So i think that changing the repair process ingame would make an excellent way to balance early gameplay without messing with the loot system.
I have to main ideas for how to fix the issue but if you have another option we could choose feel free to say it. In both versions stone tools stay unaffected because they are not supposed to be hard to repair and/or replace.
Option A: Restricting the entire repair system
First repair by hand is only possible with repair packs but repair packs are now rare and expensive items. Seriously we dont need them raining down on us.
Their drop chance should be around 5% max to make sure they are rare items what you cant just amass like you currently do, to reflect this a repair kit now needs the following to be crafted:
The trader also seels this item for 5000 Dukes to reflect the increased costs to make a repair pack.
At the base you can repair ANY item at the workbench costing parts and or raw materials. All repairs should follow a basic formula when they have parts [ 10 parts for repair at T1 and +10 parts for every tier above 1 ] and for raw materials it should take a certain amount of raw materials.
For example:
Repair cost of a T4 Claw hammer:
Repair cost of a T6 M60:
If someone maxes out the relevant perk to the items they can gain a 10% decrease for those repairs and with the addition of some books these costs could be further made cheaper in the endgame.
Option B: Repairing causes items to degrade what can be upgraded back.
This version is made to create a gameplay loop where you use an item till it "breaks", repair it and once you are in a safe spot fix it up to its previous or an even higher tier.
T1 to T5 is all upgradeable by using a certain amount of weapon parts, to upgrade a T3 gear to T5 you would need to get 20 more parts or the specific raw materials for it. You can only upgrade to the highest amount your perks allow.
T6 items would be only upgradeable by a Trader to keep the items uncraftable by players.
The amount needed for the upgrade varies on how much you let it degrade, its cheaper to spend 10 parts on a gun because it gone from T4 to T3 then go and spend 40 because you let it go all the way back into T1.
What is your opinion about these and in general do you think the ingame economy of loot could by fixed by changing up how repair works?
I have to main ideas for how to fix the issue but if you have another option we could choose feel free to say it. In both versions stone tools stay unaffected because they are not supposed to be hard to repair and/or replace.
Option A: Restricting the entire repair system
First repair by hand is only possible with repair packs but repair packs are now rare and expensive items. Seriously we dont need them raining down on us.
Their drop chance should be around 5% max to make sure they are rare items what you cant just amass like you currently do, to reflect this a repair kit now needs the following to be crafted:
- 10 Forged Iron
- 20 Oil
- 10 Duct tape
- 50 Mechanical Parts
- 50 Electrical Parts
- Claw Hammer
- Wrench
The trader also seels this item for 5000 Dukes to reflect the increased costs to make a repair pack.
At the base you can repair ANY item at the workbench costing parts and or raw materials. All repairs should follow a basic formula when they have parts [ 10 parts for repair at T1 and +10 parts for every tier above 1 ] and for raw materials it should take a certain amount of raw materials.
For example:
Repair cost of a T4 Claw hammer:
- 20 Forged Iron (5 at T1 and +5/tier)
- 8 Wood (2 at T1 and +2/tier)
Repair cost of a T6 M60:
- 60 Machine Gun parts (10 at T1 and +10/tier)
If someone maxes out the relevant perk to the items they can gain a 10% decrease for those repairs and with the addition of some books these costs could be further made cheaper in the endgame.
Option B: Repairing causes items to degrade what can be upgraded back.
This version is made to create a gameplay loop where you use an item till it "breaks", repair it and once you are in a safe spot fix it up to its previous or an even higher tier.
T1 to T5 is all upgradeable by using a certain amount of weapon parts, to upgrade a T3 gear to T5 you would need to get 20 more parts or the specific raw materials for it. You can only upgrade to the highest amount your perks allow.
T6 items would be only upgradeable by a Trader to keep the items uncraftable by players.
The amount needed for the upgrade varies on how much you let it degrade, its cheaper to spend 10 parts on a gun because it gone from T4 to T3 then go and spend 40 because you let it go all the way back into T1.
What is your opinion about these and in general do you think the ingame economy of loot could by fixed by changing up how repair works?