PC Shared XP should mean Shared XP

Sharing all xp with each other from across the map? What’s next? We all get full when one dude eats? I heal too when you pop a pain pill?
Your ideas are intriguing to me, and I'd like to subscribe to your newsletter.

-A

 
To all the commentors, including roland, complaining about the range:
My friend loves to build. He loves being the crafter, base builder, organizer, farmer, chef, etc. I love looting POIs and combat.

Shared xp...at 10,000m range...means that we can level up reasonably equally. Without that shared xp, or without that range, We might as well not bother playing MP.

No, that isn't hyperbole. He likes crafting, i like fighting. If i'm level 80 to his level 30, he's not accomplishing very much in the crafting/building department. He's certainly not a help to me, and I'm hindering his efforts by jacking our game stage WAY beyond his ability to deal.

Removing the shared xp OR the range would literally remove any incentive to play MP. The point of cooperative MP is sharing the work. You can't share the work if you're wildly different levels. You just end up dragging each other down. Try it - have a group of 2 level 80s on day 28 bring in 2 fresh level 1s. suddenly the game is nearly twice as hard for the level 80s while they get nothing out of it, and the game is near impossible for the level 1s to deal with.

Both my friend and I shelved the game in A13...and 14...and 15....and 16....because solo play was fun for a bit...until it wasn't...and coop play, which we both wanted, was near impossible unless I logged out and let him play 3x as much time. A17 finally gives us the chance to stay reasonably close in level. We crank xp share distance to max, and suddenly he's levelling at roughly the rate I am. His crafting keeps up with our level, and we both have the gear to defend our base and play how we want.

But hey, change the xp share distance options down to minimal in order to remove options from players that use them...I hear that works well with games...

we'll just fiddle the xmls to increase it anyways....its just amazing how often TFP decides to remove even the OPTION to play how some people want to play.

Also, to the person whining that shared xp is unfair and even the option shouldn't exist because no servers will use the method that's fair to solo players...

Really? you're whining because you can't play MP in a way that no one else wants to play it (as evidenced by the fact that no servers are running minimal or no shared xp distance)? The fact that those settings aren't being used are de facto proof of preferred playstyles.
My oh My! How did people ever play MP Co Op in A16 with no shared xp so that they "levelled equally"?

My opinion and I'm sure a minority one, get rid of the shared xp system or at minimum make it only share the base amount not add xp to the overall total each kill is worth.

 
My oh My! How did people ever play MP Co Op in A16 with no shared xp so that they "levelled equally"?
My opinion and I'm sure a minority one, get rid of the shared xp system or at minimum make it only share the base amount not add xp to the overall total each kill is worth.
See, I don't agree that the sharing should be of unlimited distance. However; I agree that it should be an option because I really don't care how others play. If it makes them happy to play that way who am I to say otherwise lol.

Still don't understand why people are opposed to "options" to make other players happy. No idea why it's so hard for some to just not use that said "option"?...

 
See, I don't agree that the sharing should be of unlimited distance. However; I agree that it should be an option because I really don't care how others play. If it makes them happy to play that way who am I to say otherwise lol.
Still don't understand why people are opposed to "options" to make other players happy. No idea why it's so hard for some to just not use that said "option"?...

^^ this

there can be some debate on what should be "default" settings, I'll grant you that, but other than that, with options and mods, everything just about should be free game IMO

 
My oh My! How did people ever play MP Co Op in A16 with no shared xp so that they "levelled equally"?
I didn't.

My opinion and I'm sure a minority one, get rid of the shared xp system or at minimum make it only share the base amount not add xp to the overall total each kill is worth.
ok? fine by me. Dunno why they decided to make the shared xp give 80% each.

 
To all the commentors, including roland, complaining about the range
Jeez...you could've just said to ALL the commentors and I would've self-included... ;)

You probably didn't read up to my reversal post. A few people made the great case that for the sake of freeing people to do what they want to do without worrying about xp imbalances that range doesn't have to be a factor.

I have always maintained that xp can be an abstraction of general progression so it doesn't really matter where the points come from especially if you are doing a variety of actions. Making range unlimited simply abstracts xp by quite a bit more so that the points you spend to improve come from the collective general progression of everyone. I think that giving up the point on range makes me a bit more consistent in my general opinion on the role of experience points and improvement. For the sake of the game it really doesn't matter where the points come from.

What is really interesting to me is that there is at least one person in this thread who both campaigned hard for learn by doing on the premise that improvement should match up with the actual activity done AND is here saying range shouldn't matter on getting free xp from the efforts of someone else. If (as they claimed) the immersion of progressing is directly linked to doing that same activity repetitively then how are they squaring up progressing in an area in which they had not part in experiencing in the first place?

Probably just due to what feels fun. LBD feels fun and unlimited range on gaining xp from the efforts of others also feels fun.

 
What is really interesting to me is that there is at least one person in this thread who both campaigned hard for learn by doing on the premise that improvement should match up with the actual activity done AND is here saying range shouldn't matter on getting free xp from the efforts of someone else.
Probably just due to what feels fun. LBD feels fun and unlimited range on gaining xp from the efforts of others also feels fun.
If that person is me, I still would really like LBD back. But since I have been told (paraphrasing) "that will never happen, get used to the new system" that is what I have been doing. Part of the new system should include options for everyone imo. Just because I can't have what I want doesn't mean others should be restricted in what they want.

 
Jeez...you could've just said to ALL the commentors and I would've self-included... ;)

You probably didn't read up to my reversal post.
You would be correct. As a moderator, your posts tend to garner extra attention from most forum-goers. I got quite annoyed by the (i think just one) person who seemed to be on the "that way isn't fair to the way I play and so no one should be allowed even the option to play that way" train and jumped to posting my opinion.

For not reading thoroughly, and for disproportionately directing my first post in this thread to you, I apologize. I shall try to be more discerning and accurate with my posts.

 
Then turn it off, and the guy doing nothing gets no xp. And I have over a year of playtime on MMO's, ran one of the top guilds on FFXIV and played FFXI alot too. This game is not comparable to pure MMOs. Alot of those it is "required" to do team play to progress.
In this game it creates an unfair advantage for only some players and doesnt make any sense.

Those games have matchmaking where a simple queue is all you need to get a group, with 1000's on 1 server, not 8-40 people (designed for 8-12) . Totally different animal.

Was this game an asian grindfest before they added super bonus for team killing? No

Is it an asian grindfest for solo players who get no bonus xp or help from others surviving? No (but more so than it is for teams)
i have played mmo and mmorpgs since 2004...so..im not care how much u have played other games. its good move to make shared exp in this game.

 
To all the commentors, including roland, complaining about the range:
My friend loves to build. He loves being the crafter, base builder, organizer, farmer, chef, etc. I love looting POIs and combat.

Shared xp...at 10,000m range...means that we can level up reasonably equally. Without that shared xp, or without that range, We might as well not bother playing MP.

No, that isn't hyperbole. He likes crafting, i like fighting. If i'm level 80 to his level 30, he's not accomplishing very much in the crafting/building department. He's certainly not a help to me, and I'm hindering his efforts by jacking our game stage WAY beyond his ability to deal.

Removing the shared xp OR the range would literally remove any incentive to play MP. The point of cooperative MP is sharing the work. You can't share the work if you're wildly different levels. You just end up dragging each other down. Try it - have a group of 2 level 80s on day 28 bring in 2 fresh level 1s. suddenly the game is nearly twice as hard for the level 80s while they get nothing out of it, and the game is near impossible for the level 1s to deal with.

Both my friend and I shelved the game in A13...and 14...and 15....and 16....because solo play was fun for a bit...until it wasn't...and coop play, which we both wanted, was near impossible unless I logged out and let him play 3x as much time. A17 finally gives us the chance to stay reasonably close in level. We crank xp share distance to max, and suddenly he's levelling at roughly the rate I am. His crafting keeps up with our level, and we both have the gear to defend our base and play how we want.

But hey, change the xp share distance options down to minimal in order to remove options from players that use them...I hear that works well with games...

we'll just fiddle the xmls to increase it anyways....its just amazing how often TFP decides to remove even the OPTION to play how some people want to play.

Also, to the person whining that shared xp is unfair and even the option shouldn't exist because no servers will use the method that's fair to solo players...

Really? you're whining because you can't play MP in a way that no one else wants to play it (as evidenced by the fact that no servers are running minimal or no shared xp distance)? The fact that those settings aren't being used are de facto proof of preferred playstyles.
You must not have read the whole thread. There is several people that see getting "BONUS" xp, not shared is ridiculous. Sure its fine and dandy for little private games with your buddies, but if you play public servers its incredibly unfair.

I am not the only one who doesnt like to hold hands and skip through the forest, share my food, mats, and base with other people. There is many many people that prefer to solo play when on public servers. Majority? Idk, and it doesnt matter.

Shared xp...at 10,000m range...means that we can level up reasonably equally. Without that shared xp, or without that range, We might as well not bother playing MP. .
So, If your team can just progress "reasonably" only with these options, What boat does that put the solo player in? The player who doesnt get free extra xp for doing nothing.

Sharing xp is fine. If its actually splitting the xp up. Not getting full or even bonus just for depending on others to do 1/2 the work.

Looking back I misread that last quote, but the point is still valid. It is still all f'd up as far as balance and fairness for all players.

Even if you were splitting xp instead of getting bonus, it would still help you stay in the same level range. Solo player is screwed trying to compete at all as it is though, no chance with teams getting free bonus xp for doing nothing.

 
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What is really interesting to me is that there is at least one person in this thread who both campaigned hard for learn by doing on the premise that improvement should match up with the actual activity done AND is here saying range shouldn't matter on getting free xp from the efforts of someone else. If (as they claimed) the immersion of progressing is directly linked to doing that same activity repetitively then how are they squaring up progressing in an area in which they had not part in experiencing in the first place?
Ah, yeah, if you're referring to me, I point back to my last post which explains my view. Basically I'm not the most fond of A17's perk system, but I mostly play co-op, and really like exp-sharing with my friend, and if the current system is here to stay, that's my preferable play style.

On the other hand I ultimately prefer LBD, but I don't necessarily think LBD and the sharing has to be mutually exclusive to each other to also make much sense, per-se (again as mentioned there) if, each player has effectively a "main" exp bar but also an exp bar for each "skill" (the way, I personally would have the most fun with) and would be one way A17 and A16's system could both be combined. LBD would not make sense to share, but a "generalized" exp bar, sure, that's not extremely immersion breaking for me. I would never suggest that I get more athletic by watching my buddy run lol. Certainly also not a fan of leeching exp without contributing to the efforts of the team in some form or another.

Which brings me to:

Probably just due to what feels fun. LBD feels fun and unlimited range on gaining xp from the efforts of others also feels fun.
100% this :) It's all about fun in the end. That's why I do really appreciate you guys making this game easy to edit and mod. It helps add lots more fun for sure

 
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What is really interesting to me is that there is at least one person in this thread who both campaigned hard for learn by doing on the premise that improvement should match up with the actual activity done AND is here saying range shouldn't matter on getting free xp from the efforts of someone else. If (as they claimed) the immersion of progressing is directly linked to doing that same activity repetitively then how are they squaring up progressing in an area in which they had not part in experiencing in the first place?
Probably just due to what feels fun. LBD feels fun and unlimited range on gaining xp from the efforts of others also feels fun.
Well, I'll go full consistency here.

My preferred system would have been no XP whatsoever, no character levels whatsoever, and a large variety of skills, which could be leveled only through a "LBD" system. ;-)

 
i have played mmo and mmorpgs since 2004...so..im not care how much u have played other games. its good move to make shared exp in this game.
Lol, nice job ignoring all the points i gave you and offering no facts or rebuttle to back that up. Stomping your feet and sticking your tongue out does not change anything.

Also I could live with shared xp if it was actually shared (split up).. Not an unfair advantage over others for no reason at all.

 
What is really interesting to me is that there is at least one person in this thread who both campaigned hard for learn by doing on the premise that improvement should match up with the actual activity done AND is here saying range shouldn't matter on getting free xp from the efforts of someone else.

Probably just due to what feels fun. LBD feels fun and unlimited range on gaining xp from the efforts of others also feels fun.
Here's another of those, originally described as "desirous of LBD". I'd much prefer something approximating LBD where it works. Not too keen on leaving a trail of wooden clubs for weeks, but seeing that mining skill pop up every now and then was pretty satisfying.. slowly progressing towards the next gated perk in that, awesome. And yes, fun. And, logical.

I have two reasons to be fine with sharing XP with whatever range..

1) Depressed Nihilism. LBD is gone. We have zombie-head-bashing as the only system, so it doesn't get any less immersive if you just grant it daily to everyone. Maybe limit to the people who have actually logged on the server once... (mostly kidding here :) but the immersiveness part is pretty apt, shared XP ain't worse than learning steel crafting by bashing skulls, or rather, by aggroing three POIs at once, kiting them into a tight ball stacked two high and burning them down with a double molotov)

2) I can't mind about the OPTION of people playing the game however they like - I do have an opinion for the default game in it's current state (make it equal to two solo players intentionally killing zombies round robin, or slight buff from that) but I'm all for having the settings in there.

 
If that person is me, I still would really like LBD back. But since I have been told (paraphrasing) "that will never happen, get used to the new system" that is what I have been doing. Part of the new system should include options for everyone imo. Just because I can't have what I want doesn't mean others should be restricted in what they want.
Honestly, the only person I actually had in mind was Vic but I figured there were others. I am in no way opposed to any option that will make the game more fun for as many people as possible. Whenever I share my opinion about the way the game should play, I'm talking about vanilla default as I believe it should be but am in no way making a statement that options shouldn't be available for changing that.

If this were my game and I was creating the default version for shared xp between a group of people calling themselves party members I would make it functional only during quests and bloodmoon and only to a distance of 30 meters and only for kill xp.

But after reading how others would like to use the function to equalize the playing field, I would most definitely be in favor of an option to allow xp sharing for all activities and with no range limits.

 
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So, If your team can just progress "reasonably" only with these options, What boat does that put the solo player in? The player who doesnt get free extra xp for doing nothing.

Sharing xp is fine. If its actually splitting the xp up. Not getting full or even bonus just for depending on others to do 1/2 the work.

Looking back I misread that last quote, but the point is still valid. It is still all f'd up as far as balance and fairness for all players.

Even if you were splitting xp instead of getting bonus, it would still help you stay in the same level range. Solo player is screwed trying to compete at all as it is though, no chance with teams getting free bonus xp for doing nothing.
It's....an option. It's already able to be turned off...in the vanilla game. If you don't want to play on servers with huge range shared xp, then...don't? If you can't find any servers without huge shared xp range, then I guess that answers the "majority of players" thing.

I never commented on the bonus xp being necessary. I'm not sure why they gave bonus xp instead of splitting it evenly. If you're in any way trying to paint me as supporting the bonus xp when in a group, then you're putting words in my mouth that I never uttered, let alone intended.

My comment was solely about people complaining about the range and why it was useful to certain playstyles. I detailed an example of exactly why the range is useful. The argument is in response to people criticizing even the OPTION of the shared xp range.

I then discussed the fact that people are complaining that solo play is screwed because the shared xp range exists and is so big, and the fact that if those people cannot find servers where shared xp range is set to minimum, then that speaks plenty as to what people prefer. If they can find servers with minimum shared xp range, then what exactly are they complaining about? How other people play on other servers that won't ever impact them?

 
It's....an option. It's already able to be turned off...in the vanilla game. If you don't want to play on servers with huge range shared xp, then...don't? If you can't find any servers without huge shared xp range, then I guess that answers the "majority of players" thing.
I never commented on the bonus xp being necessary. I'm not sure why they gave bonus xp instead of splitting it evenly. If you're in any way trying to paint me as supporting the bonus xp when in a group, then you're putting words in my mouth that I never uttered, let alone intended.

My comment was solely about people complaining about the range and why it was useful to certain playstyles. I detailed an example of exactly why the range is useful. The argument is in response to people criticizing even the OPTION of the shared xp range.

I then discussed the fact that people are complaining that solo play is screwed because the shared xp range exists and is so big, and the fact that if those people cannot find servers where shared xp range is set to minimum, then that speaks plenty as to what people prefer. If they can find servers with minimum shared xp range, then what exactly are they complaining about? How other people play on other servers that won't ever impact them?
I never once made any comments about the distance. I honestly could care less about the range of sharing or now even about sharing other types of xp. (after thinking it over) Well, as long as it was split xp instead of bonus, Full map share xp with additional bonus xp on top of that is just ridiculous....

The only thing that bothers me is the unfair advantage the additional xp creates. But if I read correctly your post pointed me for "complaining" about it. I could be wrong, if so I apologize.

But for sure the majority of players in this thread dont see the bonus xp as a good thing. Even you question why its in.

Btw the majority of servers as of 3 seconds ago from what I can tell have the minimum range set. (I just flipped through a few pages of servers) but NOBODY would have trouble finding one. That does not indicate big range is preferred. Just thought I would correct that.

Sadly its only 100m or nothing, Cant set it to where they would have to be actually killing as a pair in the same POI which I think would be a nice option for those who would want it.

 
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Sadly its only 100m or nothing, Cant set it to where they would have to be actually killing as a pair in the same POI which I think would be a nice option for those who would want it.
Wait....so "nothing" is an option? as in, no xp sharing? I'll admit, i haven't opened the game since starting reading and commenting on this thread.

Then my original comment in my first post stands just fine. If you can't find games with the "no sharing" option, then it implies that people tend not to want to play that...or they'd host servers with no xp sharing.

If the game gives the option to play with a setting that you do not like turned off, and you CHOOSE to play in a game with it on, that's on you, not the existence of said option. If the game gives the option to turn the setting off, and you can't find a game with the setting off, then that's on the community preference...you could play SP, host your own game with your preferred settings, or accept that the people that you want to play with WANT that setting on.

(if removing xp sharing completely isn't an option, then I'll agree that "no xp sharing" SHOULD be an option - but as I admitted when i responded to Roland after my first post, I got incensed by the early posts saying "bonus xp is no fair to solo players, and even split xp with no bonus is still no fair to solo players" which came across as "remove xp sharing" which is one of the only reasons I'm still playing A17 after shelving the game shortly after exhausting the content on each previous alpha)

 
Wait....so "nothing" is an option? as in, no xp sharing? I'll admit, i haven't opened the game since starting reading and commenting on this thread.
Then my original comment in my first post stands just fine. If you can't find games with the "no sharing" option, then it implies that people tend not to want to play that...or they'd host servers with no xp sharing.

If the game gives the option to play with a setting that you do not like turned off, and you CHOOSE to play in a game with it on, that's on you, not the existence of said option. If the game gives the option to turn the setting off, and you can't find a game with the setting off, then that's on the community preference...you could play SP, host your own game with your preferred settings, or accept that the people that you want to play with WANT that setting on.

(if removing xp sharing completely isn't an option, then I'll agree that "no xp sharing" SHOULD be an option - but as I admitted when i responded to Roland after my first post, I got incensed by the early posts saying "bonus xp is no fair to solo players, and even split xp with no bonus is still no fair to solo players" which came across as "remove xp sharing" which is one of the only reasons I'm still playing A17 after shelving the game shortly after exhausting the content on each previous alpha)
Lol, Again I never said I couldnt find a server with no xp sharing.

My comments are feedback about systems that are not balanced for vanilla atm, this is normal.

Not only that but there is TONS of servers that change the game to give 100%-300% bonus xp, +200% loot, they mod teleporting, and other stuff and have easiest settings, but at the same time out of the 34 people on my friendslist who play this game I cant think of one that would join that type of game. (Yes, I have 34 people that play and I still dont want to team up)

What a lot of servers offer is in no way a reflection of what most people actually will enjoy or find fair once they experience it.

And ya, I do think the system is unnecessary for public servers. I would rather it not be in public servers at all. But I know thats not gonna happen. So I settle for expressing my views on the bonus xp, because that part of it is just way over the top. And from what I have seen here, most people agree with that part.

But since then I also put myself in the shoes of normal team players who wont exploit this system (Although for sure some will) I concede that I dont care about the range or type of xp as long as its not so over the top giving extra bonus xp that is unavailable to normal player who dont want to team. (even tthough the solo player still have to put in 2x the time investment for same result... atleast its not 3x or 5x the time if the xp is split)

Even though as soon as anytime any team buys an auger and a tool and die set, it will be game over, lvl 300 in a day of playing for people who know the ropes. Even with the split, but oh well. (We lost LBD to prevent power leveling skills and such, just to gain a better way to exploit lul, but only teams can partake) Makes so much sense.

 
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Honestly, the only person I actually had in mind was Vic but I figured there were others. I am in no way opposed to any option that will make the game more fun for as many people as possible. Whenever I share my opinion about the way the game should play, I'm talking about vanilla default as I believe it should be but am in no way making a statement that options shouldn't be available for changing that.
If this were my game and I was creating the default version for shared xp between a group of people calling themselves party members I would make it functional only during quests and bloodmoon and only to a distance of 30 meters and only for kill xp.

But after reading how others would like to use the function to equalize the playing field, I would most definitely be in favor of an option to allow xp sharing for all activities and with no range limits.
So - how do we persuade the devs to put in a second option alongside the range option:

Party XP Mode: Individual Only / Kill Bonuses / Share All Equally

As far as I can see, between those three options everyone who has expressed an opinion would be happy (except those who might not be able to find a server that uses their preferred settings - but that's a general issue and not really limited to this particular option).

 
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