Pichii
Refugee
So, I would like to suggest the following;
Move first aid bandage making to Physician 1.
Reasoning:First aid bandages can be made by natives using ants and cloth.
On top of that from a game mechanics standpoint; having first aid bandage and kits in yeah science but the bonus healing in another perk doesnt really make alot of sense.
Giving the bonus healing in the same perk as bandaids would make tthe perk quite useful-even at low levels and same for first aid kits if you want to invest the extra points.
Keep first aid KITS in Yeah Science! because it takes some level of medical science to make those types of things.
This makes sense because those kits would require some of the chemics from that same tree whereas first aid doesnt really. (anyone can pick and crush aloe leaves and put it on a cloth if they have the training, thats why we teach first aid to children- literally.)
Move first aid bandage making to Physician 1.
Reasoning:First aid bandages can be made by natives using ants and cloth.
On top of that from a game mechanics standpoint; having first aid bandage and kits in yeah science but the bonus healing in another perk doesnt really make alot of sense.
Giving the bonus healing in the same perk as bandaids would make tthe perk quite useful-even at low levels and same for first aid kits if you want to invest the extra points.
Keep first aid KITS in Yeah Science! because it takes some level of medical science to make those types of things.
This makes sense because those kits would require some of the chemics from that same tree whereas first aid doesnt really. (anyone can pick and crush aloe leaves and put it on a cloth if they have the training, thats why we teach first aid to children- literally.)