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Background and Introduction
In March 2020 Snufkin presented us with 'Snufkin's Server Side vehicleS' which is now A19 Stable. The concept was simple, incorporate customised vehicles into 7D2D by utilising existing in game assets to create some unique and delightful additions to the current set of vehicles. These vehicles are admittedly temperamental and buggy at times, which Snufkin warned us about. For example, it is sometimes necessary to put the vehicle back on the toolbelt and set it down again if the customised effect has been removed for the vehicle owner or third parties. More importantly though, they are dedicated server stable and server hosts have shared very positive feedback on that.
Snufkin encouraged other modders to take a look at the xmls and see how underused functions could be applied to create these customised features. This initial community pack has taken heed of that encouragement. Snufkin is currently taking a modding sabbatical but has been very open to allow the community to support and expand on the Snufkin line of server side mods and this adds to the Snufkin's Server Side Weapons which Slawa and oakraven have been restoring and Snufkin's Server Side Custom Zombies which has been a community restoration and already has multiple variants which expand on the original.
Snufkin's Community Pack Server Side Vehicles
Download - https://github.com/arramus/Snufkin-CommunityPack-ServerSideVehicles-A19-2021June12
(Airborne vehicles using Blimp settings need to be filled with gas to get the sounds working)
The Snufkin's Community Pack Server Side Vehicles is a growing collection of customised vehicles which consists of Snufkin's originals, with some A19 updates, alongside additional vehicles supported by the community. It would be nice to see this grow and live up to its name. We hope other community modders will consider adding to the collection.
For now, here is what Snufkin's Community Pack Server Side Vehicles offers.
1. Armored Car - 4 seater road vehicle (Snufkin)
2. Army Truck - 6 seater road vehicle (Snufkin with stability and context edits by oakraven)
3. Raft - 4 seater water vehicle (Snufkin)
4. Sled - 1 seater road vehicle (Snufkin with additional comfort by oakraven)
5. Jet Pack - 1 seater flying vehicle (Snufkin)
6. Hell Beast - 2 seater road motorcycle (Snufkin)
7. Parachute - 1 seater gliding descent vehicle (Snufkin)
8. ATV - 2 seater road motorcycle (Snufkin with functionality fix by oakraven)
9. Hell Hound 4x4 - 6 seater road vehicle (oakraven)
10. Hell Fire - 2 seater road motorcycle (oakraven)
11. Hell Spikey 4x4 - 6 seater road vehicle (oakraven)
12. Hell Dog - 2 seater road motorcycle (oakraven)
13. Shark Blimp - 2 seater flying shark (oakraven)
14. Whirligig - 3 seater flying VTOL 'chopper' (arramus with kind permission from @bdubyah to use the settings for the MD-500 helicopter from Bdub's Vehicles)
15. Magic Bus - 6 seater road vehicle (oakraven)
16. Battle Bus - 6 seater road vehicle (oakraven)
17. Hell Car - 4 seater road vehicle (oakraven)
18. Bath Blimp - 1 seater flying bath (arramus)
19. Battle Bus Drone - 6 seater flying vehicle (oakraven with assistance from arramus)
20. PeNa 1979 Express - 4 seater flying vehicle (oakraven) - Thanks to PeNa1979 for play testing the Snufkin range of mods.
21. Psyren Ride - 4 seater road vehicle (oakraven)
22. Green Max - 4 seater road vehicle (oakraven)
23. Red Max - 4 seater road vehicle (oakraven)
24. Hell Piggy - 2 seater road vehicle (oakraven)
25. Catfish Blimp - 1 seater flying cart (oakraven and arramus)
Dre kindly puts the vehicles to test with his regular gaming party and focusses on ensuring the seating is oriented towards a full party for questing and looting adventures alongside general stability and function checks. Be warned, as with the original warning by Snufkin, these vehicles have their 'moments' and will not always perform as hoped. However, this pack does offer choice, and you can select a vehicle for your own style of gameplay if you want to venture away from the standard offerings.
Here are just a few sample images to give a visual overview.
The whole collection:

Anticlockwise from the ATV (which can perform turns while in the air but needs care while breaking unless you really want to do a quick 180 flip), Hell Fire, Hell Dog, and Hell Beast (which get some decent speed and can hop over a vehicle before performing a drifting stop, and Whirligig (offering the VTOL and speed burst of a chopper).

From back to front, the raft is in the river (and gently follows the panning direction of the water if it isn't brought onto shore), with the parachute (requiring a high building and a gentle breeze), Hell Spikey 4x4 (which can carry a full party complement on a quest) and the Armored Car (offering added protection). Finally is the Shark Blimp (that can turbo ascend and descend like a rocket).

With recent community support from server hosts such as @Dre and @BubbaJoe it has been possible to put all of the Snufkin mods through their paces to ensure they are server stable for A19 regardless of their eclectic idiosyncrasies. Recent observations from @h0tr0d and @Sunbursts have allowed us to explore patches and alternatives to bring better quality releases. If you would like to get involved in this particular expansion to Snufkin's mod then read on.
Future Additions
Please consider a few pointers if you have your own offerings to add to the community pack to ensure a smooth transition and ease of compilation before posting to this thread:
1. Has the vehicle been successfully tested in the background within the existing pack?
2. Does the vehicle have all the relevant assets such as a recipe, compatible formatting, and functionality?
3. Are you sure your vehicle is release ready to your full satisfaction and not an impulsive decision?
4. Can you accept that other modders may implement this pack into other mods or overhauls, albeit with permission requests and appropriate credits?
As with the spirit of Snufkin's original concept and suggestions to the community, there is no stopping other modders from expanding on the originals in their own direction just as we are doing here. Let's see where this goes.
Installation
If you've never installed a mod before it is necessary to create a mod folder in the main directory or in an area suggested by your server host if they have modified the installation. Simply make a new folder called Mods (with a capital M to reflect standard nomenclature). If you drag the mod folder directly out of the zipped file it can be placed directly into the Mods folder and the game will look in there as you launch your World. If you allow your unzip function to extract the folder, it may make another unnecessary folder and place the mod inside it. This will not be recognised by the game/server if you place it in the Mods folder like this. Please take it out of the extra folder level. The top layer will be a single folder and in the second layer you will see a ModInfo.xml file with or without additional folders depending on the mod. This will become elementary once you've launched a few mods.
Does this Mod need to be installed in the server/client host? = YES
Do players also need to install this Mod? = NO
The magic of this mod is that is only needs to be installed in the server/person who has launched the main environment that others join. It is a technical work of art. Enjoy.




In March 2020 Snufkin presented us with 'Snufkin's Server Side vehicleS' which is now A19 Stable. The concept was simple, incorporate customised vehicles into 7D2D by utilising existing in game assets to create some unique and delightful additions to the current set of vehicles. These vehicles are admittedly temperamental and buggy at times, which Snufkin warned us about. For example, it is sometimes necessary to put the vehicle back on the toolbelt and set it down again if the customised effect has been removed for the vehicle owner or third parties. More importantly though, they are dedicated server stable and server hosts have shared very positive feedback on that.
Snufkin encouraged other modders to take a look at the xmls and see how underused functions could be applied to create these customised features. This initial community pack has taken heed of that encouragement. Snufkin is currently taking a modding sabbatical but has been very open to allow the community to support and expand on the Snufkin line of server side mods and this adds to the Snufkin's Server Side Weapons which Slawa and oakraven have been restoring and Snufkin's Server Side Custom Zombies which has been a community restoration and already has multiple variants which expand on the original.
Snufkin's Community Pack Server Side Vehicles
Download - https://github.com/arramus/Snufkin-CommunityPack-ServerSideVehicles-A19-2021June12
(Airborne vehicles using Blimp settings need to be filled with gas to get the sounds working)
The Snufkin's Community Pack Server Side Vehicles is a growing collection of customised vehicles which consists of Snufkin's originals, with some A19 updates, alongside additional vehicles supported by the community. It would be nice to see this grow and live up to its name. We hope other community modders will consider adding to the collection.
For now, here is what Snufkin's Community Pack Server Side Vehicles offers.
1. Armored Car - 4 seater road vehicle (Snufkin)
2. Army Truck - 6 seater road vehicle (Snufkin with stability and context edits by oakraven)
3. Raft - 4 seater water vehicle (Snufkin)
4. Sled - 1 seater road vehicle (Snufkin with additional comfort by oakraven)
5. Jet Pack - 1 seater flying vehicle (Snufkin)
6. Hell Beast - 2 seater road motorcycle (Snufkin)
7. Parachute - 1 seater gliding descent vehicle (Snufkin)
8. ATV - 2 seater road motorcycle (Snufkin with functionality fix by oakraven)
9. Hell Hound 4x4 - 6 seater road vehicle (oakraven)
10. Hell Fire - 2 seater road motorcycle (oakraven)
11. Hell Spikey 4x4 - 6 seater road vehicle (oakraven)
12. Hell Dog - 2 seater road motorcycle (oakraven)
13. Shark Blimp - 2 seater flying shark (oakraven)
14. Whirligig - 3 seater flying VTOL 'chopper' (arramus with kind permission from @bdubyah to use the settings for the MD-500 helicopter from Bdub's Vehicles)
15. Magic Bus - 6 seater road vehicle (oakraven)
16. Battle Bus - 6 seater road vehicle (oakraven)
17. Hell Car - 4 seater road vehicle (oakraven)
18. Bath Blimp - 1 seater flying bath (arramus)
19. Battle Bus Drone - 6 seater flying vehicle (oakraven with assistance from arramus)
20. PeNa 1979 Express - 4 seater flying vehicle (oakraven) - Thanks to PeNa1979 for play testing the Snufkin range of mods.
21. Psyren Ride - 4 seater road vehicle (oakraven)
22. Green Max - 4 seater road vehicle (oakraven)
23. Red Max - 4 seater road vehicle (oakraven)
24. Hell Piggy - 2 seater road vehicle (oakraven)
25. Catfish Blimp - 1 seater flying cart (oakraven and arramus)
Dre kindly puts the vehicles to test with his regular gaming party and focusses on ensuring the seating is oriented towards a full party for questing and looting adventures alongside general stability and function checks. Be warned, as with the original warning by Snufkin, these vehicles have their 'moments' and will not always perform as hoped. However, this pack does offer choice, and you can select a vehicle for your own style of gameplay if you want to venture away from the standard offerings.
Here are just a few sample images to give a visual overview.
The whole collection:

Anticlockwise from the ATV (which can perform turns while in the air but needs care while breaking unless you really want to do a quick 180 flip), Hell Fire, Hell Dog, and Hell Beast (which get some decent speed and can hop over a vehicle before performing a drifting stop, and Whirligig (offering the VTOL and speed burst of a chopper).

From back to front, the raft is in the river (and gently follows the panning direction of the water if it isn't brought onto shore), with the parachute (requiring a high building and a gentle breeze), Hell Spikey 4x4 (which can carry a full party complement on a quest) and the Armored Car (offering added protection). Finally is the Shark Blimp (that can turbo ascend and descend like a rocket).

With recent community support from server hosts such as @Dre and @BubbaJoe it has been possible to put all of the Snufkin mods through their paces to ensure they are server stable for A19 regardless of their eclectic idiosyncrasies. Recent observations from @h0tr0d and @Sunbursts have allowed us to explore patches and alternatives to bring better quality releases. If you would like to get involved in this particular expansion to Snufkin's mod then read on.
Future Additions
Please consider a few pointers if you have your own offerings to add to the community pack to ensure a smooth transition and ease of compilation before posting to this thread:
1. Has the vehicle been successfully tested in the background within the existing pack?
2. Does the vehicle have all the relevant assets such as a recipe, compatible formatting, and functionality?
3. Are you sure your vehicle is release ready to your full satisfaction and not an impulsive decision?
4. Can you accept that other modders may implement this pack into other mods or overhauls, albeit with permission requests and appropriate credits?
As with the spirit of Snufkin's original concept and suggestions to the community, there is no stopping other modders from expanding on the originals in their own direction just as we are doing here. Let's see where this goes.
Installation
If you've never installed a mod before it is necessary to create a mod folder in the main directory or in an area suggested by your server host if they have modified the installation. Simply make a new folder called Mods (with a capital M to reflect standard nomenclature). If you drag the mod folder directly out of the zipped file it can be placed directly into the Mods folder and the game will look in there as you launch your World. If you allow your unzip function to extract the folder, it may make another unnecessary folder and place the mod inside it. This will not be recognised by the game/server if you place it in the Mods folder like this. Please take it out of the extra folder level. The top layer will be a single folder and in the second layer you will see a ModInfo.xml file with or without additional folders depending on the mod. This will become elementary once you've launched a few mods.
Does this Mod need to be installed in the server/client host? = YES
Do players also need to install this Mod? = NO
The magic of this mod is that is only needs to be installed in the server/person who has launched the main environment that others join. It is a technical work of art. Enjoy.





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