PC Smell

dxbydy

New member
Is it just me that misses smell?

The peril in those first few nights made the game for me. Now you can just hide in a dark corner and make it through the night without any issue.

 
We always “took turns” (it was always me) for being The Meat Carrier. Yes, I miss it.

 
It really did add to those first few nights for me. I used to terrified once I had found a house, cleared it and sat int he dark with my low level wooden club!

 
Hmm good question. I don't think I really miss it or not. It has kind of been a non issue since the introduction of vehicles with inventory anyway. I don't think I have carried food since the mini bike was introduced. That and can food is all I will keep from loot anyway. As Glock9 puts it.... **** cornmeal lol.

 
I thought it was a perfectly cromulent game mechanic that sometimes made the hunt vs not hunt decision a bit more interesting. As it is now we just kill every animal we see because there is no risk in carrying around a bunch of raw meat.

I would not be mad if they brought it back and made the smell persist even inside of a wooden chest, but with limited vertical range. Like 30m radius, but only +/- 5m vertically. So you can bring your meat back to base and put it in a chest at the top of a tower and you'll be fine. But your temporary chest out in the street is not safe and will attract zombies.

 
You CAN hide perfectly well in a dark corner...unless the game spawns a wandering horde headed in your direction while you're standing there.

Also, smell made no sense. The zombies are attracted to meat, but they make no effort to go after those same animals the meat is from while they're alive? It was also a mechanic that, as a problem, had very unintuitive counters. Drying or wrapping meat would be the most sensible solutions for masking smell....but instead we were encouraged to reduce the smell of raw meat by making...bacon & eggs?

 
Last edited by a moderator:
I thought it was a perfectly cromulent game mechanic that sometimes made the hunt vs not hunt decision a bit more interesting. As it is now we just kill every animal we see because there is no risk in carrying around a bunch of raw meat.
I would not be mad if they brought it back and made the smell persist even inside of a wooden chest, but with limited vertical range. Like 30m radius, but only +/- 5m vertically. So you can bring your meat back to base and put it in a chest at the top of a tower and you'll be fine. But your temporary chest out in the street is not safe and will attract zombies.
I agree.

 
You CAN hide perfectly well in a dark corner...unless the game spawns a wandering horde headed in your direction while you're standing there.
Also, smell made no sense. The zombies are attracted to meat, but they make no effort to go after those same animals the meat is from while they're alive? It was also a mechanic that, as a problem, had very unintuitive counters. Drying or wrapping meat would be the most sensible solutions for masking smell....but instead we were encouraged to reduce the smell of raw meat by making...bacon & eggs?
Zombies used to chase after animals back when there was smell so your immersion would’ve been preserved. :)

 
Sound is also wonky. I can snipe zeds in the next room, unsilenced, and not wake up the zed next to it. However everything upstairs wakes up.

 
Also, smell made no sense. The zombies are attracted to meat, but they make no effort to go after those same animals the meat is from while they're alive?
Wat #1: zombie vs bear fights are real, I've seen them.

Wat #2: where exactly do you think all of the roadside animal carcasses are coming from?

In summary: wat

 
Wat #1: zombie vs bear fights are real, I've seen them.
Wat #2: where exactly do you think all of the roadside animal carcasses are coming from?

In summary: wat
I love watching the zombies take on the animals. Often times when i see a zombie fighting an animal ill stop my bike and wait till the zombie kills the animal, happens most of the time, and then i'll go harvest the meat.

 
I have been waiting for smell to come back, but also be a viable bait source for traps.

You could make pits and hang hunks of meat on poles in the center surrounded by a moat of spikes.

 
I have been waiting for smell to come back, but also be a viable bait source for traps. You could make pits and hang hunks of meat on poles in the center surrounded by a moat of spikes.
This. I can't say how much I've wished for a way to trap Zeds that doesn't rely on using the player as the bait.

 
Back
Top