PC Should the PoI guide lights be gone?

That's interesting, but where are the POI.xml files? I've looked through data/config, app/roaming's data directories and saved regions (only binary files there.) Do you need an exporter/converter?


No exporter.  There should be a POI file folder in the data folder.  Data/Config is more system level data files while Data/POI is specific to POIs.  I might be off on the location as I can't confirm from work, but I recall seeing it before.

 
That's interesting, but where are the POI.xml files? I've looked through data/config, app/roaming's data directories and saved regions (only binary files there.) Do you need an exporter/converter?


For Vanilla POIs...

Steam / steamapps / common / 7 Days To Die / Data / Prefabs / POIs / abandoned_house_02.xml

For a Modlet's POIs...

%APPDATA% / Roaming /  7DaysToDie / Mods / ZZTong-Prefabs / Prefabs / POIs / enkephalin07_house_01.xml

Obviously, "ZZTong-Prefabs" becomes whichever modlet you want to look into. :)

XML files are text files, so any text editor can open them. I recommend using something that is XML aware so that you get some syntax highlighting. The other 5 files that go with a POI are binary files of various standards.

 
Quick elephant in the room:

How are the lights even operating at this point?  There shouldn't even be lamps operating this long after an apocalypse.  Yet another immersion breaker.  I'm sure there are plenty of pretend theories that really don't make sense to follow.

 
Yet another immersion breaker.
You're right, of course; but a couple functional lights is so far down the list of "time warp / continuity" issues in the game that I'd rephrase that as "Just another immersion breaker" .. it's one of the things we just learn to live with :)

 
How are the lights even operating at this point?  There shouldn't even be lamps operating this long after an apocalypse.  Yet another immersion breaker.  I'm sure there are plenty of pretend theories that really don't make sense to follow.


Yeh, I have no idea. This is the kind of thing I think about if I end up mining.

I think it depends on how long ago you assert the apocalypse was and what it involved. The game sends conflicting messages about how long that has been. Lights powered by a semi-functional electrical grid to me suggest the apocalypse was yesterday and the nuclear weapons used were very limited in number and scale. Other things in-game suggest to me the apocalypse was several years ago.

I cannot reconcile the observations and that's kind of fun in its own way. It's a mystery.

I do like "reality" in games. I don't expect perfection. Its easier for me to gloss over lore. Its harder for me to gloss over things not working in a way that leads to realistic decisions and outcomes. For instance:

  • I can gloss over the notion that 10-year old gasoline can still run a motor even though that gas would be useless in reality.
  • I can roll my eyes and go along with the notion that a survivor can dig up a backyard somewhere, take the dirt, and refine it into gasoline. Because I can rationalize this as making an alcohol-fueled car and that he's really distilling alcohol.
  • I could not gloss over gas pumps that pumped out hotdogs and that people flocked to pumps for their livelihood.
I can also concede there is no "perfect" when it comes to representing reality in a game and that to make a game of things they sometimes have to conveniently reinterpret things. Immersion breaks for us all at different points.

Personally, I have to ignore the idea nuclear weapons were used. The presence of irradiated zombies does not scream "nuclear weapon" to me, plus things like a semi-functional grid. But I could see where a nuclear power plant failed in a spectacular way.

Fascinating stuff. I could chat about this for hours.

 
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Quick elephant in the room:

How are the lights even operating at this point?  There shouldn't even be lamps operating this long after an apocalypse.  Yet another immersion breaker.  I'm sure there are plenty of pretend theories that really don't make sense to follow.


Well, I have yet to see a power cord so I assume they are either solar powered or battery power.  And I just assume that the same person going around restocking the vending machines in a town full of zombies and 2 live people (me and the trader) also changes out the batteries  😉

  • I can gloss over the notion that 10-year old gasoline can still run a motor even though that gas would be useless in reality.
That is something I changed.  I created a new resource (simply called badGas for now) that you harvest from drums, cars, and fuel pumps.  You can refine it into usable fuel, but not at a 1/1 ratio.

However........I did that not for realism, but because I didn't like the fact that survivors can walk into a house, come out with drinkable drinks and edible food.  I wanted to emphasis of prepping for the day at your base before going on a loot run so no more jumping on one of my motorized vehicles and just getting gasoline from car wrecks on the way there or back.

 
I can gloss over the notion that 10-year old gasoline can still run a motor even though that gas would be useless in reality.
Well, that depends.  Fuel can last a long, long time.  For example, kerosene can last up to 25 years if sealed properly.  Not sure about gasoline, but I'm sure if sealed properly could last a while.

 
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