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SMXui - (Alpha19)

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Your friend doesn’t have any of the modlets installed or correctly installed. That is a missing assets issue, it happens when those connecting to a server or multiplayer game don’t have the modlets installed.
i thought too, but I'm sure it's good instal.

i will ask to him to deleted all 7d2d and redownload for make sure no bad files.

Anyway thanks.

 
i thought too, but I'm sure it's good instal.
i will ask to him to deleted all 7d2d and redownload for make sure no bad files.

Anyway thanks.
He can check for the install in two ways. He can check the console by pressing F1 when he comes into the main menu and scroll to the top and verify that the SMX modlets are listed as loaded.

Or, he can check the file hierarchy. It is important that the hierarchy is as follows:

\Mods\SMXui\ModInfo.xml

 
He can check for the install in two ways. He can check the console by pressing F1 when he comes into the main menu and scroll to the top and verify that the SMX modlets are listed as loaded.
Or, he can check the file hierarchy. It is important that the hierarchy is as follows:

\Mods\SMXui\ModInfo.xml
Thanks I will see that's ;)

Other question : in modUI, how i can remowe mod from weapon for example ?

i didn't succes to do that's

 
Thanks I will see that's ;)
Other question : in modUI, how i can remowe mod from weapon for example ?

i didn't succes to do that's
It is listed as a know issue in the original post, check there for a solution :)

 
Thanks I will see that's ;)
Other question : in modUI, how i can remowe mod from weapon for example ?

i didn't succes to do that's
I'm having a problem with removing mods also, it appears you have to click at the bottom left of the mod icon to remove it.

I also noticed a major lag issue when opening inventory up after first loading the game for about 10 minutes after I installed the ui, hud, and bigger bag modlets. There is also noticable lag when crafting large stacks of items like cobblestone even after playing for a few hours. It only happens in the inventory screen and when I close it everything goes back to normal. I did remove all the other mods I had installed and it still happens.

My system specs are a 6700k overclocked to 4.8GHz (EK custom loop water cooled), 16GB ram, EVGA 1080ti FTW3 and the install is on my NVMe 1TB Samsung EVO m.2 drive. So I don't think the lag could be from low system specs.

 
Im having a loot bag issue using SMXUI and SMXHUD and stallionsden zombiemodifications HERE
Hmmm, the loot window is definitively the most volatile one to modify as it has a LOT going on behind the scenes.

I must admit I’ve never tested towards a zombie loot bag as that would require time played until a loot bag drop which I did not have time to do.

I will have a look tonight after work and see if there is anything SMX related to that error. If not it will come down to mod incompatibility I’m afraid as I simply don’t have time to check towards other mods.

 
I'm having a problem with removing mods also, it appears you have to click at the bottom left of the mod icon to remove it. I also noticed a major lag issue when opening inventory up after first loading the game for about 10 minutes after I installed the ui, hud, and bigger bag modlets. There is also noticable lag when crafting large stacks of items like cobblestone even after playing for a few hours. It only happens in the inventory screen and when I close it everything goes back to normal. I did remove all the other mods I had installed and it still happens.

My system specs are a 6700k overclocked to 4.8GHz (EK custom loop water cooled), 16GB ram, EVGA 1080ti FTW3 and the install is on my NVMe 1TB Samsung EVO m.2 drive. So I don't think the lag could be from low system specs.
Sorry to hear about the issues. The mod thing is a known issue and it really comes down to not clicking on the icon, click the background.

While at work I do not have the time to fix issues as I work 14-16 hour shifts.

On the lag. Not something I’ve encountered myself during testing. I am very interested to hear from other users if they have experienced similar issues. SMX only change the appearance, not the functionality, but there might course be issues I’ve not accounted for. I will need to do some investigating on the matter.

 
Hmmm, the loot window is definitively the most volatile one to modify as it has a LOT going on behind the scenes.
I must admit I’ve never tested towards a zombie loot bag as that would require time played until a loot bag drop which I did not have time to do.

I will have a look tonight after work and see if there is anything SMX related to that error. If not it will come down to mod incompatibility I’m afraid as I simply don’t have time to check towards other mods.
Got the error Looting a car this time. I cant exactly recreate the issue, some worlds, no issues, then some worlds the first thing i looted, the car, caused the bug

 
Got the error Looting a car this time. I cant exactly recreate the issue, some worlds, no issues, then some worlds the first thing i looted, the car, caused the bug
Interesting, can you try to recreate it without the other mod?

 
Are you using that together with SMXui? And it works?
Many apologies, I do have it working with SMXHud, not SMXui. Apologies to Jamolisim, I got confused by the two products (Hud and UI). More coffee for me!

 
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Interesting, can you try to recreate it without the other mod?
The error seems to happen when looting things with a very large loot size block. When it freezes, the loot window size count is 88 or 90, counted but forgot lol

also after the error happens, i always have to kill the game in task manager. I even removed ALL mods, started the same world with the error, and the car was still bugged out

 
No mods full log HERE

Mods Im running with error HERE

Same world.

I find it wierd that after i get the error, then remove all mods, the eror is still there. It says its out of array or too big or something

 
No mods full log HERE
Mods Im running with error HERE

Same world.

I find it wierd that after i get the error, then remove all mods, the eror is still there. It says its out of array or too big or something
I noticed in Stallions thread that the issue you have has been resolved and that one of this modlets was the culprit. Closing this ticket and hopefully you will no longer experience any problems following his fixes.

 
I must admit I’ve never tested towards a zombie loot bag as that would require time played until a loot bag drop which I did not have time to do.
you could temporarily change zombies to drop loot 100% of time for testing this...just a thought.

 
Want to use Smxui with Meanclouds Mining, but it won't work without 6 input slots. can you look in this. Want to use both modlets. Pn Pls

 
you could temporarily change zombies to drop loot 100% of time for testing this...just a thought.
Yes I could, but I researched the size of the loot containers and no loot containers were of such a size that he described.

Besides the issue has been found and it was not an SMX issue.

 
Want to use Smxui with Meanclouds Mining, but it won't work without 6 input slots. can you look in this. Want to use both modlets. Pn Pls
I’m sorry but SMXui is made to be an enhancement to the vanilla user interface and the vanilla game. I do not have the time to make adjustments to other mods and or modlets.

Changing the modlet to allow for more inputs might sound like a simple task but if you look at the forge screen... where do I put them without breaking the design I made?

 
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I’m sorry but SMXui is made to be an enhancement to the vanilla user interface and the vanilla game. I do not have the time to make adjustments to other mods and or modlets.
Changing the modlet to allow for more inputs might sound like a simple task but if you look at the forge screen... where do I put them without breaking the design I made?
I know, the Design is perfect, thats why i love it. Ok No Copper & Zinc for the Forge :p

 
1E7m1Ep.jpg


yrV2yPA.png








// SMXui



This update is the release of SMXui r2. It adds the attribute, skill and skill book windows. Maps are pushed to r3.


  • Added: Perks & Attributes Windows and Info Windows.

  • Added: Perk Book Windows and Info Windows.

  • Fixed: Fixed a bug in the assembly window with adding and removing mods and dyes.








Download links updated in the OP.



pgNHPRz.jpg

ULdG92l.jpg




 
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