zocElectrode
New member
I pulled the Behemoth fbx and followed Xyth's video tutorials turning him into a working entity (wanted some custom properties) and managed to get him in game and working with custom animations, but I've run into an odd issue with his right arm. He looks great in Unity and when I run the animator to check him, everything works as intended. For some reason, when in the game itself his right arm is incredibly short. I removed colliders and double checked, but he still has a crumpled right arm and I've got no idea why. He's several feet taller than large zombies and is pulling his base from zombieTemplateMale. This oddity occurs regardless of what handItem he has to attack with. Suggestions?