Should * Star items cost more? Intended/bug/oversight?

Yes and no? I think from some traders it should, some it shouldnt. Hugh should know how to spot a good gun from a mile away. Bob should be able to spot a ■■■■ed good wrench from the moment it glints on the distance. Other traders probably do a quick glance, look at an items general condition, and throw it up on a shelf.
 
I feel it would be too much to configure correctly as every item has different important stats.

2 more bullets in an AK versus 2 more bullets in a pump shotgun is a very different upgrade value wise.

Haven't seen enough to gauge the rarity of traders having Star items to really see how needed it would be.
 
I feel it would be too much to configure correctly as every item has different important stats.

2 more bullets in an AK versus 2 more bullets in a pump shotgun is a very different upgrade value wise.

Haven't seen enough to gauge the rarity of traders having Star items to really see how needed it would be.
Not really. It's pretty simply. If it's starred, take base rate and multiply by 150%. So 1000 would 1500. Not complicated really. They already have a flag for starred items, they just need to add that to the price calculation. If starred cost = 1.5
 
Not really. It's pretty simply. If it's starred, take base rate and multiply by 150%. So 1000 would 1500. Not complicated really. They already have a flag for starred items, they just need to add that to the price calculation. If starred cost = 1.5

Wouldn't that just move the problem?

A pump shotgun with a star magazine size would be the same price as a pump shotgun with star block damage, despite it being way better than the latter.

And for double star item, do you stay at 150% or is it now 200%?
 
Wouldn't that just move the problem?

A pump shotgun with a star magazine size would be the same price as a pump shotgun with star block damage, despite it being way better than the latter.

And for double star item, do you stay at 150% or is it now 200%?
Oh I hadn't seen a double star. do you mean 2 stars, or two gold stats?

Either way, the same price seems like an oversight. Its a massive advantage. I have a tier 6 boneknife with all gold stats after combining 3 started tier 6 knives. its so OP. I also have a tier 3 stone ax with gold stats on stamina use and attack speed that I regen stamina while swinging it. definitely needs a price adjust from vanilla I'd say.
 
Oh I hadn't seen a double star. do you mean 2 stars, or two gold stats?

Either way, the same price seems like an oversight. Its a massive advantage. I have a tier 6 boneknife with all gold stats after combining 3 started tier 6 knives. its so OP. I also have a tier 3 stone ax with gold stats on stamina use and attack speed that I regen stamina while swinging it. definitely needs a price adjust from vanilla I'd say.

I meant two gold stats.

My point was that every item has its own ranking of what star attribute is best and to correctly price them you would have to factor in said ranking in the pricing. This would mean every item (or at least category) would need to have its own pricing increase.
 
I meant two gold stats.

My point was that every item has its own ranking of what star attribute is best and to correctly price them you would have to factor in said ranking in the pricing. This would mean every item (or at least category) would need to have its own pricing increase.
if you want to get that granular you can, but a simple thing would just be to multiply the base rare x 1.5. The Star is a flag that can easily be associated with a pricing calculation. I think the multiple stat boost pricing variability would be a bit more complex. As it stands now, a weapon with all gold stats is the same price as a vanilla one and that is just wrong and everyone can understand why
 
I agree but if they sold for more you would have to revalue everything or make them so rare that it doesn't matter. I scrapped a starred 9mm for parts. If the deal with the trader was good enough I might have sold it.
 
I agree but if they sold for more you would have to revalue everything or make them so rare that it doesn't matter. I scrapped a starred 9mm for parts. If the deal with the trader was good enough I might have sold it.
they should also scrap for more parts as well in my opinion. Though right now EVERY single belt slot I have is occupied by starred item. Maybe they are too common.
 
I'd agree that a star item should cost more. I'd probably make it a straight 20% per stat bonus. So 20% for one stat bonus, 40% for two, etc. Trying to base it on the "value" of the bonus isn't going to work well. Yes, 2 more ammo in a pump shotgun is significant compared to block damage for it, but many other combinations of stats aren't so clear, and many will vary by the player. One player might consider one stat more valuable than another. Better, I think, to just keep in a straight price increase. It's also far easier to implement... price = price * (0.2 * stars) rather than having to set individual price increases for each stat on each item.

As far as parts, I don't think you should get more when scrapping them. If you break apart 2 items, where one is just a bit better, the parts you get will be the same. The specific thing that was better would still be better, but we're not scrapping things into a bunch of very specific parts, where you'd have some that are better than others. Since it's just a generic parts item, the number should be the same. No reason to increase that, imo.
 
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