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SMX - Modlet Center [A17]

I put all modlet with my modpack (replace the othet UI mod) my game is freeze when open my box. Delete you mod, install the other UI, works again. Your mod is not working, just only new map? Not replace other UI and backpack mod?
Hi, sorry to see you are having issues.

The SMX modlets does not require a new map. Also, no SMX modlets affects looting or boxes with exception of the BBM modlet which increases the lootcontainer for the player dropped backpack on death.

I do not think your issues are caused by SMX, but might be caused by what you remove as there might be items in the box you are trying to open that no longer exists when the other modlets were removed.

 
Can the SMXhudBBM be changed too 200 slots?
I guess it can but if there is already other modlets out there that are 200 slot those can also be used.

When SMXui gets released the SMXhudBBM will be discontinued and SMXuiBBM will be introduced. Then no other BBM will be compatible. SMXuiBBM will be 72 slots at first.

 
Been a fan of your sirmods since a13 and as always works great, looks great is great thx :)
Thank you, I am glad you like it.

And some information to all who enjoy and use SMX. I am currently at work, and will be so for another 12 days, so I’ve decided not to update anything for A17.1 as it is on the experimental branch. Should it go stable during my stay here I will reconsider.

Also, the work I’ve put into SMXui so far have been released to a few select testers which are all hammering away at it, finding bugs and giving feedback. If anyone is interested in what it looks like and how it plays you should head over to YouTube and Games4Kickz and see as he has played with it for the last few videos.

 
@Sirillion, i';ve seen the testing of the new mod on Games4Kickz videos, gotta say looks awesome and looking forward to get my hands on the release version..

Thanks for you work on this..

 
can you fix this for the new update? when i use it, it shows like 100 food/thirst but getting food/thirst warning and need to eat/drink maybe from them making it so you can get 150% full

 
can you fix this for the new update? when i use it, it shows like 100 food/thirst but getting food/thirst warning and need to eat/drink maybe from them making it so you can get 150% full
I am sorry but i have no plans for updating for the experimental version. Normally I would but I am currently at work at my time to dedicate to this is very limited. If it hits stable while I am still here I will reconsider.

I will be back home on the 23rd and then, if it is still in experimental I will push an update.

 
Will you be updating it now that 17.1 is release as stable?
I will, when I get back home from my two weeks at work tomorrow I will first have some family time and cuddles with the wife, kids and dog ... and maybe the cat but she’s kind of a ♥♥♥♥ so we’ll see. Then, I will get started on the new update and will probably have a release ready on Thursday.

 
To those waiting for an update. I am currently fighting for my life against the infamous MANFLU! Sitting by the computer is just to painful at the moment so there will not be an update until I recover.

In the meantime I will be playing catch-up with some of my tv shows and suggestions for new ones or good movies are welcome :)

 
Sirillion,

Brother GREAT job as always with the constant status updates, etc. And the work on the new UI is very clean already !

Is it possible to emulate that SirMod look and feel (no client side downloads required) by simply cloning the XML updates from the Alpha 16.x Mod files, and merging them with xpath into the A17 Xui ?

I really wish TFP would consider offering a couple of UI options in the interface, The base is just bland. And the fact you can't "optionally" enable Hunger and Thirst with an applet in-game is just a head scratcher.

 
Sirillion,
Brother GREAT job as always with the constant status updates, etc. And the work on the new UI is very clean already !

Is it possible to emulate that SirMod look and feel (no client side downloads required) by simply cloning the XML updates from the Alpha 16.x Mod files, and merging them with xpath into the A17 Xui ?

I really wish TFP would consider offering a couple of UI options in the interface, The base is just bland. And the fact you can't "optionally" enable Hunger and Thirst with an applet in-game is just a head scratcher.
Hi, and thank you. I am glad you enjoy the SMX experience I am trying to create.

It is possible to recreate the SIRMOD look in A17 but not by just cloning the A16 xml into A17. The way the bars work have changed since then so it would take a small rewrite to function. That being said it is totally doable and I encourage anyone that want to do it to go right a head and make that happen. I, however, will not remake any of the old designs for A17.

I too wish there were more options for the UI than the ones TFP have in their game at this point. I can understand that they do not want hunger and thirst bars in their vision for the game...it is their game after all, but I am somewhat baffled that they fail to recognize that a large portion of their player base do want to have said bars available. Just look at SMX with more than 140.000 downloads, that gotta count for something, and that is just one of the hud/ui mods that are available.

 
I feel that I owe the SMX users an apology. I promised an update and I failed to deliver.

As I am writing this I am sitting at an airport since I am now leaving for work again and those that know me know that that means I am off grid for two weeks.

An update for SMX will come but between coming home sick from my last work rotation and spending the better half of the first week off being sick and other pressing real life issues my time to spend on this project was cut to less than one week.

The reason why the SMX update takes more time than just updating in accordance with TFP changes and throwing a new version out there is that I have been remaking the main menu modlet and moving the in game menu from SMXhud to SMXmenu.

 
No worries; gives that guy more time to take your UI and claim it as his own. :)
Damn why do you have to make it hurt so much :D

Take your time Sir. The work is well worth the wait. We will still be here when you are ready. We signed that contract in blood remember?

 
Dear @Sirillion

I just installed the SMX menu. For me the menu works fine. The in game menu (Escape menu) has an Invite Friends button. I tried inviting my friend to my game. (Game had a password) but it did not bring up the pop up menu for inviting friends. I even erased my password from my game and the same thing happened. Just wanted you to know.

Thank you and your wonderful team for creating this awesome game

 
Dear @SirillionI just installed the SMX menu. For me the menu works fine. The in game menu (Escape menu) has an Invite Friends button. I tried inviting my friend to my game. (Game had a password) but it did not bring up the pop up menu for inviting friends. I even erased my password from my game and the same thing happened. Just wanted you to know.

Thank you and your wonderful team for creating this awesome game
Hi,

There is no team...there is just me :)

SMX is simply a "re-skin" of the game. The function of the button is not touched in the mod as that is all down to what is going on in the dll and my guess is that code ain't done yet if it ain't working.

One could argue that I should remove the button if it isn't doing anything but I wouldn't do that as I am simply changing the way the game looks and not how it functions. One day that code will work and when it does SMX will be ready for it.

EDIT: I did a quick test on that button just now, and the button works as expected. It opens up the Steam overlay and lists the friends that can be invited. Are you sure your game is set up correctly and not set as Private?

...

And there just might be a new version out this evening for all the SMX modlets, I will be doing some testing on them this afternoon and if all goes well the SMX portfolio will be refreshed today.

 
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