Translator is in use.
I'm a newbie who loves intelligence skills.
I would like to make two comments about the change in intelligence skills.
first
I would like to add a defense expert to cambat-related skills.
It would be good to drive all kinds of traps to the defense expert skill, such as wooden spikes, iron spikes, bared wire, and existing electric traps. or something like a portable bear trap.
It would be nice if the level increases, the materials required decrease, and the damage increase.
If this happens, the intelligence skill will get a primitive-grade weapon.
second
This is to change the existing intelligence-specialized weapons so that they can be acquired a little faster.
Investing in intelligence allows for crafting tyable, eliminating dedicated parts for junksledge and stunbaton. And to remove the skiill for cratfing on the workbench
Even if only one of the two opinions is reflected in the game, I think the intelligence skill will be a very attractive skill.
What do you guys think?
I'm a newbie who loves intelligence skills.
I would like to make two comments about the change in intelligence skills.
first
I would like to add a defense expert to cambat-related skills.
It would be good to drive all kinds of traps to the defense expert skill, such as wooden spikes, iron spikes, bared wire, and existing electric traps. or something like a portable bear trap.
It would be nice if the level increases, the materials required decrease, and the damage increase.
If this happens, the intelligence skill will get a primitive-grade weapon.
second
This is to change the existing intelligence-specialized weapons so that they can be acquired a little faster.
Investing in intelligence allows for crafting tyable, eliminating dedicated parts for junksledge and stunbaton. And to remove the skiill for cratfing on the workbench
Even if only one of the two opinions is reflected in the game, I think the intelligence skill will be a very attractive skill.
What do you guys think?