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SMXui - (Alpha19)

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Hello, I am using mods from the valmars A18 modlet collection from the awesome individual who is porting them over for 18. I have the working ovens and sinks mods on as well as the armory workstation.. I have an issue with these mods with the oven and the armory workstation having no output areas for crafted items to go, thus forcing crafted items directly into your inventory or just disappearing into nothing if you do not stay in the station because there is no area... is there a way I can fix this?

 
Hello, I am using mods from the valmars A18 modlet collection from the awesome individual who is porting them over for 18. I have the working ovens and sinks mods on as well as the armory workstation.. I have an issue with these mods with the oven and the armory workstation having no output areas for crafted items to go, thus forcing crafted items directly into your inventory or just disappearing into nothing if you do not stay in the station because there is no area... is there a way I can fix this?
Hi, yeah adding custom workstations would cause issues there. Haven’t seen the other mods code but my guess is you have to add the SMXui output window to the custom workstations window group in xui.xml while removing the vanilla one from the same group.

 
I’m sorry but SMXui is made to be an enhancement to the vanilla user interface and the vanilla game. I do not have the time to make adjustments to other mods and or modlets.
Changing the modlet to allow for more inputs might sound like a simple task but if you look at the forge screen... where do I put them without breaking the design I made?

if i wanted to make it work, is it .xml? or is there unity and more complicated stuff that id have to do?

Love your Stuff, but got to be able to play with the mods, and most of them have custom/extra inputs.

 
if i wanted to make it work, is it .xml? or is there unity and more complicated stuff that id have to do?Love your Stuff, but got to be able to play with the mods, and most of them have custom/extra inputs.
It is xml only. It is doable, you either have to forfeit some crafting list slots and accept that the input section is not symmetrical or/and you have to reduce slot sizes.

Not something I have an intention to spend time doing at this stage in the development as I consider the forge window as done for this pass.

 
I got the new version, installed and continued my game. When looked ad new skills and perks tabs everything was set to zero. Can that be the UI doing or just a coincidence?

 
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I got the new version, installed and continued my game. When looked ad new skills and perks tabs everything was set to zero. Can that be the UI doing or just a coincidence?
Good question. The new SMXui version does a lot of changes to the progression file so it could of course have something to do with it. When testing I always use clean saves and give myself points to do the testing, so something could have slipped by.

But as with all mods and changes one should always take a backup of the saves before adding or changing them...I hope you did.

 
Is it me, or do you forget the campfire tools. Wrong place ?

A18.1_2019-11-12_06-51-26.jpg

SMxhud installed

SMxui installed

SMxuiBBM installed

 
What mod are you running them together with? I noticed the items on the tool belt.
DMT Mods from Spherii and Xyth some Valmar, no extra Workstations

Update.: Found the troublemaker ;) it was a remove line that removes the campfiretools. Sorry.

 
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1E7m1Ep.jpg


yrV2yPA.png








// SMXui



This update is the release of SMXui r3. It is a bug fix pushed to fix issues with item and buff bonuses not applying properly with the new Perks & Attributes window. Maps are pushed to r4.


  • Fixed: Bugs in the Perks & Attribute Window. (Item and buff bonuses did not apply correctly)

  • Added: Color coding for ingredient/no ingredient in the crafting lists.








Download links updated in the OP.
 
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Is there a way to make the icons bigger, like on my end, so if I have trouble seeing the icons on my screen I can make them bigger without everyone else having to see bigger icons too?

I especially have trouble when looking at my inventory when using anything else, crafting table/storage crate/ect, with all the info in the windows and the way the layout is everything is so tiny on my screen. Just would be nice to be able to see them more clearly without forcing larger icons on everyone.

 
Is there a way to make the icons bigger, like on my end, so if I have trouble seeing the icons on my screen I can make them bigger without everyone else having to see bigger icons too?
I especially have trouble when looking at my inventory when using anything else, crafting table/storage crate/ect, with all the info in the windows and the way the layout is everything is so tiny on my screen. Just would be nice to be able to see them more clearly without forcing larger icons on everyone.
There is if you are code savvy and able to edit the files yourself. You need to go into the controls node for the backpack and edit the size and position of the icons.

I will look into the ability to make this an "option" in a future release where it can be easier to swap between different sizes but making such options is somewhat hard to do.

Will see what I can do.

 
Thank you for the response, don't go out of your way to make it an option unless others want it too, now that I know there is a way to do it I will see if I can figure it out. I'm not code savvy but I'm not a dunce either so I should be able to figure it out.

 
Your SMX series is great.I like it very much.However, I encountered an incompatibility between SMXui and MeanCloud's Mining modlet (A18), which I hope to resolve and use together, because your modtle is great.Output information is as follows

IndexOutOfRangeException: Index was outside the bounds of the array.

at XUiC_WorkstationMaterialInputWindow.Update (System.Single _dt) [0x0004c] in <6263ac8f34f841dd874f1748cd302ef1>:0

at XUiController.Update (System.Single _dt) [0x00061] in <6263ac8f34f841dd874f1748cd302ef1>:0

at XUiC_WorkstationWindowGroup.Update (System.Single _dt) [0x00000] in <6263ac8f34f841dd874f1748cd302ef1>:0

at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00174] in <6263ac8f34f841dd874f1748cd302ef1>:0

at XUiUpdater.Update () [0x00048] in <6263ac8f34f841dd874f1748cd302ef1>:0

at GameManager.gmUpdate () [0x00034] in <6263ac8f34f841dd874f1748cd302ef1>:0

at GameManager.Update () [0x00000] in <6263ac8f34f841dd874f1748cd302ef1>:0

(Filename: <6263ac8f34f841dd874f1748cd302ef1> Line: 0)

I hope you can reply and help me solve it

 
Your SMX series is great.I like it very much.However, I encountered an incompatibility between SMXui and MeanCloud's Mining modlet (A18), which I hope to resolve and use together, because your modtle is great.Output information is as follows
IndexOutOfRangeException: Index was outside the bounds of the array.

at XUiC_WorkstationMaterialInputWindow.Update (System.Single _dt) [0x0004c] in <6263ac8f34f841dd874f1748cd302ef1>:0

at XUiController.Update (System.Single _dt) [0x00061] in <6263ac8f34f841dd874f1748cd302ef1>:0

at XUiC_WorkstationWindowGroup.Update (System.Single _dt) [0x00000] in <6263ac8f34f841dd874f1748cd302ef1>:0

at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00174] in <6263ac8f34f841dd874f1748cd302ef1>:0

at XUiUpdater.Update () [0x00048] in <6263ac8f34f841dd874f1748cd302ef1>:0

at GameManager.gmUpdate () [0x00034] in <6263ac8f34f841dd874f1748cd302ef1>:0

at GameManager.Update () [0x00000] in <6263ac8f34f841dd874f1748cd302ef1>:0

(Filename: <6263ac8f34f841dd874f1748cd302ef1> Line: 0)

I hope you can reply and help me solve it
Hi there, sorry to see you are having issues.

This is because the mining modlet adds extra materials to the forge and as such becomes incompatible with SMX. At this time I have no plans to add any support for it as I build SMX mainly for replacing the vanilla HUD and as such there will always be some mods that become incompatible and I simply don’t have the time to support them all :)

If you are somewhat code savvy you can probably work it out yourself by reducing the crafting grid by one row and increasing the input grid to support an extra row. You will probably have to move the crafting grid also. It will look a bit weird but I think it will work.

Other than that I am sorry to say that I cannot help.

 
Thank you very much for your reply .I am not proficient in code that seems difficult, I can only wait for vanilla copper support.

 
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