ShoudenKalferas
New member
Thank you! These look amazing and perfect and exactly what I was imagining. I was looking for a variety and you definitely delivered! "I am shocked" (to quote one of the images)

Is there an updated link, or A20 update to this pack by any chance?@magejosh Reference to pettest has been removed. It looks like it was to be a quest that never quiet made it.
@PeNa1979 It is safe to download now and use F6 as the NRE entries have been removed.
Here is a small update for the Party Plus mod. A small starter kit as this mod is certainly more of a challenge with the elevated group spawns.
https://github.com/arramus/Snufkin-Party-Plus-Starter-Kit-A19
A bit of lore.
View attachment 17123
And some simple goodies.
View attachment 17124
Yes, there is. An updated link is provided in the very post first of this thread.Is there an updated link, or A20 update to this pack by any chance?
Yes, there is. An updated link is provided in the very post first of this thread.
Wow, that was quick! Thanks so much for getting this out. Greatly appreciated.@Infringed
Download:
https://github.com/arramus/A20SnufkinPartyPackStarterKit
A small collection of items to start players on their journey in Snufkin Land.
View attachment 23287
Weapon and Tool levels used to be randomly assigned. This is no longer possible in A20 and everything will start out at Level 1. These items will allow players to survive the first few days by quickly completing the Tutorial, easily making their way to the first trader, and completing those initial quests until better loot can be found. The items can be manually edited in the items.xml for type and quantity.
View attachment 23288
In the default entitygroups.xml there are 330 instances of the SharkWFLB.Hi and thx for this great Mod![]()
I am,lets say a hobby coder,but very new to customizing 7d2d stuff.
So i wonder, how can i deactivate some of the Zombies?
I deleted all entrys of the shark in the /Mods/SnufkinCustomZombiesPLUS_A20_2021Dec07/Config/entitygroups.xml
but there still shows up sometimes ?!?
do i have to delete something in the entityclasses.xml too ?
That could well have done it. There was a small update with a new character added at the beginning of February, and that will be linked to in the first post, but here it is for convenience. It adds 'Hammer Spammer' and it is a Thor type character who carries an electrified Sledgehammer.thanks for the Answers![]()
Ok i get it now...
And i guess the last Sharks my Player saw,was already spawned ones ^^
Nope,just installed the SnufkinServerSide Mod
so i think its cleared now![]()
1. Can you first confirm you installed this version?Ok well i have a problem. We are on day 284 and we decided to spice up the server by adding this mof BUT we don't see these zombies spawning.
Well personally i found only 1 after playing like 3 or 4 hours but my friends still didn't found any.
Not sure why this is and how i can fix this.
I know i can change the values from 0.075 to 0.75 or something like that but is it normal i need to change all those values?
I even tried to use godmode and fly all over the map and no success in finding a second new zombie.
Please help
Btw i have the feeling that even the normal zombies are spawning a lot less now. It used to be ok but now we can walk throught village and houses sometime without seeing 1 zombie.
Edit: That i found at least 1 tells me the mod was installed successfully otherwise i would have started doubting it.
It's very low. Very low. In fact, they are added to the new Down town night spawning feature 'ZombiesForestDowntownNight' which I was concerned about at first as it has a pretty high spawn rate. I do see them a lot in these areas.1 Yes
2 Yes i noticed and took the right folder
3 I did not install enZombies and the Sufkin Addon
4 Yes he did appear
5 Yes i can spawn the zombies in the world
As said i have the feeling it is installed correctly but they simple don't seems to appear.
At least once in 4 hour for me and not at all for my friends yet.
Pretty weird.