Hi,Finally got around to starting a new A18 play through. Using the HUD, Menu, and UI mods. I love it.![]()
One questions i have is: Would it be possible to have a button that works like the slider you have that locks slots in place so you don't store those items, except it locks them from auto sorting? I'm all OCD about where certain tools and stuff go in my bag so I don't use auto sort all that much, but it is nice to use it when I loot a whole lot in a hurry.
Not sure what all is possible with a simple mod, but figured I'd see if there is a way.
Either way, the UI is beautiful.![]()
18.3 is still in experimental, SMX modlets only have support for the stable branch. To use SMX you either have to downgrade the client to 18.2 or wait for 18.3 to hit stable upon which a new release of SMX will be made available.On 18.3 I got NullReference when starting new game closing and restarting works but I think its related to the UI or New Font
I dont know if the Mod needs and update or if its unrelated to the mod but when Looting the circle appears but no countdown/loottimer & my Stamina/Health, Day, etc. are blank
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Well...what can I say, you can add the slot if you want, it will shift things around. Then you either have to live with things being a bit strange in that window or you will have to spend time adjusting it to fit.Any advice on making this compatible with the 3-slot forge mods?
Hi,Hey Sirillion, is there anyway to get your hud working with Ravenhearst? you hud is super immersive and would love to get it working with it, there is an option to disable the 10 slot toolbelt modlet so thats no problem, i tried adding it but getting two time/day/heat/etc displays and the health/stam bars area is not working, not sure if Ravenhearst is using 3slot forges or anything like that just started with the mod and it feels super awkward to play it without your mod.
Hi,
The nice thing about modding is, there is always a way.
I have actually made an SMXhud conversion modlet for Ravenhearst, complete with the 10 slot belt and all, but for my own use seeing how I simply cannot play with the standard UI look anymore. And the fact that it was super easy to do.
The thing is, Ravenhearst does have the rights to use the SMX brand modlets with their mod pack. As you probably have noticed already seeing how they have a modded version of SMXmenu in already.
Them opting to not use SMXhud and/or SMXui means that this is how they want their mod pack to look and as such I have no intention of releasing my conversion to the public as I want to honor their vision. I hope you understand.
Opt out of experimental, use stable. There should be no difference in data at the moment, but sometimes it actually matters which channel you're using. I'm using stable and this mod works well. So assuming you're installing it properly, it should work for you too.Hi - I've tried to use all four of the SMX mods but I have a problem with the SMXui/SMXuiBBM ones. First, I get a red error message about the progression.xml failing to load, but still get into the game. Second, when I click on the Skills menu, I get a red error message about a NullReferenceException and cannot use that menu. I don't know enough about modding to fix this myself and I don't think it's a conflict with my other mods (but not sure). Has anyone else seen this problem at all? By the way, I'm playing on experimental, alpha 18.4(b4). Thanks.
That is likely due to a conflict with another mod that adds to the perks, attributes or books.Hi - I've tried to use all four of the SMX mods but I have a problem with the SMXui/SMXuiBBM ones. First, I get a red error message about the progression.xml failing to load, but still get into the game. Second, when I click on the Skills menu, I get a red error message about a NullReferenceException and cannot use that menu. I don't know enough about modding to fix this myself and I don't think it's a conflict with my other mods (but not sure). Has anyone else seen this problem at all? By the way, I'm playing on experimental, alpha 18.4(b4). Thanks.
Okay, I'll try it with stable. Hope it works, really like this ui a lot.Opt out of experimental, use stable. There should be no difference in data at the moment, but sometimes it actually matters which channel you're using. I'm using stable and this mod works well. So assuming you're installing it properly, it should work for you too.