Hollowprime
New member
Hello fellow survivors,
I've currently had a break from playing 7 days to die . I have moved to minecraft and I must say I am quite surprised. I've been surprised not just because 7 days to die has taken a lot of nice ideas from minecraft but mostly because of its complicated simplicity . Do you want an automatic sorting system? You have to build it from scratch. You want to make a mob farming area? You can do that as well! All that is possible on minecraft because they keep adding more simple contraptions like the repeaters,the hoppers and the redstone contraptions which do simple tasks alone but turn into complicated contraptions when put together. Some people like me build huge automated farms and automated furnaces to process building materials for their megabases . Others far more advanced than I like to build anything from sorting machines, to elevators and even mining machines and functioning CPUs.
So my question is , can we port some of those functionalities over to 7 days to die? Hoppers ,buttons,levers and trapdoors should come first. They are the very basic design before adding redstone components (we already have electricity should be pretty easy porting them). They are especially useful for trapping prey like animals and zombies . Of course given the fact zombies can eat through walls this should be used with extreme caution unless you want your base to be completely destroyed.
I was surprised to see how complicated hidden bases can become as well . Secret doors hidden behind fireplaces or waterfalls are actually a thing. Explosive C4 traps are also another interesting thing.
And it's all thanks to simplicity of those mechanics that make it so bloody amazing. You just add a mechanism that "talks" to other components in a simple way and leave it to the creativity of the builders and designers to do something with it. After all wouldn't the apocalypse be boring if all we did was bash zombie heads ?
My point is, I think it is a good idea, maybe even mandatory ,for the game to focus more on such contraptions and be more focused on the building aspect of the game.
Your thoughts?
I've currently had a break from playing 7 days to die . I have moved to minecraft and I must say I am quite surprised. I've been surprised not just because 7 days to die has taken a lot of nice ideas from minecraft but mostly because of its complicated simplicity . Do you want an automatic sorting system? You have to build it from scratch. You want to make a mob farming area? You can do that as well! All that is possible on minecraft because they keep adding more simple contraptions like the repeaters,the hoppers and the redstone contraptions which do simple tasks alone but turn into complicated contraptions when put together. Some people like me build huge automated farms and automated furnaces to process building materials for their megabases . Others far more advanced than I like to build anything from sorting machines, to elevators and even mining machines and functioning CPUs.
So my question is , can we port some of those functionalities over to 7 days to die? Hoppers ,buttons,levers and trapdoors should come first. They are the very basic design before adding redstone components (we already have electricity should be pretty easy porting them). They are especially useful for trapping prey like animals and zombies . Of course given the fact zombies can eat through walls this should be used with extreme caution unless you want your base to be completely destroyed.
I was surprised to see how complicated hidden bases can become as well . Secret doors hidden behind fireplaces or waterfalls are actually a thing. Explosive C4 traps are also another interesting thing.
And it's all thanks to simplicity of those mechanics that make it so bloody amazing. You just add a mechanism that "talks" to other components in a simple way and leave it to the creativity of the builders and designers to do something with it. After all wouldn't the apocalypse be boring if all we did was bash zombie heads ?
My point is, I think it is a good idea, maybe even mandatory ,for the game to focus more on such contraptions and be more focused on the building aspect of the game.
Your thoughts?
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