Couple of ideas for TFP to consider
First off would be simple fishing.(it would be much like mine crafts fishing) wait for a bobber to go into water hit the action key and a fish goes into your inventory.
I would like to also touch on how I think this could be balanced. Early game you would be able to make a wooden rod that has a high chance of breaking upon catching a fish or junk. Around 50 or 70% as it is early game you can't give easy food out. Next would be an iron rod that has a higher chance for fish and a 40 or less % chance at breaking . Lastly would be fiberglass rod made from military fiber and glass in the forge or something . High chance of fish low chance of breaking.
Now my other way might be a lot more work and TFP have a lot of there plate but it would require fish AI and spawns...you would have a fish AI that had hit points so you could use a spear or bow hunt from a dock or shore line. Once dead you harvest it or possible just pick up and scrap it for meat and bones. Witch every way is easiest to code in.
Now for the main reason I think fishing would be a great content update later on...The canner it's either a replacement for the beaker in the fire place or it's own work station it makes canned food, this would be late game like the crucible for the forge. You could craft canned salmon and sham for high tier food options. This crafting would require empty can,paper,meat,glue. Meat could be changed for water and veggies for miso and other canned goods. As we all know canned food is really good and other then quest and buried treasure its kinda hard to find so late game crafting would be a nice touch.
First off would be simple fishing.(it would be much like mine crafts fishing) wait for a bobber to go into water hit the action key and a fish goes into your inventory.
I would like to also touch on how I think this could be balanced. Early game you would be able to make a wooden rod that has a high chance of breaking upon catching a fish or junk. Around 50 or 70% as it is early game you can't give easy food out. Next would be an iron rod that has a higher chance for fish and a 40 or less % chance at breaking . Lastly would be fiberglass rod made from military fiber and glass in the forge or something . High chance of fish low chance of breaking.
Now my other way might be a lot more work and TFP have a lot of there plate but it would require fish AI and spawns...you would have a fish AI that had hit points so you could use a spear or bow hunt from a dock or shore line. Once dead you harvest it or possible just pick up and scrap it for meat and bones. Witch every way is easiest to code in.
Now for the main reason I think fishing would be a great content update later on...The canner it's either a replacement for the beaker in the fire place or it's own work station it makes canned food, this would be late game like the crucible for the forge. You could craft canned salmon and sham for high tier food options. This crafting would require empty can,paper,meat,glue. Meat could be changed for water and veggies for miso and other canned goods. As we all know canned food is really good and other then quest and buried treasure its kinda hard to find so late game crafting would be a nice touch.