PC Should Quality progress with item tier?

Should Quality progress with weapon and tool tier? (Primitive/Iron/Steel/Mechanical)

  • Yes, it shows how improved that tier is over the previous tier

    Votes: 4 50.0%
  • No, keep it the way it is

    Votes: 4 50.0%

  • Total voters
    8
  • Poll closed .

Old Crow

Well-known member
I was just thinking how silly it is that Quality 6 Primitive gear still requires Legendary Parts. No one's going to waste a Legendary Part on a stone axe. That got me thinking more though - what is tiers of weapons and tools were limited in how high of a quality they can get? Something like:

Primitive Tools/Weapons 1-4

Iron Weapons/Tools 1-5

Steel Weapons 1-6

Steel Tools/Mechanical Tools 1-6

What do you guys think?

 
Undecided. Personaly haven't crafted any stone tool over Q5 but see no real need to change it.
If changed, why not cut the lower Q for higher tiers? Like 2-6 for high and 3-6 for top.

 
No one's going to waste a Legendary Part on a stone axe.
Hi, I'm no-one; yet again. 😃

what is tiers of weapons and tools were limited in how high of a quality they can get?
Wouldn't change all that much, right? Most people already skip Q6 for everything below the highest tier, and losing Q5 for stone tier, well, that's a few percent of damage, for a couple days.

I was just thinking how silly it is that Quality 6 Primitive gear still requires Legendary Parts.
Silly? That comes with the territory, I don't think my M60 should really require industrially-made, impact absorbing, gel soles. At least that's something what I'd expect "parts for good boots" being, but why am I trying to shove them down the barrel of a rifle? 😛 

 
Silly? That comes with the territory, I don't think my M60 should really require industrially-made, impact absorbing, gel soles. At least that's something what I'd expect "parts for good boots" being, but why am I trying to shove them down the barrel of a rifle? 😛 
Realism is overrated.
As a wise man said, not too long ago:
"Hey faatal! I think having zombies in the game is unrealistic! Can you remove them in 2.0 please?

That would make the game much, much better and fit my own realistic vision of the game."
@Jost Amman, april 2025

 
Realism is overrated.
Sure, sure. But Q6 "military" armor requiring same parts as Q6 "primitive" armor isn't quite as far fetched as rifles and boots requiring the same parts. At least for armors you could argue the "parts" are armor plating in both cases, just held in place with hemp rope for the primitive ones.. or some such.

Do I want to need specific weapon-type-parts to craft the best guns in the game? Depends on the implementation, if I'm looting them from the same cloth pile anyway, and the type is just chosen to match my skill points; well, seems like a lost cause.

 
No one's going to waste a Legendary Part on a stone axe.


In general, I agree with you, though a stone axe is an exception. It retains its usefulness all the way through the game because in one tool I can build, repair, and destroy, plus it doesn't destroy a crate if you hold the mouse button down a little too long. If there were any primitive tool I might consider using a Legendary Part on it would be a stone axe.

But otherwise, I only use Legendary Parts on the top tier of gear.

 
I was just thinking how silly it is that Quality 6 Primitive gear still requires Legendary Parts. No one's going to waste a Legendary Part on a stone axe. That got me thinking more though - what is tiers of weapons and tools were limited in how high of a quality they can get? Something like:

Primitive Tools/Weapons 1-4

Iron Weapons/Tools 1-5

Steel Weapons 1-6

Steel Tools/Mechanical Tools 1-6

What do you guys think?
I think primitive shouldn't have the need for legendary parts but keep the progressive the way it is 

It just needs too be longer

 
I voted for the change as I think it would be perfectly fine to cap primitive gear at a lower quality level than the higher tier gear. TFP already started along this way of thinking when they capped the mod slots in a similar way.

That being said, I think the propensity to skip quality tiers when crafting is simply a function of how speedily a player is rushing the progression. If you are playing the game without a focus on speedily progressing then you tend to stay at each crafting level for longer and so are less likely to skip. But if you are actively searching for magazines to exclusion of all else then of course you aren't going to craft each and every quality tier for your gear. If you are on yellow primitive shotgun but are pretty sure that by the next day you will be to yellow double barrel and two days after that you will be to yellow pump, you aren't going to craft every step. But if you typically stay at each level for days at a time then you will be more likely to craft each improvement since you will be playing with it for awhile. For the slower progressing person a purple primitive axe might make more sense.

Thinking about it now I guess it makes more sense to just leave it the way it is. If you don't use or like purple primitive gear then skip them and save your legendary parts but if you do tend to stay on primitive for a time (I do think there is an advantage to having a purple primitive axe vs level 1 iron pickaxe, level 1 iron fireaxe, and level 1 hammer) the option still exists. Why force purple primitve denial?

I think primitive shouldn't have the need for legendary parts but keep the progressive the way it is 

It just needs too be longer


Okay, now THIS I could get behind. Keep purple primitive gear as just an additional tier but not require a legendary part to craft it. 

 
Last edited by a moderator:
Considering I use the stone axe all game, every game, I wouldn't want to see that lose quality just because some people don't want to use a legendary part on it.  After all, you already don't need to if you don't want to.  Why force other people to play the way you play?  Besides, legendary parts are very easy to get (unless maybe if you're playing under 100% loot, which should obviously be harder anyhow).  I always have more than I can use.  Of course, I'm not making every single items Q6 on every tier.  That's just a waste.

I am fine with making T1 items not require legendary parts for Q6 or for making each tier use additional legendary parts (1 for T1, 2 for T2, 3 for T3, for example) and then make the parts a little more common (not a lot more) to compensate.  Either of those are fine, but removing Q6 from T1 is a bad option.  I'd also be fine with splitting legendary parts into 3 groups - armor, weapon, and tool.  That would make it so it doesn't feel like such a waste for those who think it's a waste since you have tool legendary parts that only work on tools and there are only so many tool upgrades you'll make.

 
Okay, now THIS I could get behind. Keep purple primitive gear as just an additional tier but not require a legendary part to craft it. 
I do enjoy "getting to splurge" that "wasted" part at some point in the game. It's a reward after earning a surplus, which hits all the right reward centers :)

 
I do enjoy "getting to splurge" that "wasted" part at some point in the game. It's a reward after earning a surplus, which hits all the right reward centers :)
Yeah, it isn't like legendary parts are rare.  You need something to spend them on.

 
It is also going to depend upon exactly what the loot caps will entail. If legendary parts won't even be findable during the period of the game when you are using primitive tools there may not even be an opportunity to choose whether to use one on a purple tier stone axe. If I do the biomes in order and am slowed even further by getting the kits done while being interrupted by storms plus all the other tasks that need doing then I may well be past iron tools and into steel tools by the time I even find a legendary part.

They might not be rare once you leave the forest but we don't know at what point they will even be available with the new loot level rules

 
It is also going to depend upon exactly what the loot caps will entail. If legendary parts won't even be findable during the period of the game when you are using primitive tools there may not even be an opportunity to choose whether to use one on a purple tier stone axe. If I do the biomes in order and am slowed even further by getting the kits done while being interrupted by storms plus all the other tasks that need doing then I may well be past iron tools and into steel tools by the time I even find a legendary part.

They might not be rare once you leave the forest but we don't know at what point they will even be available with the new loot level rules
That would be strange to see added... at least, not unless they either remove it from being needed for Q6 gear for T1/T2, or if they remove Q6 altogether from T1/T2 gear.

 
I removed legendary parts from T0 crafting via mod, but I also made other changes to balance it out.

  • Pipe pistol uses 44 cal ammo and is more powerful per shot
  • Pipe machine gun uses 9 mm ammo and is not as OP
  • Both pipe shotgun and pipe rifle got power increases
  • T0 range weapons can only use the basic ammo (ball ammo, stone ammo)
  • Can't use mods on T0 gear
  • Can't repair T0 gear
  • T0 gear has lower durability



I like the idea of pipe weapons being a last resort, emergency situation but found the current damage in vanilla hindering to that idea.  Upping the damage output made them powerful in a pinch, but decreasing the durability and allowing them to break without repair meant that you would not want to use them long term in place of the higher tier range weapons.

 
A change in rarity could easily come along with it, making those parts more special.
It really doesn't matter, though.  Anything you can only use a limited number of times will always stack up and collect dust eventually.  Unless you make them so rare that it's just annoying to try to find enough of them for what you need, which isn't a good option either.  I'd rather just see more use for them, such as an increasing amount required for each tier instead of always just one part.  You'd still eventually stack them up, but it would use more of them without making it a pain to find them.

Right now, most people usually only use parts on T3 items.  Most people likely make Q6 for each armor item and 2-3 weapons and maybe 2 tools.  For most people, that's under 10 parts for an entire game for each person.  There really needs to be more use for them rather than making them more rare, imo.  And to be clear, that's my estimate of what most people probably do.  I could be wrong.  But even if I am, I doubt most use more than 15 or so parts per person in any single game.

 
Last edited by a moderator:
i love my legendary stone axe!  its the best everything tool to have on hand all the time.  bust open cabinets, chop up debris as you are sneaking, collecting resources.  3 slots for mods???? Sign me up.  it is the first thing i spend a legendary part on.  Sorry lol.  its just the best.

 
Back
Top