Settings for max zombies

What sandbox sandbox settings maximize the number of zombies that appear in 'the world'. Not referring to horde night, wandering hordes, or inside POIs. I just want the world to teem with zombies. I have Enemy Respawn to Very Fast and Enemy Density to Very High. Are there any other settings that would increase zombies in the wild?
 
@Chris Dunaway

It depends on what you are looking for realistically, meaning your hardware limitation,
your concentration limitation, and whether you are looking for a long play with a bit of
respite in between the fighting. Or a short play to relieve some angst.

You can pretty much make a configuration that runs anywhere from, none to a ton.
Example: I have never had to turn up my speed or damage reduction for me to entity, because
I never stopped getting as much quantity as my configs and hardware would allow.

This configuration meaning 3.0 is a close to 7 days to die unplugged as you are going to get.
The thing that you "will need to do",.... not can do.... or should do, is mod the game, observe
the results with "Ctrl alt Del" showing task manager, and hitting f8 to show Fps at different
areas in the game.

Next: Paint your biomes, in a non-default game configuration. Change the environment change
the rules.

Edit the Entitygroup Zombiesall and add to the list, include the inconvenient entities, meaning
spiders, dogs, vultures, ferals, plague spitters, boulder throwers, and swarms both fly and bee.

Edit the spawning.xml just add 1 to all of the spawn quantities across the board and play.
Look for your own sweet spot of acceptance.

Let the vulture instantly attack instead of being gated behind player 80% health. Give it the
visibility of 70.

In the end the keys are balance and preference. Balance for the hardware, shoot for 30 - 60
constant high low. Cpu Gpu 80% constant usage to allow for spikes, which are going to happen.

To help with balance here is an unpopular but effective suggestion, In spawning.xml remove the
limiters meaning these, notags="commercial,industrial,downtown" />. All you need is
a Day Night, Zombies all. A Day Night Timid animal. A Day Night Enemy animal. Group

This can be simplified by making 1 line, and using "Any" that would reduce you whole spawning.
Configuration to 15 lines. That would need to be complimented by Reduction and or spacing, of
the POIs Less is more, and more is less. Whether agreed with or not test it. I have.

Make a bigger map, which conceptually can hold more pois, but lower the density of the POIs clustered
together. Reduce the biome decorations, meaning the things that appear on top. like stones garbage, trees.
How you do it is up to you. But reducing the overhead from excess beautification, and desire for convenience,
will reduce the load, which will increase the ability to control a larger quantity spawn, and retain a decent
FPS.

I did a recent test, In my sphere of influence meaning entities I could affect or would approach me, was 66.
Simultaneously, because I have High visibility set, I could see that nearly twice that was spawned, they were
inactive and standing, until I would get focus and kind of zoom in, like with the bow.

This config Is my old fashioned arcade config. I play dead is dead, but using the same map, I respawn in a
completely different area with 0 points or skills retained. On a 10k map with 61 spawn points that is a lot of
variety. Headshot finisher, with more of the inconvenient Quadrapeds, fliers, spitters, pukers, throwers, and
jumpers. Should keep you occupied. Melee a bunch of rocks and crouching are the new meta, with this
configuration. But like I posted above you will have to mod it to get what you want. Going from your initial
post.
 
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