PC Shotguns...

I never bothered with shotguns til A17 B221.

Before A17, i'd tried them, i'd been singularly unimpressed every time.

When A17 came out, i didn't bother, but when the B221 came out, I gave it a try, due to reading the patch notes that damage was buffed.

HO-LY CRAP it made a difference.

It's a superior POI weapon for fast clearing (not the creep thru and bow headshot 1 at a time), probably more efficient than almost any other (much cheaper ammo than AK, pistol comes close with a lot of mods and headshot perks....but with few mods or perks, shotgun is amazeballs), since everything takes place in the melee to medium-short range.

For active defense bridge bases, where you're fighting the horde with minimal traps and a straightaway approach of up to 20 blocks, the shotgun also shines. It might get beat by the AK again here, but yet again, the ammo is a good bit cheaper, and the knockdown on the shotgun really shines here. you'll be able to hit enemies reliably and strongly out to about 12 blocks...maybe 18 with the choke.

Yes, you damage enemies near your target, i've taken a regular zombie to ALMOST dead, then aimed at a feral coming up past it and fired, right as the reg zombie got up behind it, and knocked down the feral and killed the reg zombie. That being said, I personally tend to aim around the upper chest/lower head...especially when they get right up on me, as the number of times i've tried to get a point blank headshot, only for the attack animation on the zombie to move the head and i hit nothing has happened often enough that i just aim at top of chest most of the time.

The shotgun choke is pretty nice...I use that over all the other barrel/muzzle mods if i get the chance, since it really enhances the effective range of the weapon, and means at very close ranges, aiming center mass is still likely to make all of the projectiles hit, doing great damage and having an amazing knockdown chance.

I still use a larger-mag weapon as a secondary/alternate weapon (since the shotgun is NOT good at lining up a bunch of zombies and headshotting down the line, like a pistol (or vastly reduced recoil SMG/AK) excels at, and I find myself doing bridge-base approach defending swapping between the two often...using the pistol or SMG with sights to pop heads in rapid fire, and swapping to the shotgun for stronger enemies nearling me, or if a cluster of zombies starts getting close.

 
Well shotguns have a range of 3, which I assume is 3 meters or 3 blocks, so anything outside of that takes less damage, which imo is kinda silly cuz people hunt things from 40-50 meters away with shotguns at times. It really needs to be upped imo.

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If you put the semi-trigger mod on the AK it is great on horde night, just fyi.
Does that up its damage any? Then again b221 with it having 42 dmg and no longer full auto I could see that being useful.

As for my habits, I only use guns on horde night really, otherwise its the comp bow. silencer is useless on a shotgun it still makes enough noise to wake everything in a poi with or without it. I mainly kill zombies with melee with a sledge. Knife/machete is bascally worthless in a17 b221 with its low damage, much easier to land 1-2 sledge headshots to kill than the 4-8+ needed with the knives.

 
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I mostly use guns for horde nights and emergencies until I have enough ammo that I feel like I can just burn it on clearing POIs.

I have mostly used the Pistol and SMG in A17 because I only got about a week in.

I feel like many people here think that because the gun can fire full auto that you always fire it full auto. I normally use the SMG like it was a pistol, with single headshots. I can also use it full auto in emergencies (like getting cornered by a pack of wolves that wandered into the POI I was clearing).

In general, the shotgun has been a go to in 7DtD. I haven’t used it much in A17 because I was pretty short on shotgun shells. I did use it for horde night, and it was quite effective on the cops that got too close for comfort at one point.

I also have a love for the magnum. I used it to great effect in a multiplayer game where we each took different guns early and generally stuck with them. With old school damage perks, the magnum could one shot a remarkable amount of enemies with a headshot. I’d imagine it still works well for that, though in general I’d prefer something full auto for dealing with ferals.

 
Well shotguns have a range of 3, which I assume is 3 meters or 3 blocks, so anything outside of that takes less damage, which imo is kinda silly cuz people hunt things from 40-50 meters away with shotguns at times. It really needs to be upped imo.
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Does that up its damage any? Then again b221 with it having 42 dmg and no longer full auto I could see that being useful.

As for my habits, I only use guns on horde night really, otherwise its the comp bow. silencer is useless on a shotgun it still makes enough noise to wake everything in a poi with or without it. I mainly kill zombies with melee with a sledge. Knife/machete is bascally worthless in a17 b221 with its low damage, much easier to land 1-2 sledge headshots to kill than the 4-8+ needed with the knives.
I actually didn't realize they had nerfed the damage for the bladed weapons in this build. I was enjoying the hell out of the machete before. Started a new game for this build and haven't found one yet, so damn. I might be disappointed when I do

 
I actually didn't realize they had nerfed the damage for the bladed weapons in this build. I was enjoying the hell out of the machete before. Started a new game for this build and haven't found one yet, so damn. I might be disappointed when I do
What?

Did they?

They messed with the Machete?

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Does that up its damage any? Then again b221 with it having 42 dmg and no longer full auto I could see that being useful.
I don't think it ups the damage at all. However, for me, it makes me miss a lot less shot and get more focused headshots.

 
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