theFlu
Well-known member
I play peer-to-peer in a tight team and some solo this far, so, in all honesty, this doesn't effect me in any way. We just level faster or slower as a team depoending on where this lands.
The enviroments where this matters to any extent, are
- multiplayer server with some kind of competition going on between different sized groups.
- a base-sitter (builder or AFK) getting XP
I'd say, in the default settings (whatever else can be set or modified, well, doesn't really matter, the game has a creative menu and modding support, it is completely breakable anyway
)
- balance this roughly to equal gains for equal effort for solo player and group player, so, limited or no bonus "XP total per kill"
- balance the base sitter XP by some other means (although, I have no idea how exactly. Set zombie XP to zero?
)
The enviroments where this matters to any extent, are
- multiplayer server with some kind of competition going on between different sized groups.
- a base-sitter (builder or AFK) getting XP
I'd say, in the default settings (whatever else can be set or modified, well, doesn't really matter, the game has a creative menu and modding support, it is completely breakable anyway

- balance this roughly to equal gains for equal effort for solo player and group player, so, limited or no bonus "XP total per kill"
- balance the base sitter XP by some other means (although, I have no idea how exactly. Set zombie XP to zero?
