Slight changes to glasses and water.

Vagus

Refugee
1. To craft jars, you only need a smithy and a low skill level (for example, at workstations).

2. You need to place jars in a dew collector. (The jars will fill up after a while.)

3. Jars have a lifespan of (for example) 3 uses.

4. A new resource is introduced: Very Dirty Water (river water, lake water, any water you can fill jars with yourself). This is not to be confused with murky water.

5. Very dirty water requires charcoal tablets or a special filter (craftable with a slightly higher skill level). This makes filtering this dirty water a bit more "expensive," to make it less straightforward, since this water is practically unlimited.
 
1. To craft jars, you only need a smithy and a low skill level (for example, at workstations).

2. You need to place jars in a dew collector. (The jars will fill up after a while.)

3. Jars have a lifespan of (for example) 3 uses.

4. A new resource is introduced: Very Dirty Water (river water, lake water, any water you can fill jars with yourself). This is not to be confused with murky water.

5. Very dirty water requires charcoal tablets or a special filter (craftable with a slightly higher skill level). This makes filtering this dirty water a bit more "expensive," to make it less straightforward, since this water is practically unlimited.
1. Crafting late game is intended to make it so water is not instantly possible to make endless quantities of. Granted, it has little impact when you find so many empty jars. But it isn't really something that should change.

2. This makes zero sense because it would negate any value in the dew collectors. Are you going to put empty jars into a dew collector and wait until it finishes filling them, or are you going to take those exact same jars and fill them instantly at any water source in the game? You don't even have to be near a river or lake. A lot of ditches have water in them, and there are a decent number of pools around the game as well as other water sources. By requiring empty jars in the dew collectors, you make them pointless to use. In addition, dew collectors are a way for people who don't want to use empty jars to get water. Those who want to use empty jars can just use jars and ignore the dew collectors. It's a good compromise.

3. Nothing wrong with that, but better to just put a chance to break. Otherwise, you have to count uses on every single jar, which doesn't make sense from a computer resource point of view. But if you keep the return value to 0, you aren't going to have too many jars until mid to late game when it doesn't really matter.

4. Why? Murky water is very dirty water. Maybe radiated water.

5. You could do that for murky water. But it won't really impact water quantity after the early game. You're not going to want to make really high crafting resource requirements, so you're going to easily have enough resources to make as much as you want. You're only adding another step.
 
The point is that if you're going to make another step for water purification, just do it to murky water. No need for another kind.
The proposal separated two water types, "from the lake" and "from the dew collectors". You could do all kinds of things, and you're free to suggest them; but the merit of the proposal here seems to be adding a distinction there allows for collectors to retain some value even if they'd require jars. They wouldn't require the heavy purification suggested, "doing it to murky" wouldn't be the same thing.
 
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