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SMX - SMXhud, SMXmenu, SMXui (Alpha21)

Thanks for the reply! I'll remove the mods that add stuff and wait for a compatibilty in the meanwhile.

Keep on the good work in the meanwhile!
There is no guarantee that there will be a patch for that particular mod from my end though. I’ve stopped making patches for for things that I don’t use myself.

If I was to make a patch for every mod that doesn’t work with SMX I wouldn’t get anything else done 🙈

That said. Maybe the author of the other mod or another mod author could make it. CPs for SMX doesn’t have to be done by me exclusively, anyone can make one.

 
Hello,

I was wondering. Is the perk ui mod not available in A20? I saw that nice panel on the first page but I can't seems to find the mods for it.

Thank you

 
Hello,

I was wondering. Is the perk ui mod not available in A20? I saw that nice panel on the first page but I can't seems to find the mods for it.

Thank you
Not yet no, we are working on a much better version. Underneath that screenshot it states it is not available for A20.

 
I don't know how much this may be affecting others, but for me I can only use the compass in dark areas. It looks beautiful and clean without a black or colored background, but I simply cannot see it outdoors against the sky most of the time. I find myself constantly looking at the darker ground or trying to find a tree to go up against just so I can see the compass clearly. Its the only criticism I even have of this UI though so obviously it's not a deal breaker or anything, but it sure is a nuisance on those beautiful sunny days:) Is there any chance we could get a small optional modlet to add a shaded background to the compass if its not too much of a bother? Thank you much for all of your work either way.

 
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I don't know how much this may be affecting others, but for me I can only use the compass in dark areas. It looks beautiful and clean without a black or colored background, but I simply cannot see it outdoors against the sky most of the time. I find myself constantly looking at the darker ground or trying to find a tree to go up against just so I can see the compass clearly. Its the only criticism I even have of this UI though so obviously it's not a deal breaker or anything, but it sure is a nuisance on those beautiful sunny days:) Is there any chance we could get a small optional modlet to add a shaded background to the compass if its not too much of a bother? Thank you much for all of your work either way.
There is already one in the files. It is just deactivated so if you edit windows.xml in SMXhud you will be able to turn it back on.

 
Pushed updates for: SMXlib & SMXui.

Modlet changed: ZMXuiCPBBM is now ZMXuiCPBBMl.

New modlet: ZMXuiCPBBM.

ChangeLog - SMXlib:

  • ADDED: Added assets for scrollable inventory modlet.
  • ADDED: Color references for scrollable inventory assets.


ChangeLog - SMXui:

  • ADDED: Code for scrollable inventory adaptation.
  • FIXED: Mouseover colors for buff entries.


Added a new modlets to the mix:

  • ZMXuiCPBBM: New BBM, 100 slots scrollable. 100 slots backpack, same UI footprint as the vanilla 45 slot backpack.


22-1644864516-1130718985.jpeg



Huge thanks to Laydor for creating the code to make this happen!

 
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Very nice scrollable inventory there! I had a quick question regarding the splash behind the compass mentioned earlier, is it meant to be white?

 
Very nice scrollable inventory there! I had a quick question regarding the splash behind the compass mentioned earlier, is it meant to be white?
No, seems I forgot that one when I updated all the color references. Find the color attribute and change it to black, keep the brackets. That should fix it for now.

 
Thank you for this mod, it looks great. First it took me a little time to get use to it, but now i am very happy with it. One thing i wonder is if it is possible to add a "lock slots" option for vehicles and the droid too. 

In any case thanks for your work :)

 
Thank you for this mod, it looks great. First it took me a little time to get use to it, but now i am very happy with it. One thing i wonder is if it is possible to add a "lock slots" option for vehicles and the droid too. 

In any case thanks for your work :)
It is and we had but it wasn't working "properly" so we disabled it for now. We plan to revisit it once we find time to prioritize it.

 
1 = Grey

2 = Orange

3 = Yellow

4 = Green

5 = Blue

6 = Purple

Once you know them I found that I actually prefer just the color. Its sort of redundant to put a number AND a color really. I get that that is a subjective thing though:)

 
1 = Grey

2 = Orange

3 = Yellow

4 = Green

5 = Blue

6 = Purple

Once you know them I found that I actually prefer just the color. Its sort of redundant to put a number AND a color really. I get that that is a subjective thing though:)


I agree its super subjective, for example, imo the rarest/best items should always be GOLD :p

 
Lol, yeah, I agree. Blame the vanilla game for that one. I realized after using SMX and going by the default color system that it more or less follows the rarity system in many looters and mobile games. Grey for common, green for uncommon, blue for rare and puprle for epic. TFP should scrap the yellow, move things down a notch so that things work out to tier 6 being the gold legendary tier:)

 
Lol, yeah, I agree. Blame the vanilla game for that one. I realized after using SMX and going by the default color system that it more or less follows the rarity system in many looters and mobile games. Grey for common, green for uncommon, blue for rare and puprle for epic. TFP should scrap the yellow, move things down a notch so that things work out to tier 6 being the gold legendary tier:)


Yeah exactly, I just use https://www.nexusmods.com/7daystodie/mods/1734 for now :D

At least Undead Legacy has the right colours as standard haha.

 
Yeah, I agree that it wouldn't make sense for SMX to change something like that. Most games using the colored tier system tend to personalize it in some way so its not exactly standardized or anything. TFP would have to make the adjustments but it works well enough as is. As I said earlier its really not bad once you get used to it and I actually ended up preferring the color system over the number system once I did. It keeps things clean and concise. Less numbers is less confusing for my eyes too. I play on an older 1080p LCD TV in my living-room so I'm rather far from the screen. SMX makes things nice and easy to see with high contrast black backgrounds and the clearly colored tiers means the only number I need to be concerned with is the amount of items in a stack.

There's not only an insane amount of personal preference involved in HUD/UI selection but also what your monitor/screen setup is. That goes a long way in making a decision or forming preferences. For example, a lot of UIs go for a bit of translucency as it can look quite aesthetically pleasing but I find on my setup that it just makes things hard to read or see clearly and quickly. A lot of the HUDs and UIs for 7 Days tend to aim for something more akin to 4k monitor setups with their nice and neat, but very small and semi-translucent inventory tiles. Beautiful on a monitor, terrible on TV lol. I'm not trying to fanboy too hard, its just that I've genuinely gotten a lot out of SMX:)

 
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