Yeh, that's a real bummer feature. I can survive, but it always just feels like "Well, this time the Designer seems to not have spawned enough to kill me. How.. kind of him."What really bugs me about this is even if you follow the 'one true path' there will be zombies that spawn in behind you to box you in. I consider that cheating by the devs.
I agree that this is much worse than my situation. It has the same immersion breaking issue and feels like a cheap challenge increase at best and a bug at worst.What really bugs me about this is even if you follow the 'one true path' there will be zombies that spawn in behind you to box you in. I consider that cheating by the devs.
I apply that to every game ever. Have you tried going an unintended way in GTA, or Skyrim. It breaks the game... Same here. And being the way the game is it is hard to come up with a solution. No one knows the coding better than TFP. Anyone saying otherwise are liers.I agree that this is much worse than my situation. It has the same immersion breaking issue and feels like a cheap challenge increase at best and a bug at worst.
I think the 'one true path' being the 'fix' to this would be unsatisfactory for me. So if the devs were like, 'We fixed it, as long as you go this way', I wouldn't consider that a fix, just a way to railroad players into playing the way they're 'supposed to'. Kind of a cop-out in my opinion. I don't mind path of least resistance and the path in can both be explained by the visual story telling of POI and how it fell to the zombie horde and/or information that was provided (off screen) from the trader when the quest was accepted. I love adding this type of head-canon to the game when I am playing to make it more immersive and fun as a role-playing experience. There's no amount of head-canon that can explain what you or I are experiencing though.
I agree that this is much worse than my situation. It has the same immersion breaking issue and feels like a cheap challenge increase at best and a bug at worst.
I think the 'one true path' being the 'fix' to this would be unsatisfactory for me. So if the devs were like, 'We fixed it, as long as you go this way', I wouldn't consider that a fix, just a way to railroad players into playing the way they're 'supposed to'. Kind of a cop-out in my opinion. I don't mind path of least resistance and the path in can both be explained by the visual story telling of POI and how it fell to the zombie horde and/or information that was provided (off screen) from the trader when the quest was accepted. I love adding this type of head-canon to the game when I am playing to make it more immersive and fun as a role-playing experience. There's no amount of head-canon that can explain what you or I are experiencing though.
Gross.What you don't see are the trigger spawns on the roof that drop down to the parking lot or through the ceiling to box you in.
You may be asking for a lore reason; can't give you one of those.. but the zeds have nothing to do with the doors opening, the doors just open on a trigger. Sometimes doors open with no zeds inside, sometimes you can re-trigger them to close... one Kage848 (maybe him?) video had a door trigger toggle a hatch he himself had just placed there...Why is it that some zombies can open doors (and sometimes don't even exist until those doors open) while the vast majority of them have to try and smash their way through?
Actually, that was mostly intended to be facetious. I know why, I just think it's ridiculous. If all zombies could open doors, I'd at least understand it (BTW, this is not a suggestion Fun Pimps...don't actually let zombies open doors.)You may be asking for a lore reason; can't give you one of those
I kinda expected as much, but .. I wanted to fill in the data, as it's a thread about actual weirdnesses. That part isn't "unknown", just plain old stupid. For the general audience or some such ..I know why, I just think it's ridiculous.
maybe placeholder for the inevitable bandits? since it would make sense for them to open doorsYou may be asking for a lore reason; can't give you one of those..
Well, I would expect bandits will open doors. But for the ending of the hybrid energy station, I hope the bandits don't spend their time hiding in closets.placeholder for the inevitable bandits?