Morloc
Arch Necromancer
Hi all!
I'm not much of a firearms guy. I'm cheap and a hoarder, so I use melee. Once in a while it's necessary to pull with a bow and later, the marksman rifle is effective at dealing with screamers, bears and maybe dog packs. Everything else gets whacked with my club.
I'm not above messing around with the other weapons....
Handgun - Can save a butt or two early game with dogs or vultures. Holds a lot of ammo.
Magnum - Rare and rare ammo. Good "last stand" weapon.
Hunting Rifle - Marksman rifle light. Fills the gap, rarely gets used.
SMG - Wastes my bullets.
AK-47 - Wastes more expensive bullets.
Marksman Rifle - OK, this thing is useful. I'll use it once in a while.
BlunderRocketLauncherNailGunCrossbow - Not built, sources of scrap, or look good in my gun safe.
Here's my question though....shotguns. In my 3,200+ hrs I've never really used them. I hear they are a thing. As I understand it, lots of damage at close range, but the spread causes this to taper off. I've built the turrets, and they eat my shells and kill stuff.
Can someone (please) tell me more about shotguns in this game, or point me at a decent source? I have questions like...
At what range does damage taper off?
What are the mechanics of the damage cone? Am I hitting blocks or other zombies all around my target each time I fire?
How accurate are they?...is accuracy a big issue for them?
The mods I've been finding have made me interested in revisiting their viability, and though I've messed around, I don't feel like I'm getting anywhere near the punch that the damage numbers suggest.
Thanks,
-Morloc
I'm not much of a firearms guy. I'm cheap and a hoarder, so I use melee. Once in a while it's necessary to pull with a bow and later, the marksman rifle is effective at dealing with screamers, bears and maybe dog packs. Everything else gets whacked with my club.
I'm not above messing around with the other weapons....
Handgun - Can save a butt or two early game with dogs or vultures. Holds a lot of ammo.
Magnum - Rare and rare ammo. Good "last stand" weapon.
Hunting Rifle - Marksman rifle light. Fills the gap, rarely gets used.
SMG - Wastes my bullets.
AK-47 - Wastes more expensive bullets.
Marksman Rifle - OK, this thing is useful. I'll use it once in a while.
BlunderRocketLauncherNailGunCrossbow - Not built, sources of scrap, or look good in my gun safe.
Here's my question though....shotguns. In my 3,200+ hrs I've never really used them. I hear they are a thing. As I understand it, lots of damage at close range, but the spread causes this to taper off. I've built the turrets, and they eat my shells and kill stuff.
Can someone (please) tell me more about shotguns in this game, or point me at a decent source? I have questions like...
At what range does damage taper off?
What are the mechanics of the damage cone? Am I hitting blocks or other zombies all around my target each time I fire?
How accurate are they?...is accuracy a big issue for them?
The mods I've been finding have made me interested in revisiting their viability, and though I've messed around, I don't feel like I'm getting anywhere near the punch that the damage numbers suggest.
Thanks,
-Morloc