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Server Tools

Hello guys,

I'm new to this mod.

I already installed it on the server and it is working.

but I do not know the command to see the list of commands

I try /list /help /commands and nothing works

 
try help without the / in console
I already tried and it does not work

Edit: I do not know what I did but now /commands work fine

 
Last edited by a moderator:
I already tried and it does not work
Edit: I do not know what I did but now /commands work fine
I fixed it via ESP....you're welcome....lol, am glad you got it working.

 
Hello guys

I have one more doubt:

when we in game chat I have the (ADMIN) xxxxx and the (co Admin) xxxxx prefix and color for especial players

there is the possibility of adding more players? like (Mod) xxxxx (Vip member) xxxxx etc etc?

There is a line listed "Special Player Name Coloring" but it seems that we can not add more players with different prefix and color.

any suggestion?

 
/sethome not working

Hello everyone,

So I just installed the mod and /sethome isn't working for some reason but /home is any reason for this?

Thanks,

Ugn

 
Oxide

I could not get /home to work. I read somewhere that oxide was problem. I removed oxide and that fix issue, but now i cannot use autobroadcast.

Is there a way to fix it so oxide works? Or maybe a way to make a /rules list via chat command?

 
hey everyone, i have server tools installed and a few things, when log into server it says thee server will restart every 4 hours, this is from server tools, is there a way to change it or set it for the correct time?

Also, i would like to use ticker or motd they are bot set to true, however where do i put the text that i want to display?

I see it is an old post but i do not know where to post this.

Is there a list of commands and how to use or what to do someplace?

 
I have worked version 10.7, but when try to install 11.5 I got message on boot:

Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Transactions.dll (this message is harmless)Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/SQLite.Interop.dll

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libSQLite.Interop.dll.so

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/./SQLite.Interop.dll

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/./libSQLite.Interop.dll.so

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/SQLite.Interop.dll

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/SQLite.Interop

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libSQLite.Interop.so

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/./SQLite.Interop

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/./libSQLite.Interop.so

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/SQLite.Interop

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libSQLite.Interop.dll

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libSQLite.Interop.dll.so

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/./libSQLite.Interop.dll

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/./libSQLite.Interop.dll.so

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libSQLite.Interop.dll

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/SQLite.Interop.dll

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libSQLite.Interop.dll.so

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/./SQLite.Interop.dll

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/./libSQLite.Interop.dll.so

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/SQLite.Interop.dll

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/SQLite.Interop

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libSQLite.Interop.so

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/./SQLite.Interop

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/./libSQLite.Interop.so

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/SQLite.Interop

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libSQLite.Interop.dll

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libSQLite.Interop.dll.so

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/./libSQLite.Interop.dll

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/./libSQLite.Interop.dll.so

Fallback handler could not load library /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libSQLite.Interop.dll

2018-10-05T07:47:36 27.595 ERR [MODS] Error while executing GameAwake on mod "Server Tools"

2018-10-05T07:47:36 27.596 EXC SQLite.Interop.dll

DllNotFoundException: SQLite.Interop.dll

at (wrapper managed-to-native) System.Data.SQLite.UnsafeNativeMethods:sqlite3_config_none (System.Data.SQLite.SQLiteConfigOpsEnum)

at System.Data.SQLite.SQLite3.StaticIsInitialized () [0x00000] in <filename unknown>:0

at System.Data.SQLite.SQLiteLog.Initialize (System.String className) [0x00000] in <filename unknown>:0

at System.Data.SQLite.SQLiteConnection..ctor (System.String connectionString, Boolean parseViaFramework) [0x00000] in <filename unknown>:0

at System.Data.SQLite.SQLiteConnection..ctor (System.String connectionString) [0x00000] in <filename unknown>:0

at (wrapper remoting-invoke-with-check) System.Data.SQLite.SQLiteConnection:.ctor (string)

at ServerTools.SQLiteDatabase.SetConnection () [0x00000] in <filename unknown>:0

at ServerTools.SQL.Connect () [0x00000] in <filename unknown>:0

at ServerTools.Config.LoadXml () [0x00000] in <filename unknown>:0

at ServerTools.Config.Load () [0x00000] in <filename unknown>:0

at ServerTools.API.GameAwake () [0x00000] in <filename unknown>:0

at ModManager.GameAwake () [0x00000] in <filename unknown>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)
p.s. - I unzip mod in game root dir (all fit on right place) and use linux dedicated server.

 
can you try replacing the dill in "\7DaysToDieServer_Data\Mono\x86_64" with this one and let me know if it workshttp://thewickedclowns.net/uploads/SQLite.Interop.zip
Nop, I got error:

2018-10-06T14:57:55 27.325 ERR [MODS] Error while executing GameAwake on mod "Server Tools"

2018-10-06T14:57:55 27.326 EXC SQLite.Interop.dll

DllNotFoundException: SQLite.Interop.dll

at (wrapper managed-to-native) System.Data.SQLite.UnsafeNativeMethods:sqlite3_config_none (System.Data.SQLite.SQLiteConfigOpsEnum)

at System.Data.SQLite.SQLite3.StaticIsInitialized () [0x00000] in <filename unknown>:0

at System.Data.SQLite.SQLiteLog.Initialize (System.String className) [0x00000] in <filename unknown>:0

at System.Data.SQLite.SQLiteConnection..ctor (System.String connectionString, Boolean parseViaFramework) [0x00000] in <filename unknown>:0

at System.Data.SQLite.SQLiteConnection..ctor (System.String connectionString) [0x00000] in <filename unknown>:0

at (wrapper remoting-invoke-with-check) System.Data.SQLite.SQLiteConnection:.ctor (string)

at ServerTools.SQLiteDatabase.SetConnection () [0x00000] in <filename unknown>:0

at ServerTools.SQL.Connect () [0x00000] in <filename unknown>:0

at ServerTools.Config.LoadXml () [0x00000] in <filename unknown>:0

at ServerTools.Config.Load () [0x00000] in <filename unknown>:0

at ServerTools.API.GameAwake () [0x00000] in <filename unknown>:0

at ModManager.GameAwake () [0x00000] in <filename unknown>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)

ModManager:GameAwake()

GameManager:Awake()

 
make sure it has read and execute permissions
Permissions looks ok.

sdtd@sdtd-srv:~/engine/7DaysToDieServer_Data/Mono/x86_64$ ls -all

total 5224

drwxr-xr-x 2 sdtd sdtd 4096 Oct 6 14:42 .

drwxr-xr-x 5 sdtd sdtd 4096 Oct 4 23:56 ..

-rwxr-xr-x 1 sdtd sdtd 2798920 Sep 28 17:02 libmono.so

-rwxr-xr-x 1 sdtd sdtd 2535704 Oct 6 14:41 SQLite.Interop.dll

 
with the game being windows native we suggest switching over to windows. server tools is only tested and built for windows. you can revert to an older version if you like but when a17 comes out the older versions will no longer work

 
with the game being windows native we suggest switching over to windows. server tools is only tested and built for windows. you can revert to an older version if you like but when a17 comes out the older versions will no longer work
I don't using windows for server. This is bad message for me :-(

 
Hello! Tell me how to remove the error and there is somewhere a detailed setting of all the functions of the mod?

2018-10-30 23:12:58 7.998 Log --------------------------------------------------------------

2018-10-30 23:12:58 7.999 Log [sERVERTOOLS] Verifying configuration file. Saving new entries

2018-10-30 23:12:58 7.999 Log --------------------------------------------------------------

2018-10-30 23:12:58 8.012 Error [MODS] Error while executing GameAwake on mod "Server Tools"

2018-10-30 23:12:58 Exception DllNotFoundException: SQLite.Interop.dll

System.Data.SQLite.SQLite3.StaticIsInitialized ()

System.Data.SQLite.SQLiteLog.Initialize (System.String className)

System.Data.SQLite.SQLiteConnection..ctor (System.String connectionString, Boolean parseViaFramework)

System.Data.SQLite.SQLiteConnection..ctor (System.String connectionString)

(wrapper remoting-invoke-with-check) System.Data.SQLite.SQLiteConnection:.ctor (string)

ServerTools.SQLiteDatabase.SetConnection ()

ServerTools.SQL.Connect ()

ServerTools.Config.LoadXml ()

ServerTools.Config.Load ()

ServerTools.API.GameAwake ()

ModManager.GameAwake ()

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)

ModManager:GameAwake()

GameManager:Awake()

 
Bad Company works now !!! Here are the commands if you use it and coppis whi9ch s still broke!!!

**Bad Company Commands***

This is for anyone that might need these in text to aid them

***Bad Company Commands***

bc-help => (BCM) BCHelp - Provides a list of all active BCM commands, and info about /options

bc-settings, set => (BCM) Settings - Command to set and clear values from the settings persistent cache

bc-trash => (BCM) Mem Trash - Runs Garbage Collection to try and free up Memory on the server

bc-api => (BCM) BroadcastAPI - Command for server managers to subscribe to data feeds from the server

bc-test => (BCM) Test - Catchall command for testing new features

bc-lp => (BCM) Players - Provides extensive information about all players

bc-pdf, bc-pfinfo => (BCM) Player Files - Player data file information, such as steamid, last online, last write.

bc-loc, loc, pos => (BCM) Location - Gets your current position and stores it in cache for use in other commands

bc-admins => (BCM) Admins - Provides information on admins, bans, whitelist, and other admin details

bc-gs => (BCM) Players Gamestages - Alias for BCPlayers

bc-id, bc-lpids => (BCM) Players Ids - Alias for BCPlayers

bc-pos, bc-lppos => (BCM) Players Positions - Alias for BCPlayers

bc-le => (BCM) Entities - Provides information about all entities in the game

bc-chunks, bc-cc => (BCM) Active Chunks - Information about the chunks loaded by the server

bc-time => (BCM) Time - Provides server time, ticks, fps, clients, entities

bc-getspawn => (BCM) Get Spawn - Gets a valid spawn point at the given x,z. Also loads the chunk.

bc-assets => (BCM) Assets - Provides info on game resources and assets

bc-go => (BCM) Game Objects - Provides detailed information about the game objects such as blocks, items and recipes

bc-lhcd, bc-hcd => (BCM) Hub Cell Data - A list of all prefabs in a given Hub Cell

bc-version => (BCM) Versions - Information about the mods installed on the server

bc-geb, bc-gebuff => (BCM) Give Buffs to Entities - Buffs the entity or type of entity with the given buff

bc-gpb, bc-gpbuff => (BCM) Give Buffs to Players - Buffs the remote player with the given buff

bc-gpq, bc-gpquest => (BCM) Give Quests To Players - Grants the remote player the given quest

bc-setskill, setskill => (BCM) Set Skills On Players - Allows you to directly set skill levels on a player while they are online

bc-reb, bc-debuff, bc-rembuff => (BCM) Remove Buffs From Entities - Removes a buff from an entity or type of entity

bc-rpb, bc-rpbuff => (BCM) Remove Buffs From Players - Removes a buff from an online player

bc-rpq, bc-rpquest => (BCM) Remove Quests From Players - Removes an in progress quest from the player

bc-remove, remove => (BCM) Remove - Removes the selected entities from the game by unloading them

bc-spawn, spawn => (BCM) Spawn - Spawns entities with definable targets and entities

bc-showspawn, manager => (BCM) Horde Spawners - Gets information about the spawn manager system such as active spawns and spawncounts

bc-wblocks, block => (BCM) World Blocks - Insert, report on, and swap blocks within the area

bc-import, import => (BCM) Import - Loads a prefab from disk into the world, and activates sleeper spawns

bc-export, export => (BCM) Export - Creates a tts prefab file of the defined location

bc-visitregion, visit => (BCM) Visit Region - Visits the region given and reveals the map

bc-tileentity, tile => (BCM) Tile Entity - Perform actions on the tile entities (loot containers and doors) in the area

***Options***

/log => Send the command output to the log file

/chat => Send the command output to chat

/console => Override command default settings for /log or /chat

/color=FFFFFF => Specify a color for text sent to chat

/details => For commands that support it, will give more details on items returned

/nodetails => Override command default settings for /details

/online => For ListPlayers commands it will display only online players (default shows all players)

/offline => For ListPlayers commands it will display only offline players

/all => Override command default settings for /online or /offline

***Output Format Options***

/1l => Returns json output on a single line (for server managers)

/pp => Returns json output with print pretty enabled (default: on)

/vectors => Returns all BCM Vectors as x y z objects rather than single string

/csvpos => Converts all Vector3 co-ords to csv seperated (default is space seperated)

/worldpos => Converts all Vector3 co-ords to Map Co-ords

/strpos => Override command default settings for /csvpos or /worldpos

- - - Updated - - -

If coppis additions starts working agin I will post them also

- - - Updated - - -

bc-import abcd . the command to undo a mistake is bc-import /undo! (!undo may workalso but I have not tested it)

 
Unfortunately does not work with my A17 - how much money does roland have to pay to update this mod for everyone else in the name of giving? Thanks in advance!

 
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