Amazing work, pimps. Absolutely phenomenal jump in quality and level design for POIs.
Mechanics aside, the sheer work and effort that's been pumped into them breath new life into the term POI, hah!
The biggest problem for me is how terribly the game performs around POIs at this point, but I'm confident you'll get it sorted out in due time. The FPS drops don't make much sense from a hardware perspective, everything runs very smooth until I am literally inside -any- POI or a block or two away from it. I can walk down the street of a town with good performance but tank as soon as I walk in, with various spots inside the building bringing me down to 20-30 and even as far down as 8 if I stand in one spot and look in a certain direction, even if it's just an exterior wall facing outside. I've been playing around in 32 bit mode or 64 bit with a different renderer and it alleviates the issue, and I'm having a blast despite everything looking like mud!
Bravo, Pimps!
Mechanics aside, the sheer work and effort that's been pumped into them breath new life into the term POI, hah!
The biggest problem for me is how terribly the game performs around POIs at this point, but I'm confident you'll get it sorted out in due time. The FPS drops don't make much sense from a hardware perspective, everything runs very smooth until I am literally inside -any- POI or a block or two away from it. I can walk down the street of a town with good performance but tank as soon as I walk in, with various spots inside the building bringing me down to 20-30 and even as far down as 8 if I stand in one spot and look in a certain direction, even if it's just an exterior wall facing outside. I've been playing around in 32 bit mode or 64 bit with a different renderer and it alleviates the issue, and I'm having a blast despite everything looking like mud!
Bravo, Pimps!