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Snufkin's Community Pack Server Side Vehicles

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Here is an update for the Snufkin's Community Pack Server Side Vehicle.

Download: https://github.com/arramus/Snufkin-Community-Pack-Server-Side-Vehicles-A19-Stable-2020Nov19

This download introduces 2 new vehicles as follows:

1. Battle Bus Drone (oakraven)

This vehicle is a solar/generator powered airborne equivalent of the land based Battle Bus. It is propelled by a twin drone setup on the front and rear.

20201119004304_1.jpg

Internal lighting using reserved battery power.

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And plenty of illumination to light up the road ahead and below unless you toggle lighting to go into stealth mode.

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You won't miss too much with the Battle Bus Drone; the first in the drone surveillance vehicles.

20201118135328_1.jpg

arramus took over the latter stages to finish off the final polish to allow oakraven to complete vehicle number 2; a request for @PeNa1979.

2. PeNa 1979 Express

@PeNa1979 wanted a full size Blimp in Blue or Red. At present it is not possible to add color to the vehicles made for server side only application and the next best thing was to ensure such a vehicle received a nice balance of decoration to offer some character.

Can't be blue about that. A full sized Blimp with solar powered propulsion and a fine assortment of cosmetics.

20201119004445_1.jpg

This vehicle can accommodate 4 passengers within the travelling compartment for a 'safe' and comfortable commute.

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The signage really makes all the difference once it begins to get dark.

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The construction recipe is not overly demanding and reflects the context of the features.

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And if you're wondering about what it takes to knock it out of the sky, it took over 50 high performance Blue Widow and Red Widow arrows to make it go pop.

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That concludes the introduction of this update. It's a fun one for sure.

 
@arramus

MAAAAAAAAAAAAAAAAAAN :) :) :)   THIS IS INSANE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I mean...i dont get any words how to say how much i love this (and i dont even tried it now :) ) ...

When i asked about that bus and blimp, i didnt hoped somebody will make it, and not even so quick...

You should come to my server to test it properly :) :) :)   ( and i have to finally test the last weapons pack...)

 
@arramus

So, offline are both this new great giga mega vehicles working perfect ! Ill give the soon on server...

But one question : can you change the blimp to look like on this photo ?

REASON : if you land with blimp, or sharkblimp or bathblimp or with this one, it almost everytime tilts back and going a little unstable...(you remember our flight with shark ?) so if you can add that second big trash green in the back of it, that should make it land in perfect horizontal balance ! :)  (offcourse if you land on a flatland...)

20201118183445_1.jpg

 
@PeNa1979 We shall try. Unfortunately, by default things we add have no collision unless we change the parent model as well. This can cause strange things online. We shall try though. 

 
@PeNa1979 We shall try. Unfortunately, by default things we add have no collision unless we change the parent model as well. This can cause strange things online. We shall try though. 
Aha...so, if i understand it right, everything you add to the blimp, has no collision ? Then the adding od the second trashthing is useless...OK, i got that :)  so we have to land carefully :)

 
Fill them with gas (  Battle Bus Drone / PeNa 1979 Express, only need to do it one time) to get the sound working
I just added that request to the opening post as it's a large part of the experience.

 
Aha...so, if i understand it right, everything you add to the blimp, has no collision ? Then the adding od the second trashthing is useless...OK, i got that :)  so we have to land carefully :)
Adding new features that use physics can cause this effect when people join with high ping and syncing gets odd.

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In this case though, oakraven added a very small metal attachment inside the new container. This will be like a stabiliser for landing and cause minimal issue.

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This has replaced the Blimp in the most recent update so only people who had the earlier version need to download it again or wait until a future build.

 
Getting a spam error of "id=950 already exists" on my dedicated server.
Tracked it down to the vehicle storage id's any clue why we'd be seeing that?

 
Getting a spam error of "id=950 already exists" on my dedicated server.
Tracked it down to the vehicle storage id's any clue why we'd be seeing that?
It usually indicates a conflict with another mod or overhaul where an item has already been assigned that id number. It has been reported on the thread for the Xpansion Weapons that the WhiteRiverToC_Spirit_of_Vengence mod has the same loot 950 951 951.

@magejosh offered this solution in that instance and the same solution may well apply for your own possible conflict.




 
Ahh very cool, I did a grep through my mod folder and had found no reference for id=950 outside the vehicle mod which is why I asked. I really appreciate the quick response I wanted to make these available to my players and since I couldn't find a fix myself I came here.  Thanks again you rock!

 
A small stability fix and audio amendment.

Download: https://github.com/arramus/Snufkin-Community-Pack-Server-Side-Vehicles-A19-Stable-2020Nov21

The Battle Bus Drone vehicle used the Battle Bus prefab to provide collision. Unfortunately, this proves to be unstable due to syncing issues and may be caused by the complex animations of the drones. As such, the Battle Bus Prefab has been replaced by a couple of back seat engines. Anything given physics will shake, rattle, and roll until things are optimized but these engines look more in context and provide the necessary collision for the back of the bus to stop players walking through it.

Cow Head approves.

20201121190800_1.jpg

 
Have one more "idea" about updating the PenaAirship :

what about adding a third BigTrash between the two ? It doesnt need to have the collision part ! Only for the look of the whole airhip, like the bottom part is one big person carrier...

 
Have one more "idea" about updating the PenaAirship :

what about adding a third BigTrash between the two ? It doesnt need to have the collision part ! Only for the look of the whole airhip, like the bottom part is one big person carrier...
Thanks PeNa. Seeing as it is your namesake, I can only agree :)

I shall make sure it’s on the list of updates.

 
Hello,i installed this mod on my server,i get this errors

2020-12-01T04:53:25 165.620 ERR Entity.CreateEntity: unknown type (-1)

Code:
NullReferenceException: Object reference not set to an instance of an object
Code:
  at NetPackageVehicleSpawn.ProcessPackage (World _world, INetConnectionCallbacks _netConnectionCallback) [0x00021] in <2a506ca37a4c4916bbc3a64b89a45697>:0
Code:
  at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x000b2] in <2a506ca37a4c4916bbc3a64b89a45697>:0
Code:
  at ConnectionManager.Update () [0x00053] in <2a506ca37a4c4916bbc3a64b89a45697>:0

 when i try to place the vehicles they just disappear.Any way i can fix this>?

 
Last edited by a moderator:
@AndrewDeMethill Hello, and this is unfortunate because getting to the source of these issues can require a little detective work.

Could you share know more about which version of 7D2D you are running and any mods that are installed on your server? This will help consider if there are any mismatches or conflicts. 

 
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