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Snufkin's Custom Server Side Zombies - PLUS (A20)

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I love that one. If I weren't trying to use serverside only mods to make an overhaul experience on my server with new quests to try and tie up the different bits and pieces of story, I'd just use that one. I already have it, plan on using it for my navezgane meets fallout map playthrough. 

I'll look at how it works and see what I learn.

You're the best arramus.
I see, just the serversides is understandable. In that case, the settings with just the default rabbit model and changing the grenade icon/model to something else may circumvent the custom bits. Such a cool rabbit for sure; nibbles one toe off at a time, lol.

 
I love that one. If I weren't trying to use serverside only mods to make an overhaul experience on my server with new quests to try and tie up the different bits and pieces of story, I'd just use that one.
See what you make of this server side version.

View attachment Doughs-RabbitOfCaerbannog-A19-ServerSideTest.zip

Doughphunghus is very generous with the license arrangement and basically allows us to do anything we like with this mod. Naturally, Doughphunghus is credited throughout as the XML is full of Doughphunghus tweaks. This modder clearly loved working on this. It can be released as a public server side version if it passes your tests.

3.5 scale.

20201201161240_1.jpg

I am about 6 meters up and it sure can jump.

20201201162122_1.jpg

Snow ball replacement with molotov audio as it shares this feature.

20201201161927_1.jpg

20201201162003_1.jpg

All is the same beyond scale and replacements away from the custom content.

20201201161440_1.jpg

 
I actually made a new zombie and added to the older zombie pack of this, how can I contribute to this mod?
Interesting, send your creation via PM or post about it here to show how it complements the collective. This Plus version is still in test mode and certainly needs a few tweaks for HP and biome probability but it's getting there. These new 10 took some time to consider as follows:

Snufkins base 15 all have their own unique traits with 2 airborne, a leaping class, and many foot bosses with a mix of speed and buffs.

The additional 10 offered more airborne and leeping class to the mix to attempt to ensure a BM and regular game play had a balance from all angles.

 
I love the plus pack  and I have a question and a request...

1. the drones - they don't do anything like attack, they just fly around.

A.  is it possible to have a zombie like the demolisher that when explodes does massive radiation damage over time in stead of exploding? just a thought :)

 
20201203215626_1.jpg

I previously had changed all names to Demon*** instead of zombie because lets be honest, they are demons..

DemonFlamingHead: takes a fair few rounds to take him down with a metal hit sound when shooting him, hits hard on blocks, doesnt walk to fast but low level you need to stay away. I didnt like pumpkin head as it didnt fit my server theme at the time so I turned him into this demon.

DemonVampire: Crawls on all 4s, fast, first hit takes out 70 off you health and then 20 each hit (same effect as parasite but worse).

20201203220201_1.jpg20201203220209_1.jpg

 
I love the plus pack  and I have a question and a request...

1. the drones - they don't do anything like attack, they just fly around.

A.  is it possible to have a zombie like the demolisher that when explodes does massive radiation damage over time in stead of exploding? just a thought :)
The Drones will fly around but attack them and they will attack you 

 
@TomGun42 There is a lot of fun going on with the Demon Flaming Head and Demon Vampire. There is an update to the opening post as follows for submissions just in the same way as with the vehicles.

Future Additions

Please consider a few pointers if you have your own offerings to add to the community pack to ensure a smooth transition and ease of compilation before posting to this thread:

1. Has the entity been successfully tested in the background within the existing pack?

2. Is your entity for all areas or only in specific biomes for day/night. The Plus pack offers a real challenge but needs to give new players a fighting chance as well.

3. Does the entity have all the relevant attachments as perfectly applied as possible, such as a weapons and additional body parts?

4. Are you sure your entity is release ready to your full satisfaction and not an impulsive decision?

5. Can you accept that other modders may implement this pack into other mods or overhauls, albeit with permission requests and appropriate credits?

As with the spirit of Snufkin's original concept and suggestions to the community, there is no stopping other modders from expanding on the originals in their own direction just as we are doing here.

--------------------

 
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See what you make of this server side version.

View attachment 17240

Doughphunghus is very generous with the license arrangement and basically allows us to do anything we like with this mod. Naturally, Doughphunghus is credited throughout as the XML is full of Doughphunghus tweaks. This modder clearly loved working on this. It can be released as a public server side version if it passes your tests.

3.5 scale.

View attachment 17241

I am about 6 meters up and it sure can jump.

View attachment 17242

Snow ball replacement with molotov audio as it shares this feature.

View attachment 17243

View attachment 17244

All is the same beyond scale and replacements away from the custom content.

View attachment 17245
Tested on my server and it works like a charm. The rabbit is so mean. It's perfect. That snowball ain't nothing to mess with, so much damage. LMAO, that should be reserved for a qroup of snuffkins zombies on hordenight. 

 
Tested on my server and it works like a charm. The rabbit is so mean. It's perfect. That snowball ain't nothing to mess with, so much damage. LMAO, that should be reserved for a qroup of snuffkins zombies on hordenight. 
Definitely all credit to doughphunghus on this as the base mod is so very well implemented. Catman is running it on their server and I dare not even throw a snowball from Hell for the damage it can do. However, he does have a safe house area which allows the zombies to get at you in BM but does no damage to any blocks because it is protected like a trader using the ‘tprotect add’ command. Now that is fair game for a Snowball fight. 

 
Please excuse me if this is the wrong place for this,   - I originally found Snufkin's mod - and tried to install it on my 7 days for me and friends to play - but sadly , I could not get it to work , after contacting him, and he sent me here, I downloaded and installed the "party pack" -   but I think I'm doing something wrong ,  or maybe I didn't attach the X to the Y correctly -  
Game starts up just fine - however

No "specials zombies" -  in horde nights, or randomly 
No special zombies in the F6 spawn menu
Have attempted to host a game with a friend.. and run a solo game -  still no avail
I have attempted to restart (both random gen - and Nevzgrade) worlds, 
attempted to remove, re-download and re-install the mod - twice. 
I feel like I'm missing something that is going to be painfully obvious ,  like push this red button, and the button is the size of a house.  

Any help would be greatly appreciated. 
Thank you

 
Please excuse me if this is the wrong place for this,   - I originally found Snufkin's mod - and tried to install it on my 7 days for me and friends to play - but sadly , I could not get it to work , after contacting him, and he sent me here, I downloaded and installed the "party pack" -   but I think I'm doing something wrong ,  or maybe I didn't attach the X to the Y correctly -  
Game starts up just fine - however

No "specials zombies" -  in horde nights, or randomly 
No special zombies in the F6 spawn menu
Have attempted to host a game with a friend.. and run a solo game -  still no avail
I have attempted to restart (both random gen - and Nevzgrade) worlds, 
attempted to remove, re-download and re-install the mod - twice. 
I feel like I'm missing something that is going to be painfully obvious ,  like push this red button, and the button is the size of a house.  

Any help would be greatly appreciated. 
Thank you
It is possible the mod folder is within an additional 'shell' folder that is made by Github. The solution is to bring the main mod folder out of the Github shell folder so there is only one main folder layer.

Here is a copy without the Github shell layer for your convenience.

View attachment Snufkin_CustomZombies_Plus_A19_2020Nov26Test.zip

Here is also another small mod which has a starter kit for new players as they join your World. Just a few things to get them started in a more challenging environment.

View attachment SnufkinPartyPlusStarterKit_A19.zip

 
Please excuse me if this is the wrong place for this,   - I originally found Snufkin's mod - and tried to install it on my 7 days for me and friends to play - but sadly , I could not get it to work , after contacting him, and he sent me here, I downloaded and installed the "party pack" -   but I think I'm doing something wrong ,  or maybe I didn't attach the X to the Y correctly -  
Game starts up just fine - however

No "specials zombies" -  in horde nights, or randomly 
No special zombies in the F6 spawn menu
Have attempted to host a game with a friend.. and run a solo game -  still no avail
I have attempted to restart (both random gen - and Nevzgrade) worlds, 
attempted to remove, re-download and re-install the mod - twice. 
I feel like I'm missing something that is going to be painfully obvious ,  like push this red button, and the button is the size of a house.  

Any help would be greatly appreciated. 
Thank you
Anytime you download any mod (be it 7days or Skyrim or whatever) always check the file structure. In this case @arramus helped already but really taking a few seconds to check would have saved you/him time.  

 
Thank you both for the help  - 

I tend not to play with mods in most games,  -  but the new zombies were too good to pass up ,   I watched the youtube video on how to install the mod, and to my knowledge i was doing it correctly -
(insert random B.S here - and thank you) 


UPDATE:  -- attempted to start it up on Nazengrade - and it worked!! (WOOT) - 
 Zombies were in the F6 Spawn list as well. 

will it work with a random gen world if I host and he joins me?  -  or does it have to Nev - ?    Again , Thank you for all the input and help, its greatly appreciated. 

 
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Thank you both for the help  - 

I tend not to play with mods in most games,  -  but the new zombies were too good to pass up ,   I watched the youtube video on how to install the mod, and to my knowledge i was doing it correctly -
(insert random B.S here - and thank you) 


UPDATE:  -- attempted to start it up on Nazengrade - and it worked!! (WOOT) - 
 Zombies were in the F6 Spawn list as well. 

will it work with a random gen world if I host and he joins me?  -  or does it have to Nev - ?    Again , Thank you for all the input and help, its greatly appreciated. 
Fortunately, these types of mods are independent of whether the world has been made RWG or Nitro World Maker and/or contain customised buildings such as the Compo Pack 46 which is certainly something else to look into for the future.

I would also recommend Stallionsden's invisible animal mod fixer as the animals tend to disappear over time either as they spread out over the World or take invisible form but get counted and reduce spawning opportunities for new ones. And of course, the Snufkin Community Pack vehicles and Xpansion Weapons and something to bump up backpack size and stacking of items. The list could be endless but these are good starters.

 
Thanks for all the help , and ill def grab that invisible animal fixer,   - and ill look into the others -   i do not wanna overwhelm people with new options  -  but they are nice to add to add a bit of spice to the game

 
It has been a few weeks now without any major issues being presented and here is a Stable version.

https://github.com/arramus/SnufkinCustomZombiesPLUS-A19-2020Dec17

For players who are having trouble with the Github version adding a shell layer to the zip, here is a simpler version.

View attachment SnufkinCustomZombiesPLUS_A19_2020Dec17.zip

(Please try to utilise the Github version where possible to reduce load on the forum)

Feedback that has been acted on:

- Reduced the probability ratios from the default as this was a 'touch' on the high side for brand new worlds which didn't have a distribution of zombies over multiple regions but instead concentrated them all into a few open regions. It was no fun for new players.

- Reduced HP and XP on a few zombies which will spawn more frequently. This will ensure XP remains higher for rarer and more challenging entities but the HP tweak still allows lower level players a fighting chance should they spawn in frequent repetition which can sometimes happen and appears to be a netcoding feature.

 
Is there a way to make the zombies not fly when you hit them with a melee weapon ? It feels like i am playing ping pong with them 

 
Is there a way to make the zombies not fly when you hit them with a melee weapon ? It feels like i am playing ping pong with them 
Are you referring to melee weapons in general or a specific weapon with a specific mod/buff?

I'm just checking what causes fly back.

Specific:

- Repulsor Mod for the stun batons.

- Batter up book 4 and knock down buff.

- Skull crusher knockdown skill perk (more stumble than fly back)

- Metal chain mod (again, more stumble)

Generic:

The updated physics system which provides greater probability for more dramatic fly back rag doll effects.

 
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