Weapon parts were an interesting mechanic, you explored around the world to collect receivers, barrels and bodies to make your favorite shotgun with just some modifications it would be perfect for the current gameplay as it seems that the objective is to slow down progression to reach the "end phase" slower and this would help this goal greatly.
Players would still be slowed down on getting guns but they wouldnt notice the slow progression as much as they now have a goal to work forward to.
In my opinion the best way to bring back the weapon parts mechanic would be this way:
Weapon parts:
Each weapon part changes a weapon in some way shape or form, the idea is kind of similar to what borderlands had. Various manufacturers create different weapons and as such the players can create their own personalized weaponary.
Perks stay as a way to enable crafting better tier weapons from those parts you have, they now offer some percentage bonuses to the final result. T6 crafting now exist if you completed the relevant books and maxed the perks.
For example lets say we need a pistol crafted you need a body, mechanism, barrel and a magazine. Each level in the perks unlocks some additional part you can fuse into your weapon, at Gunslinger 1 you can only make a basic pistol while at Gunslinger 5 you could make a pistol what uses 7.62 ammo, has a long barrel and a drum magazine (it comes with the downsides you can imagine) and if you finish the proper books while at G5 you could make it double barrel.
Sure it wont be too realistic at the later points but the idea is to add an endgame goal to everyone, something to work forward. If every weapon only gets a magazine what changes the ammo type that already means we tripled no quadrupled all the avaible guns to players.
The base gameplay is slowed down, you can still get your guns at day one if you try hard enough and we got the first content what feels like some endgame goal.
Players would still be slowed down on getting guns but they wouldnt notice the slow progression as much as they now have a goal to work forward to.
In my opinion the best way to bring back the weapon parts mechanic would be this way:
Weapon parts:
- Body, the actual part what holds a weapon together. Mainly effects durability and stamina usage.
- Mechanism, only used in weapons with mechanical parts. Affects reload speed, firerate, firemodes, special effects, technically anything what can be tied to a mechanism.
- Barrel/String, used on ranged weaponary. Affects damage, accuracy, charge time, special effects.
- Magazine, only for weapons what can hold ammo. Affects ammo type and magazine size.
- Head, only for melee weapons. Affects stamina usage, durability, damage, special effects.
- Handles, the part where you hold the weapon does not exist on all weapons. Affects stamina usage, durability, recoil, accuracy.
- Specials, literally extremely rare items what can change how the weapon functions.
Each weapon part changes a weapon in some way shape or form, the idea is kind of similar to what borderlands had. Various manufacturers create different weapons and as such the players can create their own personalized weaponary.
Perks stay as a way to enable crafting better tier weapons from those parts you have, they now offer some percentage bonuses to the final result. T6 crafting now exist if you completed the relevant books and maxed the perks.
For example lets say we need a pistol crafted you need a body, mechanism, barrel and a magazine. Each level in the perks unlocks some additional part you can fuse into your weapon, at Gunslinger 1 you can only make a basic pistol while at Gunslinger 5 you could make a pistol what uses 7.62 ammo, has a long barrel and a drum magazine (it comes with the downsides you can imagine) and if you finish the proper books while at G5 you could make it double barrel.
Sure it wont be too realistic at the later points but the idea is to add an endgame goal to everyone, something to work forward. If every weapon only gets a magazine what changes the ammo type that already means we tripled no quadrupled all the avaible guns to players.
The base gameplay is slowed down, you can still get your guns at day one if you try hard enough and we got the first content what feels like some endgame goal.
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