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Server Tools

it may take a few mins to write the config depending on the speed of the server. Are you sure you are looking in the correct place?are you using linux?
Nope, I'm running a dedicated windows server. I'll install it again and run the server for 10 mins to see if it shows up. I also did a search in the root directory for the file with no luck.

 
The configs will be in the saved game folder.

For instance if you are saving the game to C:\saves\

it would be in the saves folder next to the Navezgane/Random Gen folder

 
View attachment 16839
here is the config place next to your Navezgane folder

if you can post your log file so i can figure out why its not writing the config for you. i have tested at least 10 times and works every time for me
Aha I figured it out. So I checked the logs and below is what it was throwing when starting the server.

Code:
2016-09-22T23:32:59 1.005 INF [MODS] Trying to load from ServerTools
2016-09-22T23:32:59 1.011 WRN [MODS] Not loading DLL, only supported on the dedicated server build
2016-09-22T23:32:59 1.012 INF [MODS] Loaded Mod: Server Tools (3.3)
2016-09-22T23:32:59 1.012 INF [MODS] Loading done
On the server, I was using the steam client version of the game. I would have thought maybe the executables weren't different because the file sizes were the same, but they must be different. So I modified my steamCMD to pull down the A15 branch instead of the latest stable to get the dedicated server version and now it works :)

 
Anyone else having issues with MOTD inserting the player username in the MOTD message even though the code for username has been removed? Or am I doing something wrong?

<Tool Name="Motd" Enable="True" Message="Welcome to The Hated Crew (PvE) Server. Type /help in chat for more information." />
It's changing "The Hated Crew" to the person's name when it sends it to them.

Thanks.

 
Anyone else having issues with MOTD inserting the player username in the MOTD message even though the code for username has been removed? Or am I doing something wrong?


It's changing "The Hated Crew" to the person's name when it sends it to them.

Thanks.
We had something very similar when we started using Coppi's Chat Colour command.

Our serverTools InfoTicker messages would display the name of a player as the announcer rather than 'Server'.

@Prisma501 amalgamated the two mods and sorted out the problem for us.

 
can we got an option to put the random factor from the infoticker-messages off? :)

our server messages looking like:

1,1,1,3,4,1,1,9...

 
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in the ServerToolsConfig.xml, if you dont see it delete that file while the server is running
Thanks, it works :)

Another Idea,

can you change the reserved slot system ? Like the system kick the last person who join the server ? i think maybe its better :D

If i make a 1 Slot Server and set my steam id in the reserved slot xml so no other player can join on the server.

but it should not be so like he kick the person on the server if i want to join

 
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I can honestly say that I havn't read all posts in this thread. But can I set a public spawnpoint like in HubCity?
You can setup a custom chat command to do that.

Set "CustomCommands" Enable="True" in ServerToolsConfig.xml

The server will create CustomChatCommands.xml

Use the following as an example:

<Command Command="hubcity" Response="tele {EntityId} 1000 -1 1000" DelayBetweenUses="60" />

Use /hubcity in the chat window to teleport to 1000N/1000E

 
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