Hey All!
A question to the Dev and builders who have more experience in Si-system!
From the picture above White block is unstable block.
In this build I have implemented 4 pillars(from bedrock) in a configuration 14*14(15th being the ground{pillar})
Floor height is 7.
This works really good on flat surface(x axis). On Z there are 4 blocks who are white-ish but they are very stable most of the time. Problem is to the right- if i build a roof/slope/ ceiling all hell brakes loose.
Meaning in the picture above the first floor and the third floor forms 4 white blocks in the Z axis middle- however they are stable. You can walk on them- put a block and remove it(without collapse) etc. However in the second floor no matter what trick I use- including recalculate-/ moving SI left or right(with support blocks) the blocks wont stick fully.
This build has a double layer roof with long ramps. And when the concrete sets and dries and when you upgrade to steel and when you place the last block- all 4 blocks fall.
Under the second ceiling there are support blocks (1 row) that should increase SI stability by 1 block however in this case it doesn't work. It works on 1st and 3ed floor however.
* Is there a formula i can use to see how Z axis is calculated in game?
To eliminate the problem I'll have to go 13*13 to remove those 4 blocks
** Is there no way that this will work on 14*14 with height of 7?
A question to the Dev and builders who have more experience in Si-system!

From the picture above White block is unstable block.
In this build I have implemented 4 pillars(from bedrock) in a configuration 14*14(15th being the ground{pillar})
Floor height is 7.
This works really good on flat surface(x axis). On Z there are 4 blocks who are white-ish but they are very stable most of the time. Problem is to the right- if i build a roof/slope/ ceiling all hell brakes loose.
Meaning in the picture above the first floor and the third floor forms 4 white blocks in the Z axis middle- however they are stable. You can walk on them- put a block and remove it(without collapse) etc. However in the second floor no matter what trick I use- including recalculate-/ moving SI left or right(with support blocks) the blocks wont stick fully.
This build has a double layer roof with long ramps. And when the concrete sets and dries and when you upgrade to steel and when you place the last block- all 4 blocks fall.
Under the second ceiling there are support blocks (1 row) that should increase SI stability by 1 block however in this case it doesn't work. It works on 1st and 3ed floor however.
* Is there a formula i can use to see how Z axis is calculated in game?
To eliminate the problem I'll have to go 13*13 to remove those 4 blocks
** Is there no way that this will work on 14*14 with height of 7?