Hi
@arramus and anyone who might know:
Using the example of the Hell Lion zombie below - where in the game's folders or bundle files do those items
cowSkullPrefab,
animalVultureStandard, and
pumpkinJackoLanternPrefab reside? I'm hoping to find where these item names are being pulled so I can explore what other related items there are, and try to attach them to the zombies. These items appear to be coming from a path called "Entities/" ?
In contrast, I am able to work with the items like
ClubIronPrefab and
ClubIronPrefab (as referenced in the XML below) because they are being pulled from the path "#Other/Items" which maps to the game's
"data/bundles/other/" folder. Using the
Unity Assets Bundle Extractor tool, I can then see and experiment with other items like bone shivs, torches, shovels, etc that are part of that same bundle file.Â
Any guidance would be awesome.
<buff name="helllionDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/cowSkullPrefab" local_offset="0,0.1,0.1" local_rotation="30,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="torch02_firePrefab" local_offset=".1,0.05,0.2" local_rotation="90,0,180" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="particleeffects/torch02_firePrefab" local_offset="-.1,0.05,0.2" local_rotation="90,0,180" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/ClubIron/ClubIronPrefab.prefab" local_offset="-0.05,0.2,-0.25" local_rotation="0,0,180" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Animals/Vulture/animalVultureStandard" local_offset="0,0,0" local_rotation="90,0,0" parent_transform="Spine"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Entities/Zombies?Zombies/zombieStandardSpiderRagdoll.prefab" local_offset="0,0.15,-0.2" local_rotation="0,0,0" parent_transform="Spine2"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/ClubIron/ClubIronPrefab.prefab" local_offset="0.13,0,0.4" local_rotation="0,90,-180" parent_transform="Spine3"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Plants/pumpkinJackoLanternPrefab" local_offset="0,0.54,0.33" local_rotation="30,0,0" parent_transform="Spine"/>
</effect_group>
</buff>