So it's known that there are multitude of ways to avoid horde night encounters. Since the game is still in development, it'd be best to provide a quick solution to the problem and I believe I have one and it's nothing more than actually FORCING the player to actually kill horde zombies rather than giving player option to run away:
- have the game prepare x number of zombies depending on gamestage
- horde zombies will keep coming until you kill a predetrmined number of them
- horde zombies will keep coming even after the 7th night has ended (until you kill them all)
This will render escape useless and enforce the "tower defense" aspect of the game.
My personal gripe with this game is its lack of solid goals, apart from survival aspect which frankly can be considered as an optional goal (even worse when dying doesn't end the game) and perhaps reaching tier VI quests but once you equip yourself with end-game gear, there really isn't much left to do. Glad to hear that quests are being expanded and that there will be main plot to follow but until now here's a little idea you guys could follow.
I bet suggestions like these are made daily so apologies if similar idea already floats on the forums.
Would also like to say big thanks for allowing players to rebind inventory keys. I made this suggestion long time ago and the feature found its way into the game relatively quick. Left-handed person like myself sure is appreciative of this feature.
- have the game prepare x number of zombies depending on gamestage
- horde zombies will keep coming until you kill a predetrmined number of them
- horde zombies will keep coming even after the 7th night has ended (until you kill them all)
This will render escape useless and enforce the "tower defense" aspect of the game.
My personal gripe with this game is its lack of solid goals, apart from survival aspect which frankly can be considered as an optional goal (even worse when dying doesn't end the game) and perhaps reaching tier VI quests but once you equip yourself with end-game gear, there really isn't much left to do. Glad to hear that quests are being expanded and that there will be main plot to follow but until now here's a little idea you guys could follow.
I bet suggestions like these are made daily so apologies if similar idea already floats on the forums.
Would also like to say big thanks for allowing players to rebind inventory keys. I made this suggestion long time ago and the feature found its way into the game relatively quick. Left-handed person like myself sure is appreciative of this feature.