PC Skill Tree

Indeed. Even on my self-gimping runs banning traders/quests/starter quest nomad on Survivalist with speeds on nightmare this is still true. One point into off-weapons is plenty enough while you focus on one tree with another side-focused tree. Generally I pick a tree I want to focus on, add points into another tree I wish to use a weapon as a main on while adding a point into whatever weapons I may find. Works fine. You also don't need to max any trees out.

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Lol! Good point. Be like Ross and just pick trees that you have fun with, stop worrying about needing to max a weapon perk before you can use it.

 
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Something that has puzzled me for a while is that Master Chef and Living Off The Land are in two separate skill trees. You'd think it would make more sense to have the skills dealing with farming and cooking in the same skill tree.

 
Something that has puzzled me for a while is that Master Chef and Living Off The Land are in two separate skill trees. You'd think it would make more sense to have the skills dealing with farming and cooking in the same skill tree.
This is kind of what I meant with the post.  How does TFP see you using the tree.  I like the perks of the skills. I just believe they need tighten up a little.  Your post is a good example.  I went all Intellect tree.  It was entirely over powered.  The junk turrets early game speed quests up tremendously.  Then the Better Bartering and The Daring Adventurer were very OP.  Horde nights became a walk through quick.  I have been playing this game for a long time.  I have been watching Kage848 for about 5 years lol.  I love the game.  I think it has come a very long way.  I just do not like using Traders to make up for skills I can get with a touch up of the trees.  The traders too me have been very overpowered.  They hand out all the rewards you can handle let alone buy.  Every Youtuber playing 7DTD visit 3 sometimes 4 traders a day.  The game was definitely harder with out them.

I usually follow the books when I play.  I think the books with mods are devastating.  I may get three archery books early game.  That is the route I go.  Then I follow up with mods and skill tree.  

I am not putting the game down in any way.  LOVE IT.  I just wanted opinions and perspectives on how other people were handling their skill trees.  This is good stuff so far.

 
Something that has puzzled me for a while is that Master Chef and Living Off The Land are in two separate skill trees. You'd think it would make more sense to have the skills dealing with farming and cooking in the same skill tree.
Remember this is also a multiplayer game. It works very well when one player builds the farm and another player cooks.

If you are a single player, I think it makes the most sense to just take the first perk point of both very early so you start the game with a few essential cooking recipes and a practicable double produce on harvest. Every further point is optional and would be only taken if you specialize into that attribute.

Generally perks are distributed to attributes so every attribute has a perk for melee weapon, a gun, a perk to get resources and a perk that directly or indirectly gets your health back up (food as well regenerates health). 

 
BUT with the skill tree it is impossible for me to play with brass knuckles unless I decide to not play as good and as effective as possible just for the fun sake.
Well, playing just for fun's sake does sound like something out of a horror movie.

Snark aside, you'd be surprised how effective the knucks can be with just a point or two. No need to bypass all the other things that would make you as effective as possible.

 
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