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Setting skill point cost per level not tied to base cost

Lavendarjosh

Refugee
I've searched far and wide but haven't found an answer or example where this is done.

How do I define a skill point cost for a perk or attribute that is not tied to the base_skill_point_cost? Or is base_skill_point_cost + cost_multiplier_per_level really the only possible way to do this? Because that would be terribly inconvenient. What I want to achieve is tying the point cost the the perk level (lvl1 costs 1 point, 2 for 2 etc.) or just assign cost values as I see fit.

 
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