PC sg optionsfieldofviewnew 100 no longer works. How to change FOV beyond 85 slider cap?

Let`s say someone from competitive scene comes to play casually 7DTD, and what happens that there is no 90 FOV,then he`s missing the shot from a crossbow if he plays at 85 in 7DTD.


wut? If the difference of 5 degrees of view causes someone to miss their shot from a crossbow when in either an 85 or 90 FOV the crosshaires is going to be smack dab in the middle of the screen anyway-- well all I can say is that they're probably not coming from a competitive scene to play this game casually. They are a casual who can't get along without aim assistance....

 
wut? If the difference of 5 degrees of view causes someone to miss their shot from a crossbow when in either an 85 or 90 FOV the crosshaires is going to be smack dab in the middle of the screen anyway-- well all I can say is that they're probably not coming from a competitive scene to play this game casually. They are a casual who can't get along without aim assistance....


I know that this may sound ridiculous but it`s easier to hit a fast-moving target like a helicopter or a jet in the mid-air with RPG equipped and having enabled 90FOV in certain games. Such FOV is the right choice for the proper striking angles. In open maps, higher FOV gives a lot of advantages. Multiple enemies might be easier to be spotted and it takes less effort to travel with a mouse through a screen, hard to explain but it is what it is.

 
I know that this may sound ridiculous but it`s easier to hit a fast-moving target like a helicopter or a jet in the mid-air with RPG equipped and having enabled 90FOV in certain games. Such FOV is the right choice for the proper striking angles. In open maps, higher FOV gives a lot of advantages. Multiple enemies might be easier to be spotted and it takes less effort to travel with a mouse through a screen, hard to explain but it is what it is.
So similar to what setting War Thunder to minimum graphic settings used to do... Gives a major advantage to those who do vs those who don't, with the exception of huge field of views requiring higher end hardware and specific player irl physiology... A "flip this switch to win" thing... 😠

 
I know that this may sound ridiculous but it`s easier to hit a fast-moving target like a helicopter or a jet in the mid-air with RPG equipped and having enabled 90FOV in certain games.


I'll take your word for that. You can take my word that there are no fast moving targets like a helicopter or a jet in this game and if kids that are used to using 90FOV as a crutch to hit fast moving targets come to this game they can always set the zombies to always walk... ;)

 
This game seems to be using vertical fov instead of horizontal, which isn't the norm. This means that 85 FOV in 7DTD would translate to around 117 FOV in most games, and I wouldn't precisely call that a low limit, not super high of course but not uncommon.  I remember back in the days when BF3 would have a max horizontal fov of 90, which seems kind of crazy today. I am personally playing at 70 vertical FOV in 7DTD to avoid too much fisheye effect.

Getting motionsick at 117 horizontal FOV sound kind of weird to me, but who am I to tell you what your own experience is. 🤷‍♂️

 
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This game seems to be using vertical fov instead of horizontal, which isn't the norm. This means that 85 FOV in 7DTD would translate to around 117 FOV in most games, and I wouldn't precisely call that a low limit, not super high of course but not uncommon.
Vertical FOV has been the standard for over a decade, ever since developers realized Hor+ was better than Vert- in terms of supporting as many aspect ratios as possible. Although a lot of games still convert the vertical FOV into a horizontal FOV at 4:3 aspect ratio because users expect "90 FOV" to look a certain way and be the default value. In the Source Engine for example, using 90 FOV on a 4:3 monitor gives you a 90 horizontal FOV but on a 16:9 it's closer to 100 because of the added Hor+ pixels.

 
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Getting motionsick at 117 horizontal FOV sound kind of weird to me, but who am I to tell you what your own experience is. 🤷‍♂️
I agree, my hubby thinks it is quite ridiculous, but I once got motion sick in a CARWASH because the car stayed stationary and the walls moved and I wasn't prepared for it.  It isn't about targeting or anything like that, it effects me mostly when I am trying to just move around.  I'm gonna try some of the things they mentioned above, but 85 makes the game unplayable after about 15mins for me. 

 
I agree, my hubby thinks it is quite ridiculous, but I once got motion sick in a CARWASH because the car stayed stationary and the walls moved and I wasn't prepared for it.  It isn't about targeting or anything like that, it effects me mostly when I am trying to just move around.  I'm gonna try some of the things they mentioned above, but 85 makes the game unplayable after about 15mins for me. 
Man that sucks, I hope it works out for you!

Vertical FOV has been the standard for over a decade, ever since developers realized Hor+ was better than Vert- in terms of supporting as many aspect ratios as possible. Although a lot of games still convert the vertical FOV into a horizontal FOV at 4:3 aspect ratio because users expect "90 FOV" to look a certain way and be the default value. In the Source Engine for example, using 90 FOV on a 4:3 monitor gives you a 90 horizontal FOV but on a 16:9 it's closer to 100 because of the added Hor+ pixels.
That's very interesting, I had no idea. I'm so used to 100 fov being 100 that I never questioned it, but it does make a lot of sense.

 
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