Viktoriusiii
New member
*PREFIX*
Just to make it clear:
Sneaking still works as great as it ever did outside. I can practicially stand next to a zombie without being noticed. This is only about POI sneaking.
Well now. After the last discussion/poll over here:
I am back with a vengeance.
What is this about?
This is a status report from a player. I do not have footage of pictures, nor have I gone in any xml.
But I will describe everything as best as I can.
Stealth is too weak. Full stop.
I have tried to make it work. I bought every related skill. I had most of the nightstalker books.
I had only light armor with simple mufflers and no military sneaking shoes.
Add to that my experience in this game as well as others including stealthgames and me playing on the hardest difficulties in any game... (not bragging. Just stating the fact that when I can't make it work, the average player can't by a countrymile)
I can still clear it. But that is because I am a good player (on easier difficulties zombies are less dangerous, I am talking about insane), not because stealth is good. I might as well had no perks in sneaking whatsoever.
I was not able to clear it simply by sneaking through.
Report:
It does not work. I can not sneak in a poi without them waking up. Not even at night.
My visibility when standing still (or moving inch by inch) is 0.
When slowly sneaking it is between 12 inside and 30 outside (wtf???)
Every 3rd to 4th room wakes up. (not counting rooms/situations where i was not able to sneak up on them)
Often times before I am even close to them (makes sense since sleeper volumes only check on entry).
Also it seems like doing missions inside of POIs (feral sense off) aggros zombies outside. They seem to swarm the location and do not give up (even though the perk says they should give up after 15 seconds). This means I am in constant combat music. Annoying.
What is going wrong:
SO many things.
-sleeper volumes should check regularly (with a lower probability), instead of only on entry
-even silent weapons make enough noise a lot of the time to wake zombies up around them (why even use a bow/crossbow, if I might as well use a shotgun?)
-every zombie is either behind a corner, inside a cupboard, in a wall, falling from the fake roof or otherwise obstructed.
this means that even with perfect sneaking, you need to go inside the sleeper volume to kill the Z's.
The fact that breaking the cupboards or walls makes such a loud noise that other zombies (not only the ones close) wake up is just the cherry on top (only way to avoid this is
by using a crossbow, but that also wakes up some zombies, depending on how far you can be away)
-I was not able to check a POI multiple times, so I can not say anything about "auto-aggro", but the check to see if they wake up is FAR too high. Since even insane sneaking skills
can't get you in the single digits (without either no armor or military sneaking boots and advanced mufflers) as far as I can tell.
-The red dots are only shown when entering the sleeper volume, meaning we can not even prepare for anything that might be coming (even though the Z's are already spawned in)
And these are only the major issues. Smaller ones like random spikes in visibility, nearly no way to "destroy" lightsources without making a sound and so on are not listed here.
Conclusion:
TFPs hate stealth. There is no way around it.
Every update something new is implemented to make it less viable. Then players find a way to combat it, then they implement something else and fix the previous countermeasures... to a point where now every poi is made with anti-stealth in mind and 3-4 features working together to make stealth as unpleasant as possible (trashsound, wall/obstaclesleepers,sleepervolumes, loud 'silent' silent weapons...)
Let us sneak in POIs!!! If we go stealth, our advantage is safe looting and lower usage of ammunition.
On hordenight we are much weaker then say a foritude build with an M60; a strength build with an autoshotgut and intelligence with mass stun-steel defenses and traps.
I am honestly not a bad player. And if I have trouble with this, the average player doesn't even need to try.
Solutions:
I will try and rank these solutions based on how easy they are to implement (based on my limited knowledge of the gamecode and just rough estimates) AND how effective it would be to combat the current problems.
Can't delete a table lol.
Solution:
Difficulty:
Effectiveness:
removing sleeper volumes entirely
3/10
6/10
increasing the value to wake up in a volume:
1/10
4/10
making regular checks inside the volume instead of only at entry
4/10
4/10
redesign sleeper spots to make sense instead of trying to force drama
8/10
10/10
redesigning sleepers so they are automaticially awake (% based) and wandering once they spawn
10/10
6/10
actually making silent weapons silent again
1/10
4/10
developing a love for stealth and acknowledging that they do not need to force players to fight zombies
∞/10
10/10
Just to make it clear:
Sneaking still works as great as it ever did outside. I can practicially stand next to a zombie without being noticed. This is only about POI sneaking.
Well now. After the last discussion/poll over here:
I am back with a vengeance.
What is this about?
This is a status report from a player. I do not have footage of pictures, nor have I gone in any xml.
But I will describe everything as best as I can.
Stealth is too weak. Full stop.
I have tried to make it work. I bought every related skill. I had most of the nightstalker books.
I had only light armor with simple mufflers and no military sneaking shoes.
Add to that my experience in this game as well as others including stealthgames and me playing on the hardest difficulties in any game... (not bragging. Just stating the fact that when I can't make it work, the average player can't by a countrymile)
I can still clear it. But that is because I am a good player (on easier difficulties zombies are less dangerous, I am talking about insane), not because stealth is good. I might as well had no perks in sneaking whatsoever.
I was not able to clear it simply by sneaking through.
Report:
It does not work. I can not sneak in a poi without them waking up. Not even at night.
My visibility when standing still (or moving inch by inch) is 0.
When slowly sneaking it is between 12 inside and 30 outside (wtf???)
Every 3rd to 4th room wakes up. (not counting rooms/situations where i was not able to sneak up on them)
Often times before I am even close to them (makes sense since sleeper volumes only check on entry).
Also it seems like doing missions inside of POIs (feral sense off) aggros zombies outside. They seem to swarm the location and do not give up (even though the perk says they should give up after 15 seconds). This means I am in constant combat music. Annoying.
What is going wrong:
SO many things.
-sleeper volumes should check regularly (with a lower probability), instead of only on entry
-even silent weapons make enough noise a lot of the time to wake zombies up around them (why even use a bow/crossbow, if I might as well use a shotgun?)
-every zombie is either behind a corner, inside a cupboard, in a wall, falling from the fake roof or otherwise obstructed.
this means that even with perfect sneaking, you need to go inside the sleeper volume to kill the Z's.
The fact that breaking the cupboards or walls makes such a loud noise that other zombies (not only the ones close) wake up is just the cherry on top (only way to avoid this is
by using a crossbow, but that also wakes up some zombies, depending on how far you can be away)
-I was not able to check a POI multiple times, so I can not say anything about "auto-aggro", but the check to see if they wake up is FAR too high. Since even insane sneaking skills
can't get you in the single digits (without either no armor or military sneaking boots and advanced mufflers) as far as I can tell.
-The red dots are only shown when entering the sleeper volume, meaning we can not even prepare for anything that might be coming (even though the Z's are already spawned in)
And these are only the major issues. Smaller ones like random spikes in visibility, nearly no way to "destroy" lightsources without making a sound and so on are not listed here.
Conclusion:
TFPs hate stealth. There is no way around it.
Every update something new is implemented to make it less viable. Then players find a way to combat it, then they implement something else and fix the previous countermeasures... to a point where now every poi is made with anti-stealth in mind and 3-4 features working together to make stealth as unpleasant as possible (trashsound, wall/obstaclesleepers,sleepervolumes, loud 'silent' silent weapons...)
Let us sneak in POIs!!! If we go stealth, our advantage is safe looting and lower usage of ammunition.
On hordenight we are much weaker then say a foritude build with an M60; a strength build with an autoshotgut and intelligence with mass stun-steel defenses and traps.
I am honestly not a bad player. And if I have trouble with this, the average player doesn't even need to try.
Solutions:
I will try and rank these solutions based on how easy they are to implement (based on my limited knowledge of the gamecode and just rough estimates) AND how effective it would be to combat the current problems.
Can't delete a table lol.
Solution:
Difficulty:
Effectiveness:
removing sleeper volumes entirely
3/10
6/10
increasing the value to wake up in a volume:
1/10
4/10
making regular checks inside the volume instead of only at entry
4/10
4/10
redesign sleeper spots to make sense instead of trying to force drama
8/10
10/10
redesigning sleepers so they are automaticially awake (% based) and wandering once they spawn
10/10
6/10
actually making silent weapons silent again
1/10
4/10
developing a love for stealth and acknowledging that they do not need to force players to fight zombies
∞/10
10/10
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