flamethrower with quite long range
- Siren - Makes Navezgane Trader sounds and attracts other zombies
- Undertaker - Knocks players to the ground
- Wendigo - Fast and strong
- Wrestler - Radiates speed or slow down buff

- Geist Archer - Like Geist but burning arrows

- Golden Juggernaut - No rockets but high auger block damage

- Hammer Spammer - Electric shock melee

- Hell Bear - Jumps over defences
- Hell Boar - Jumps over defences
- Hell Flyer - Drone attack
- Hell Lion - Jumps over defences
- Hell Shocker - Drone attack
- Hell Wolf - Jumps over defences

- Hisser - Translucent spitting snake
- Mittens - Radiated giant boar

- Mother Clucker - Spits eggs (giant chicken)
- Motorhead - Melee and high block damage

- Navezgane Slasher - Like Parasite

- Oni - Melee and high block damage
- Paindeer - Strong front defense

- Pogo - Jumps over defences
- Shark WFLB - Flying shark
- Snow Bear - Melee and high block damage

- Tipsy Pink Squatch - Makes players feel drunk

- Tipsy Squatch - Makes players feel drunk

- Wight Radiation Shower - Causes radiation sickness with close proximity

- Zombie Direwolf - Melee and high block damage
Nice, we have installed these as BM zombies, removing some of the less zombie themed ones however, since you know your mods by looks would you know if the Snufkin server sided vehicles one is compatible with A20?

 
Nice, we have installed these as BM zombies, removing some of the less zombie themed ones however, since you know your mods by looks would you know if the Snufkin server sided vehicles one is compatible with A20?
I do believe I already responded to your post about compatibility (not compatible) and posted an alternative for A20 with a reduced vehicle choice.

 
The ZombieJuggernaut and ZombieJuggernautGolden appear conservatively due to their acutely destructive tendencies.

By default, they can only appear in the Wasteland at night during regular gameplay.

They can appear during a Blood Moon event but at a very regulated rate.

 
hello, the mod crashes with version 20.6 buffs.xml 
Here is a small update for the Snufkin Zombies for A20 20.6 (b8)

Download here.

https://github.com/arramus/Snufkin-Custom-Zombies-Plus-A20-2022July30

Alpha 20.6 (b8)
This update required a buffs.xml update.
References for onSelfRangedBurstShot have been updated to onSelfRangedBurstShotEnd to match default values.
The effect is a delayed muzzle flash for the Juggernaut rocket launch and delayed explosion elimination for the Bomber.

For gameplay purposes, players will notice the Juggernaut rocket muzzle flash is a little more delayed than earlier builds.

20220730233051_1.jpg

The Bomber self destruction prompt triggers as normal with the regular explosion but he may show extended signs of life on the way up, but certainly not on the way down.

20220730233001_1.jpg

20220730233004_1.jpg

20220730233008_1.jpg

Updating the buffs.xml file removed any mod load warnings. If there are any additional issues, please report them so they can be investigated.

The top post will show 3 download choices for A19, A20 up to A20.5 (b2), and this new update for A20.6 (b8).

 
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