PC Sleepers even worse now.

That he used this alternative path saved his life. Otherwise, he would have run out of ammunition long before he reached the end room, and the extra first aid didn't hurt either.
I do agree, but the moment he opened his inventory at the start of the video, I went "Oh boy, you're Not prepared" in my head. He did get lucky by taking the "wrong" path, but that just saved him from his own mistake in prep :)

 
On 7/24/2023 at 6:55 AM, RipClaw said:

Here is another nice example of how zombies spawn right in front of the player (4:40)

As others have stated (and Laz confirmed) that was CLEARLY bugged. His quest was even marked as complete when he was still fighting off zombies that spawned in the POI. While I agree some of the spawn tactics being used in the new POIs feels cheap, using this video as evidence is disingenuous and unfair.

 
As others have stated (and Laz confirmed) that was CLEARLY bugged. His quest was even marked as complete when he was still fighting off zombies that spawned in the POI. While I agree some of the spawn tactics being used in the new POIs feels cheap, using this video as evidence is disingenuous and unfair.
I was referring to the scene whose time I also gave. A group of zombies appear right in front of him. Also, I did not know at the time that there was a bug. Laz Man wrote this after my post, and as a level designer he has information that others do not.

The fact that the quest had already been completed and he was still fighting zombies is not unusual. It has happened to me. Apparently there are groups of zombies in POIs that are optional, such as in side rooms. And he also had a screamer horde.

 
I 100% agree.  Stealth seems to work fine in T1 -> T3 POIs, but it gets really gamey in T4+.  I can't cite specific POIs, but I've definitely run into these invisible thresholds that spawn-in awake / aggressive zeds.  It was already getting weird with "walled-in zombies" and "zombies in the ceiling", but now this?

 
I was referring to the scene whose time I also gave. A group of zombies appear right in front of him. Also, I did not know at the time that there was a bug. Laz Man wrote this after my post, and as a level designer he has information that others do not.

The fact that the quest had already been completed and he was still fighting zombies is not unusual. It has happened to me. Apparently there are groups of zombies in POIs that are optional, such as in side rooms. And he also had a screamer horde.
Yeah, I think I realized after I had posted that your specific post was talking about the cheap spawn tactics, which I do think is just poor design. There were others who piggy backed off your post that I think I meant to respond to.

Cheers

 
I believe everybody knows lab room with shut blue roll-up door on the 1st floor of the Pop-n-Pills factory administration building. There's a red ladder in the center of it and a tank with a feral wight nearby.

When you break in it through the back concrete wall, the room is completely empty. But guess what happens if you open the blue door? 😁

 
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Haven't played anymore since the launch of a21, curious if the triggers have been fixed? Or the zombies still spawn out of thin air by magical triggers?

 
Haven't played anymore since the launch of a21, curious if the triggers have been fixed? Or the zombies still spawn out of thin air by magical triggers?
I wouldn't expect that to change.  They'd have to redo all the sleepers for all of the POIs that use this trigger and I doubt they'll do that.  And although a lot of people have complained, there hasn't been such a huge outcry against it that they'd feel they had no choice but to change it.  We'll just have to get used to it.

 
Trigger spawning really ruins the game, imo. It doesn't just ruin stealth (since the things that spawn are awake and mad at you immediately) but it also gets rid of strategy when clearing a poi. Like to pick guys off with a crossbow? Too bad. Worried about making noise in the POI? No problem, they don't exist to hear you. Want to go through the POI in a different direction? Well, you can be in a room that's clear but because you went in the "wrong" way, there aren't zombies and you'll have to go back later on if this is a clear.

I liked it when all the sleepers spawned at once and if you kited them too far from the POI they would respawn inside. If you didn't completely clear the building, they would all respawn when you left. If you made too much noise, you'd wake them up through the whole POI. If you were stealthing and you stepped on a pile of paper, you'd wake them up.

 
I wouldn't expect that to change.  They'd have to redo all the sleepers for all of the POIs that use this trigger and I doubt they'll do that.  And although a lot of people have complained, there hasn't been such a huge outcry against it that they'd feel they had no choice but to change it.  We'll just have to get used to it.
Or we should make a huge outcry, that and the cop vomit.

 
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